project_files/HedgewarsMobile/Classes/WeaponCellView.h
author Wuzzy <almikes@aol.com>
Wed, 11 Oct 2017 23:01:07 +0200
changeset 12692 cb6b70392459
parent 10108 c68cf030eded
child 12872 00215a7ec5f5
permissions -rw-r--r--
Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected Assumption: You rope with secondary ammo selected. You miss a shot, destroying the rope gear. Previous behaviour: Rope gets deselected and the secondary ammo gets selected, you can no longer rope. Very annoying, reason of many Shoppa fails! New behaviour: Rope stays selected, but selection of secondary ammo is cleared (because rope gear got destroyed). Makes much more sense overall. Analog for jetpack and parachute.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import <UIKit/UIKit.h>
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@protocol WeaponButtonControllerDelegate <NSObject>
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-(void) updateValues:(NSArray *)withArray atIndex:(NSInteger) index;
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@end
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@interface WeaponCellView : UITableViewCell {
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    id<WeaponButtonControllerDelegate> delegate;
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    UILabel *weaponName;
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    UIImageView *weaponIcon;
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    UISlider *initialSli;
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    UISlider *probabilitySli;
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    UISlider *delaySli;
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    UISlider *crateSli;
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@private
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    UIImageView *initialImg;
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    UIImageView *probabilityImg;
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    UIImageView *delayImg;
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    UIImageView *crateImg;
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    UILabel *initialLab;
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    UILabel *probabilityLab;
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    UILabel *delayLab;
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    UILabel *crateLab;
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    UILabel *helpLabel;
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}
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@property (nonatomic,assign) id<WeaponButtonControllerDelegate> delegate;
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@property (nonatomic,retain) UILabel *weaponName;
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@property (nonatomic,retain) UIImageView *weaponIcon;
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@property (nonatomic,retain) UISlider *initialSli;
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@property (nonatomic,retain) UISlider *probabilitySli;
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@property (nonatomic,retain) UISlider *delaySli;
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@property (nonatomic,retain) UISlider *crateSli;
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@property (nonatomic,retain) UIImageView *initialImg;
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@property (nonatomic,retain) UIImageView *probabilityImg;
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@property (nonatomic,retain) UIImageView *delayImg;
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@property (nonatomic,retain) UIImageView *crateImg;
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@property (nonatomic,retain) UILabel *initialLab;
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@property (nonatomic,retain) UILabel *probabilityLab;
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@property (nonatomic,retain) UILabel *delayLab;
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@property (nonatomic,retain) UILabel *crateLab;
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@property (nonatomic,retain) UILabel *helpLabel;
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@end