cocoaTouch/SDLOverrides/SDL_uikitview.m
author nemo
Tue, 09 Feb 2010 14:21:25 +0000
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child 2805 36a8cebb91e8
permissions -rw-r--r--
New British voicepack
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/*
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 SDL - Simple DirectMedia Layer
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 Copyright (C) 1997-2009 Sam Lantinga
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 This library is free software; you can redistribute it and/or
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 modify it under the terms of the GNU Lesser General Public
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 License as published by the Free Software Foundation; either
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 version 2.1 of the License, or (at your option) any later version.
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 This library is distributed in the hope that it will be useful,
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 but WITHOUT ANY WARRANTY; without even the implied warranty of
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 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 Lesser General Public License for more details.
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 You should have received a copy of the GNU Lesser General Public
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 License along with this library; if not, write to the Free Software
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 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 Sam Lantinga, mods for Hedgewars by Vittorio Giovara
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 slouken@libsdl.org, vittorio.giovara@gmail.com
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 */
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#import "PascalImports.h"
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#import "CGPointUtils.h"
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#import "SDL_uikitview.h"
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#import "SDL_uikitappdelegate.h"
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#if SDL_IPHONE_KEYBOARD
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#import "SDL_keyboard_c.h"
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#import "keyinfotable.h"
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#import "SDL_uikitwindow.h"
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#endif
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@implementation SDL_uikitview
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// they have to be global variables to allow showControls() to use them
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UIButton *attackButton, *menuButton;
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-(void) dealloc {
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#if SDL_IPHONE_KEYBOARD
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	SDL_DelKeyboard(0);
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	[textField release];
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#endif
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	[menuButton release];
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	[attackButton release];
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	[super dealloc];
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}
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- (id)initWithFrame:(CGRect)frame {
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	// the addTarget parameter for the buttons below is set like that because
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	// this object is inherited by SDL_openglesview.m which is the one allocated by SDL.
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	// We select this class with [self superclass] and call the selectors with "+" because
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	// they are superclass methods 
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	self = [super initWithFrame:frame];
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#if SDL_IPHONE_KEYBOARD
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	[self initializeKeyboard];
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#endif	
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	int i;
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	for (i=0; i<MAX_SIMULTANEOUS_TOUCHES; i++) {
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        mice[i].id = i;
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		mice[i].driverdata = NULL;
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		SDL_AddMouse(&mice[i], "Mouse", 0, 0, 1);
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	}
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	self.multipleTouchEnabled = YES;
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	self.exclusiveTouch = YES;
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/*
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	// custom code
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	// the coordinate system is still like in Portrait even though everything is rotated
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	attackButton = [[UIButton alloc] initWithFrame:CGRectMake(30, 480, 260, 50)];
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	[attackButton setBackgroundImage:[UIImage imageNamed:@"Default.png"] forState:UIControlStateNormal];
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	[attackButton setBackgroundImage:[UIImage imageNamed:@"Default.png"] forState:UIControlStateHighlighted];
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	[attackButton addTarget:[self superclass] action:@selector(attackButtonPressed) forControlEvents:UIControlEventTouchDown];
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	[attackButton addTarget:[self superclass] action:@selector(buttonsReleased) forControlEvents:UIControlEventTouchUpInside|UIControlEventTouchUpOutside];
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	//[self addSubview:attackButton];
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	menuButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 480, 30, 50)];
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	[menuButton setBackgroundImage:[UIImage imageNamed:@"Default.png"] forState:UIControlStateNormal];
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	[menuButton addTarget:[self superclass] action:@selector(attackButtonPressed) forControlEvents:UIControlEventTouchUpInside];
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	[menuButton addTarget:[self superclass] action:@selector(buttonsReleased) forControlEvents:UIControlEventTouchUpInside|UIControlEventTouchUpOutside];
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	//[self addSubview:menuButton];
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	UIButton *walkLeftButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 320, 100)];
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	[walkLeftButton addTarget:[self superclass] action:@selector(walkingLeft) forControlEvents:UIControlEventTouchDown];
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	[walkLeftButton addTarget:[self superclass] action:@selector(buttonsReleased) forControlEvents:UIControlEventTouchUpInside|UIControlEventTouchUpOutside];
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	[self insertSubview:walkLeftButton atIndex:0];
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	[walkLeftButton release];
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	UIButton *walkRightButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 380, 320, 100)];
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	[walkRightButton addTarget:[self superclass] action:@selector(walkingRight) forControlEvents:UIControlEventTouchDown];
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	[walkRightButton addTarget:[self superclass] action:@selector(buttonsReleased) forControlEvents:UIControlEventTouchUpInside|UIControlEventTouchUpOutside];
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	[self insertSubview:walkRightButton atIndex:0];
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	[walkRightButton release];
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	UIButton *moveDownButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 100, 70, 280)];
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	[moveDownButton addTarget:[self superclass] action:@selector(movingDown) forControlEvents:UIControlEventTouchDown];
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	[moveDownButton addTarget:[self superclass] action:@selector(buttonsReleased) forControlEvents:UIControlEventTouchUpInside|UIControlEventTouchUpOutside];
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	[self insertSubview:moveDownButton atIndex:0];
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	[moveDownButton release];
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	UIButton *moveUpButton = [[UIButton alloc] initWithFrame:CGRectMake(250, 100, 70, 280)];
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	[moveUpButton addTarget:[self superclass] action:@selector(movingUp) forControlEvents:UIControlEventTouchDown];
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	[moveUpButton addTarget:[self superclass] action:@selector(buttonsReleased) forControlEvents:UIControlEventTouchUpInside|UIControlEventTouchUpOutside];
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	[self insertSubview:moveUpButton atIndex:0];
