King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := SDL_mixer
LOCAL_C_INCLUDES := \
$(LOCAL_PATH)/.. \
$(LOCAL_PATH)/../SDL/include \
$(LOCAL_PATH)/../mikmod/include \
LOCAL_CFLAGS := -DWAV_MUSIC -DOGG_MUSIC -DOGG_USE_TREMOR -DMOD_MUSIC
LOCAL_SRC_FILES := $(notdir $(filter-out %/playmus.c %/playwave.c, $(wildcard $(LOCAL_PATH)/*.c)))
LOCAL_SHARED_LIBRARIES := SDL mikmod
include $(BUILD_SHARED_LIBRARY)