hedgewars/uAIMisc.pas
author unc0rr
Thu, 07 Aug 2008 07:21:18 +0000
changeset 1158 d03d12ef8971
parent 1141 44d4d6aaecb5
child 1352 405ad07cf875
permissions -rw-r--r--
- Fix grenade sound - Higher screen size restrictions
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
     1
(*
1066
1f1b3686a2b0 Update copyright headers a bit
unc0rr
parents: 1001
diff changeset
     2
 * Hedgewars, a free turn based strategy game
883
07a568ba44e0 Update copyright info in source files headers
unc0rr
parents: 568
diff changeset
     3
 * Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com>
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
     4
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 136
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
57c2ef19f719 Relicense to GPL
unc0rr
parents: 136
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
57c2ef19f719 Relicense to GPL
unc0rr
parents: 136
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
     8
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 136
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
57c2ef19f719 Relicense to GPL
unc0rr
parents: 136
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
57c2ef19f719 Relicense to GPL
unc0rr
parents: 136
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
57c2ef19f719 Relicense to GPL
unc0rr
parents: 136
diff changeset
    12
 * GNU General Public License for more details.
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
    13
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 136
diff changeset
    14
 * You should have received a copy of the GNU General Public License
57c2ef19f719 Relicense to GPL
unc0rr
parents: 136
diff changeset
    15
 * along with this program; if not, write to the Free Software
57c2ef19f719 Relicense to GPL
unc0rr
parents: 136
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
    17
 *)
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
    18
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    19
unit uAIMisc;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    20
interface
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 191
diff changeset
    21
uses SDLh, uConsts, uGears, uFloat;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
    22
{$INCLUDE options.inc}
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    23
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    24
type TTarget = record
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    25
               Point: TPoint;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    26
               Score: LongInt;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    27
               end;
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    28
     TTargets = record
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    29
                Count: Longword;
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    30
                ar: array[0..cMaxHHIndex*5] of TTarget;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    31
                end;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
    32
     TJumpType = (jmpNone, jmpHJump, jmpLJump);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
    33
     TGoInfo = record
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
    34
               Ticks: Longword;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
    35
               FallPix: Longword;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
    36
               JumpType: TJumpType;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
    37
               end;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    38
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    39
procedure FillTargets;
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
    40
procedure FillBonuses(isAfterAttack: boolean);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    41
procedure AwareOfExplosion(x, y, r: LongInt);
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    42
function RatePlace(Gear: PGear): LongInt;
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    43
function TestColl(x, y, r: LongInt): boolean;
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    44
function RateExplosion(Me: PGear; x, y, r: LongInt): LongInt;
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    45
function RateShove(Me: PGear; x, y, r, power: LongInt): LongInt;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
    46
function RateShotgun(Me: PGear; x, y: LongInt): LongInt;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    47
function HHGo(Gear, AltGear: PGear; var GoInfo: TGoInfo): boolean;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    48
function AIrndSign(num: LongInt): LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    49
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    50
var ThinkingHH: PGear;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    51
    Targets: TTargets;
921
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    52
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    53
implementation
922
63c52f8d5cfd Remove temporary debug messages
unc0rr
parents: 921
diff changeset
    54
uses uTeams, uMisc, uLand, uCollisions;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    55
const KillScore = 200;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    56
      MAXBONUS = 1024;
1001
502508979713 Fix warnings
unc0rr
parents: 922
diff changeset
    57
      friendlyfactor: LongInt = 300;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    58
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    59
type TBonus = record
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    60
              X, Y: LongInt;
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    61
              Radius: LongInt;
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    62
              Score: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    63
              end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    64
var bonuses: record
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    65
             Count: Longword;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    66
             ar: array[0..Pred(MAXBONUS)] of TBonus;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    67
             end;
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
    68
    KnownExplosion: record
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    69
                    X, Y, Radius: LongInt
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
    70
                    end = (X: 0; Y: 0; Radius: 0);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    71
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    72
procedure FillTargets;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 542
diff changeset
    73
var i, t: Longword;
921
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    74
    f, e: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    75
begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    76
Targets.Count:= 0;
921
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    77
f:= 0;
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    78
e:= 0;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 542
diff changeset
    79
for t:= 0 to Pred(TeamsCount) do
921
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    80
	with TeamsArray[t]^ do
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    81
	begin
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    82
	for i:= 0 to cMaxHHIndex do
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    83
		if (Hedgehogs[i].Gear <> nil)
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    84
			and (Hedgehogs[i].Gear <> ThinkingHH) then
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    85
			begin
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    86