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	[moveUpButton release];
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	//dummy button used to test chat
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	UIButton *chatButton = [[UIButton alloc] initWithFrame:CGRectMake(70, 100, 250, 280)];
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	[chatButton addTarget:[self superclass] action:@selector(chatBegin) forControlEvents:UIControlEventTouchDown];
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	[self insertSubview:chatButton atIndex:0];
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	[chatButton release];
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	*/
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	return self;
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}
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#pragma mark -
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#pragma mark Exported functions for FreePascal
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const char* IPH_getDocumentsPath() {
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	NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
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	NSString *documentsDirectory = [paths objectAtIndex: 0];
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	return [documentsDirectory UTF8String];
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}
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void IPH_showControls (void) {
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	NSLog(@"Showing controls");
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	/*
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	[UIView beginAnimations:nil context:NULL];
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	[UIView setAnimationDuration:0.5];
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	attackButton.frame = CGRectMake(30, 430, 260, 50);
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	menuButton.frame = CGRectMake(0, 430, 30, 50);
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	[UIView commitAnimations];
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	 */
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}
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#pragma mark -
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#pragma mark Superclass methods to call Pascal code
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+(void) attackButtonPressed {
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	HW_shoot();
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}
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+(void) buttonsReleased {
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	HW_allKeysUp();
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}
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+(void) walkingLeft {
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	HW_walkLeft();
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}
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+(void) walkingRight {
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	HW_walkRight();
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}
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+(void) movingUp {
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	HW_aimUp();
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}
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+(void) movingDown {
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	HW_aimDown();
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}
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+(void) chatBegin {
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	//TODO: implement a UITextScroll and put received chat lines in there
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}
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#pragma mark -
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#pragma mark Custom SDL_UIView input handling
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#define kMinimumPinchDelta	50
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#define kMinimumGestureLength	10
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#define kMaximumVariance	3
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// we override default touch input to implement our own gestures
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
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	NSArray *twoTouches;
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	UITouch *touch = [touches anyObject];
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	switch ([touches count]) {
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		case 1:
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			gestureStartPoint = [touch locationInView:self];
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			initialDistanceForPinching = 0;
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			switch ([touch tapCount]) {
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				case 1:
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					NSLog(@"X:%d Y:%d", (int)gestureStartPoint.x, (int)gestureStartPoint.y );
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					SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window, 
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							      (int)gestureStartPoint.y, 320 - (int)gestureStartPoint.x);
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					HW_click();
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					break;
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				case 2:
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					HW_ammoMenu();
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					break;
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				default:
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					break;
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			}
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			break;
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		case 2:
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			if (2 == [touch tapCount]) {
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				HW_zoomReset();
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			}
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			// pinching
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			twoTouches = [touches allObjects];
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			UITouch *first = [twoTouches objectAtIndex:0];
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			UITouch *second = [twoTouches objectAtIndex:1];
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			initialDistanceForPinching = distanceBetweenPoints([first locationInView:self], [second locationInView:self]);
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			break;
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		default:
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			break;
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	}
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}
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
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	initialDistanceForPinching = 0;
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	gestureStartPoint.x = 0;
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	gestureStartPoint.y = 0;
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	HW_allKeysUp();
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}
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- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
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	// this can happen if the user puts more than 5 touches on the screen at once, or perhaps in other circumstances.
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	// Usually (it seems) all active touches are canceled.
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	[self touchesEnded:touches withEvent:event];
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}
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
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	NSArray *twoTouches;
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	CGPoint currentPosition;
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	UITouch *touch = [touches anyObject];
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	switch ([touches count]) {
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		case 1:
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			currentPosition = [touch locationInView:self];
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			// panning
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			SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window, 
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							(int)gestureStartPoint.y, 320 - (int)gestureStartPoint.x);
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			// remember that we have x and y inverted
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			/* temporarily disabling hog movements for camera panning testing
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			CGFloat vertDiff = gestureStartPoint.x - currentPosition.x;
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			CGFloat horizDiff = gestureStartPoint.y - currentPosition.y;
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			CGFloat deltaX = fabsf(vertDiff);
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   243
			CGFloat deltaY = fabsf(horizDiff);
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   244
			
