project_files/HedgewarsMobile/Classes/Appirater/AppiraterDelegate.h
author Wuzzy <Wuzzy2@mail.ru>
Mon, 08 Jul 2019 21:44:26 +0200
changeset 15220 ceb289e8a582
parent 11309 402baa6d4f64
permissions -rwxr-xr-x
King Mode: Fix king placement phase not working correctly with multiple teams in a clan New king placement phase rules: * Before the game begins, each team can walk with their king and teleport for free, everything else is disabled * This special round does not count towards the round counter, like in gfPlaceHog * TotalRounds is set to -1 during this round, like in gfPlaceHog Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1 The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
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//
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//  AppiraterDelegate.h
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//  Banana Stand
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//
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//  Created by Robert Haining on 9/25/12.
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//  Copyright (c) 2012 News.me. All rights reserved.
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//
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#import <Foundation/Foundation.h>
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@class Appirater;
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@protocol AppiraterDelegate <NSObject>
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@optional
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-(BOOL)appiraterShouldDisplayAlert:(Appirater *)appirater;
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-(void)appiraterDidDisplayAlert:(Appirater *)appirater;
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-(void)appiraterDidDeclineToRate:(Appirater *)appirater;
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-(void)appiraterDidOptToRate:(Appirater *)appirater;
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-(void)appiraterDidOptToRemindLater:(Appirater *)appirater;
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-(void)appiraterWillPresentModalView:(Appirater *)appirater animated:(BOOL)animated;
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-(void)appiraterDidDismissModalView:(Appirater *)appirater animated:(BOOL)animated;
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@end