			with Targets.ar[Targets.Count], Hedgehogs[i] do
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    87
				begin
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    88
				Point.X:= hwRound(Gear^.X);
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    89
				Point.Y:= hwRound(Gear^.Y);
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    90
				if Clan <> CurrentTeam^.Clan then
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    91
					begin
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    92
					Score:=  Gear^.Health;
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    93
					inc(e)
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    94
					end else
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    95
					begin
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    96
					Score:= -Gear^.Health;
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    97
					inc(f)
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    98
					end
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
    99
				end;
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
   100
			inc(Targets.Count)
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
   101
			end;
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
   102
	end;
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
   103
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
   104
if e > f then friendlyfactor:= 300 + (e - f) * 30
922
63c52f8d5cfd Remove temporary debug messages
unc0rr
parents: 921
diff changeset
   105
else friendlyfactor:= max(30, 300 - f * 80 div e)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   106
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   107
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   108
procedure FillBonuses(isAfterAttack: boolean);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   109
var Gear: PGear;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 547
diff changeset
   110
    MyClan: PClan;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   111
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   112
    procedure AddBonus(x, y: LongInt; r: Longword; s: LongInt);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   113
    begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   114
    bonuses.ar[bonuses.Count].x:= x;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   115
    bonuses.ar[bonuses.Count].y:= y;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   116
    bonuses.ar[bonuses.Count].Radius:= r;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   117
    bonuses.ar[bonuses.Count].Score:= s;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   118
    inc(bonuses.Count);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   119
    TryDo(bonuses.Count <= MAXBONUS, 'Bonuses overflow', true)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   120
    end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   121
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   122
begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   123
bonuses.Count:= 0;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 547
diff changeset
   124
MyClan:= PHedgehog(ThinkingHH^.Hedgehog)^.Team^.Clan;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   125
Gear:= GearsList;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   126
while Gear <> nil do
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   127
      begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   128
      case Gear^.Kind of
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   129
           gtCase: AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 33, 25);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   130
           gtMine: if (Gear^.State and gstAttacking) = 0 then AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 50, -50)
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   131
                                                        else AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, -50); // mine is on
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   132
           gtDynamite: AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 150, -75);
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   133
           gtHedgehog: begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   134
                       if Gear^.Damage >= Gear^.Health then AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 60, -25) else
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   135
                          if isAfterAttack and (ThinkingHH^.Hedgehog <> Gear^.Hedgehog) then
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 547
diff changeset
   136
                             if (MyClan = PHedgehog(Gear^.Hedgehog)^.Team^.Clan) then AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 150, -3) // hedgehog-friend
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 547
diff changeset
   137
                                                                                 else AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, 3)
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   138
                       end;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   139
           end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   140
      Gear:= Gear^.NextGear
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
   141
      end;
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
   142
if isAfterAttack and (KnownExplosion.Radius > 0) then
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
   143
   with KnownExplosion do
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   144
        AddBonus(X, Y, Radius + 10, -Radius);
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
   145
end;
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
   146
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   147
procedure AwareOfExplosion(x, y, r: LongInt);
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
   148
begin
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
   149
KnownExplosion.X:= x;
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
   150
KnownExplosion.Y:= y;
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
   151
KnownExplosion.Radius:= r
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   152
end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   153
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   154
function RatePlace(Gear: PGear): LongInt;
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   155
var i, r: LongInt;
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   156
    Result: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   157
begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   158
Result:= 0;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   159
for i:= 0 to Pred(bonuses.Count) do
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   160
    with bonuses.ar[i] do
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   161
         begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   162
         r:= hwRound(Distance(Gear^.X - int2hwFloat(X), Gear^.Y - int2hwFloat(Y)));
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   163
         if r < Radius then
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   164
            inc(Result, Score * (Radius - r))
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   165
         end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   166
    RatePlace:= Result
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   167
end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   168
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   169
function TestColl(x, y, r: LongInt): boolean;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   170
var b: boolean;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   171
begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   172
b:= (((x-r) and $FFFFF800) = 0)and(((y-r) and $FFFFFC00) = 0) and (Land[y-r, x-r] <> 0);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   173
if b then exit(true);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   174
b:=(((x-r) and $FFFFF800) = 0)and(((y+r) and $FFFFFC00) = 0) and (Land[y+r, x-r] <> 0);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   175
if b then exit(true);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   176
b:=(((x+r) and $FFFFF800) = 0)and(((y-r) and $FFFFFC00) = 0) and (Land[y-r, x+r] <> 0);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   177
if b then exit(true);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   178
TestColl:=(((x+r) and $FFFFF800) = 0)and(((y+r) and $FFFFFC00) = 0) and (Land[y+r, x+r] <> 0)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   179
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   180
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   181
function RateExplosion(Me: PGear; x, y, r: LongInt): LongInt;
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   182
var i, dmg, Result: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   183
begin
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   184
Result:= 0;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   185
// add our virtual position
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   186
with Targets.ar[Targets.Count] do
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   187
     begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   188
     Point.x:= hwRound(Me^.X);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   189
     Point.y:= hwRound(Me^.Y);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   190
     Score:= - ThinkingHH^.Health
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   191
     end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   192
// rate explosion
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   193
for i:= 0 to Targets.Count do
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   194
    with Targets.ar[i] do
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   195
         begin
1141
44d4d6aaecb5 - Some physics changes
unc0rr
parents: 1066
diff changeset
   196
         dmg:= r + cHHRadius div 2 - hwRound(DistanceI(Point.x - x, Point.y - y));
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   197
         if dmg > 0 then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   198
            begin
1141
44d4d6aaecb5 - Some physics changes
unc0rr
parents: 1066
diff changeset
   199
            dmg:= min(dmg div 2, r);
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   200
            if dmg >= abs(Score) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   201
               if Score > 0 then inc(Result, KillScore)
921
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
   202
                            else dec(Result, KillScore * friendlyfactor div 100)
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   203
            else
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   204
               if Score > 0 then inc(Result, dmg)
921
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
   205
                            else dec(Result, dmg * friendlyfactor div 100)
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   206
            end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   207
         end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   208
RateExplosion:= Result * 1024
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   209
end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   210
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   211
function RateShove(Me: PGear; x, y, r, power: LongInt): LongInt;
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   212
var i, dmg, Result: LongInt;
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   213
begin
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   214
Result:= 0;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 393
diff changeset
   215
for i:= 0 to Pred(Targets.Count) do
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   216
    with Targets.ar[i] do
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   217
         begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   218
         dmg:= r - hwRound(DistanceI(Point.x - x, Point.y - y));
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   219
         if dmg > 0 then
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   220
            begin
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   221
            if power >= abs(Score) then
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   222
               if Score > 0 then inc(Result, KillScore)
921
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
   223
                            else dec(Result, KillScore * friendlyfactor div 100)
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   224
            else
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   225
               if Score > 0 then inc(Result, power)
921
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
   226
                            else dec(Result, power * friendlyfactor div 100)
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   227
            end;
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   228
         end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   229
RateShove:= Result * 1024
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   230
end;
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   231
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   232
function RateShotgun(Me: PGear; x, y: LongInt): LongInt;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   233
var i, dmg, Result: LongInt;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   234
begin
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   235
Result:= 0;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   236
// add our virtual position
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   237
with Targets.ar[Targets.Count] do
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   238
     begin
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   239
     Point.x:= hwRound(Me^.X);
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   240
     Point.y:= hwRound(Me^.Y);
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   241
     Score:= - ThinkingHH^.Health
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   242
     end;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   243
// rate shot
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   244
for i:= 0 to Targets.Count do
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   245
    with Targets.ar[i] do
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   246
         begin
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   247
         dmg:= min(cHHRadius + cShotgunRadius - hwRound(DistanceI(Point.x - x, Point.y - y)), 25);
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   248
         if dmg > 0 then
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   249
            begin
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   250
            if dmg >= abs(Score) then
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   251
               if Score > 0 then inc(Result, KillScore)
921
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
   252
                            else dec(Result, KillScore * friendlyfactor div 100)
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   253
            else
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   254
               if Score > 0 then inc(Result, dmg)
921
8dd71d960cbc If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr
parents: 883
diff changeset
   255
