project_files/Android-build/SDL-android-project/jni/SDL_mixer/Android.mk
author Wuzzy <Wuzzy2@mail.ru>
Mon, 08 Jul 2019 21:44:26 +0200
changeset 15220 ceb289e8a582
parent 10017 de822cd3df3a
permissions -rw-r--r--
King Mode: Fix king placement phase not working correctly with multiple teams in a clan New king placement phase rules: * Before the game begins, each team can walk with their king and teleport for free, everything else is disabled * This special round does not count towards the round counter, like in gfPlaceHog * TotalRounds is set to -1 during this round, like in gfPlaceHog Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1 The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := SDL_mixer
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LOCAL_C_INCLUDES := \
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    $(LOCAL_PATH)/.. \
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    $(LOCAL_PATH)/../SDL/include \
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    $(LOCAL_PATH)/../mikmod/include \
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LOCAL_CFLAGS := -DWAV_MUSIC -DOGG_MUSIC -DOGG_USE_TREMOR -DMOD_MUSIC
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LOCAL_SRC_FILES := $(notdir $(filter-out %/playmus.c %/playwave.c, $(wildcard $(LOCAL_PATH)/*.c)))
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LOCAL_SHARED_LIBRARIES := SDL mikmod
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include $(BUILD_SHARED_LIBRARY)