King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
//
// AppiraterDelegate.h
// Banana Stand
//
// Created by Robert Haining on 9/25/12.
// Copyright (c) 2012 News.me. All rights reserved.
//
#import <Foundation/Foundation.h>
@class Appirater;
@protocol AppiraterDelegate <NSObject>
@optional
-(BOOL)appiraterShouldDisplayAlert:(Appirater *)appirater;
-(void)appiraterDidDisplayAlert:(Appirater *)appirater;
-(void)appiraterDidDeclineToRate:(Appirater *)appirater;
-(void)appiraterDidOptToRate:(Appirater *)appirater;
-(void)appiraterDidOptToRemindLater:(Appirater *)appirater;
-(void)appiraterWillPresentModalView:(Appirater *)appirater animated:(BOOL)animated;
-(void)appiraterDidDismissModalView:(Appirater *)appirater animated:(BOOL)animated;
@end