                            else dec(Result, dmg * friendlyfactor div 100)
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   256
            end;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   257
         end;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   258
RateShotgun:= Result * 1024
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   259
end;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   260
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   261
function HHJump(Gear: PGear; JumpType: TJumpType; var GoInfo: TGoInfo): boolean;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   262
var bX, bY: LongInt;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   263
    Result: boolean;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   264
begin
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   265
Result:= false;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   266
GoInfo.Ticks:= 0;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   267
GoInfo.FallPix:= 0;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   268
GoInfo.JumpType:= jmpNone;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   269
bX:= hwRound(Gear^.X);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   270
bY:= hwRound(Gear^.Y);
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   271
case JumpType of
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   272
     jmpNone: exit(Result);
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   273
    jmpHJump: if not TestCollisionYwithGear(Gear, -1) then
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   274
                 begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   275
                 Gear^.dY:= -_0_2;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   276
                 SetLittle(Gear^.dX);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   277
                 Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   278
                 end else exit(Result);
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   279
    jmpLJump: begin
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   280
              if not TestCollisionYwithGear(Gear, -1) then
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   281
                 if not TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - int2hwFloat(2) else
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   282
                 if not TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - _1;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   283
              if not (TestCollisionXwithGear(Gear, hwSign(Gear^.dX))
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   284
                 or   TestCollisionYwithGear(Gear, -1)) then
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   285
                 begin
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 393
diff changeset
   286
                 Gear^.dY:= -_0_15;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   287
                 Gear^.dX:= SignAs(_0_15, Gear^.dX);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   288
                 Gear^.State:= Gear^.State or gstMoving or gstHHJumping
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   289
                 end else exit(Result)
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   290
              end
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   291
    end;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   292
    
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   293
repeat
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   294
if not (hwRound(Gear^.Y) + cHHRadius < cWaterLine) then exit(Result);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   295
if (Gear^.State and gstMoving) <> 0 then
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   296
   begin
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   297
   if (GoInfo.Ticks = 350) then
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 393
diff changeset
   298
      if (not (hwAbs(Gear^.dX) > cLittle)) and (Gear^.dY < -_0_02) then
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   299
         begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   300
         Gear^.dY:= -_0_25;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   301
         Gear^.dX:= SignAs(_0_02, Gear^.dX)
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   302
         end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   303
   if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then SetLittle(Gear^.dX);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   304
   Gear^.X:= Gear^.X + Gear^.dX;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   305
   inc(GoInfo.Ticks);
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   306
   Gear^.dY:= Gear^.dY + cGravity;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   307
   if Gear^.dY > _0_4 then exit(Result);
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   308
   if (Gear^.dY.isNegative)and TestCollisionYwithGear(Gear, -1) then Gear^.dY:= _0;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   309
   Gear^.Y:= Gear^.Y + Gear^.dY;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   310
   if (not Gear^.dY.isNegative)and TestCollisionYwithGear(Gear, 1) then
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   311
      begin
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   312
      Gear^.State:= Gear^.State and not (gstMoving or gstHHJumping);
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   313
      Gear^.dY:= _0;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   314
      case JumpType of
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   315
           jmpHJump: if bY - hwRound(Gear^.Y) > 5 then
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   316
                        begin
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   317
                        Result:= true;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   318
                        GoInfo.JumpType:= jmpHJump;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   319
                        inc(GoInfo.Ticks, 300 + 300) // 300 before jump, 300 after
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   320
                        end;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   321
           jmpLJump: if abs(bX - hwRound(Gear^.X)) > 30 then
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   322
                        begin
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   323
                        Result:= true;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   324
                        GoInfo.JumpType:= jmpLJump;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   325
                        inc(GoInfo.Ticks, 300 + 300) // 300 before jump, 300 after
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   326
                        end;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   327
           end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   328
      exit(Result)
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   329
      end;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   330
   end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   331
until false
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   332
end;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   333
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   334
function HHGo(Gear, AltGear: PGear; var GoInfo: TGoInfo): boolean;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   335
var pX, pY: LongInt;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   336
    Result: boolean;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   337
begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   338
Result:= false;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   339
AltGear^:= Gear^;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   340
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   341
GoInfo.Ticks:= 0;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   342
GoInfo.FallPix:= 0;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   343
GoInfo.JumpType:= jmpNone;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   344
repeat
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   345
pX:= hwRound(Gear^.X);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   346
pY:= hwRound(Gear^.Y);
375
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   347
if pY + cHHRadius >= cWaterLine then exit(false);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   348
if (Gear^.State and gstMoving) <> 0 then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   349
   begin
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   350
   inc(GoInfo.Ticks);
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   351
   Gear^.dY:= Gear^.dY + cGravity;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   352
   if Gear^.dY > _0_4 then
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   353
      begin
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   354
      Goinfo.FallPix:= 0;
568
d0690b7aa808 - Small fixes
unc0rr
parents: 549
diff changeset
   355
      HHJump(AltGear, jmpLJump, GoInfo); // try ljump instead of fall with damage
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   356
      exit(Result)
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   357
      end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   358
   Gear^.Y:= Gear^.Y + Gear^.dY;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   359
   if hwRound(Gear^.Y) > pY then inc(GoInfo.FallPix);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   360
   if TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   361
      begin
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   362
      inc(GoInfo.Ticks, 300);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   363
      Gear^.State:= Gear^.State and not (gstMoving or gstHHJumping);
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   364
      Gear^.dY:= _0;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   365
      Result:= true;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   366
      HHJump(AltGear, jmpLJump, GoInfo); // try ljump instead of fall
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   367
      exit(Result)
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   368
      end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   369
   continue
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   370
   end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   371
   if (Gear^.Message and gm_Left  )<>0 then Gear^.dX:= -cLittle else
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   372
   if (Gear^.Message and gm_Right )<>0 then Gear^.dX:=  cLittle else exit(Result);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   373
   if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   374
      begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   375
      if not (TestCollisionXwithXYShift(Gear, _0, -6, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   376
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   377
      if not (TestCollisionXwithXYShift(Gear, _0, -5, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   378
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   379
      if not (TestCollisionXwithXYShift(Gear, _0, -4, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   380
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   381
      if not (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   382
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   383
      if not (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   384
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   385
      if not (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   386
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   387
      end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   388
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   389
   if not TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   390
      begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   391
      Gear^.X:= Gear^.X + int2hwFloat(hwSign(Gear^.dX));
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   392
      inc(GoInfo.Ticks, cHHStepTicks)
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   393
      end;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   394
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   395
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   396
   Gear^.Y:= Gear^.Y + _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   397
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   398
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   399
   Gear^.Y:= Gear^.Y + _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   400
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   401
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   402
   Gear^.Y:= Gear^.Y + _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   403
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   404
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   405
   Gear^.Y:= Gear^.Y + _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   406
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   407
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   408
   Gear^.Y:= Gear^.Y + _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   409
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   410
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   411
   Gear^.Y:= Gear^.Y + _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   412
   if not TestCollisionYwithGear(Gear, 1) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   413
      begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   414
      Gear^.Y:= Gear^.Y - _6;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   415
      Gear^.dY:= _0;
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   416
      Gear^.State:= Gear^.State or gstMoving
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   417
      end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   418
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   419
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   420
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   421
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   422
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   423
   end;
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   424
if (pX <> hwRound(Gear^.X)) and ((Gear^.State and gstMoving) = 0) then
375
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   425
   exit(true);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   426
until (pX = hwRound(Gear^.X)) and (pY = hwRound(Gear^.Y)) and ((Gear^.State and gstMoving) = 0);
375
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   427
HHJump(AltGear, jmpHJump, GoInfo);
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   428
HHGo:= Result
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   429
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   430
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   431
function AIrndSign(num: LongInt): LongInt;
136
89970b70b076 Implement bot levels
unc0rr
parents: 108
diff changeset
   432
begin
370
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   433
if random(2) = 0 then AIrndSign:=   num
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   434
                 else AIrndSign:= - num
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   435
end;  
136
89970b70b076 Implement bot levels
unc0rr
parents: 108
diff changeset
   436
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   437
end.