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			if (deltaY >= kMinimumGestureLength && deltaX <= kMaximumVariance) {
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				NSLog(@"Horizontal swipe detected, begX:%f curX:%f", gestureStartPoint.x, currentPosition.x);
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				if (horizDiff > 0) HW_walkLeft();
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				else HW_walkRight();
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			} else if (deltaX >= kMinimumGestureLength && deltaY <= kMaximumVariance){
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				NSLog(@"Vertical swipe detected, begY:%f curY:%f", gestureStartPoint.y, currentPosition.y);
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				if (vertDiff < 0) HW_aimUp();
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				else HW_aimDown();
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			}
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			*/
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			break;
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   256
		case 2:
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			twoTouches = [touches allObjects];
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			UITouch *first = [twoTouches objectAtIndex:0];
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			UITouch *second = [twoTouches objectAtIndex:1];
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			CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self], [second locationInView:self]);
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   261
			
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   262
			if (0 == initialDistanceForPinching) 
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				initialDistanceForPinching = currentDistanceOfPinching;
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   264
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			if (currentDistanceOfPinching < initialDistanceForPinching + kMinimumPinchDelta)
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				HW_zoomOut();
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			else if (currentDistanceOfPinching > initialDistanceForPinching + kMinimumPinchDelta)
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				HW_zoomIn();
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   269
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			currentDistanceOfPinching = initialDistanceForPinching;
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			break;
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   272
		default:
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			break;
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   274
	}
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}
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/*
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#pragma mark -
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#pragma mark Keyboard related functionality
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#if SDL_IPHONE_KEYBOARD
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// Is the iPhone virtual keyboard visible onscreen? 
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- (BOOL)keyboardVisible {
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	return keyboardVisible;
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}
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   286
// Set ourselves up as a UITextFieldDelegate
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- (void)initializeKeyboard {
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   288
		
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	textField = [[[UITextField alloc] initWithFrame: CGRectZero] autorelease];
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	textField.delegate = self;
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	// placeholder so there is something to delete!
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	textField.text = @" ";	
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   293
	
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	// set UITextInputTrait properties, mostly to defaults
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	textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
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	textField.autocorrectionType = UITextAutocorrectionTypeNo;
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	textField.enablesReturnKeyAutomatically = NO;
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	textField.keyboardAppearance = UIKeyboardAppearanceDefault;
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	textField.keyboardType = UIKeyboardTypeDefault;
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	textField.returnKeyType = UIReturnKeyDefault;
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	textField.secureTextEntry = NO;	
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   302
	
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	textField.hidden = YES;
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   304
	keyboardVisible = NO;
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   305
	// add the UITextField (hidden) to our view
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	[self addSubview: textField];
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   307
	
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   308
	// create our SDL_Keyboard
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   309
	SDL_Keyboard keyboard;
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	SDL_zero(keyboard);
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	SDL_AddKeyboard(&keyboard, 0);
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   312
	SDLKey keymap[SDL_NUM_SCANCODES];
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	SDL_GetDefaultKeymap(keymap);
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	SDL_SetKeymap(0, 0, keymap, SDL_NUM_SCANCODES);
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   315
	
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}
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   317
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// reveal onscreen virtual keyboard
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   319
- (void)showKeyboard {
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   320
	keyboardVisible = YES;
174c94b8ea72 move all sdl source files in a proper directory
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diff changeset
   321
	[textField becomeFirstResponder];
174c94b8ea72 move all sdl source files in a proper directory
koda
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diff changeset
   322
}
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diff changeset
   323
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   324
// hide onscreen virtual keyboard
2688
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diff changeset
   325
- (void)hideKeyboard {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   326
	keyboardVisible = NO;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   327
	[textField resignFirstResponder];
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   328
}
174c94b8ea72 move all sdl source files in a proper directory
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diff changeset
   329
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   330
// UITextFieldDelegate method.  Invoked when user types something.
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diff changeset
   331
- (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
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parents:
diff changeset
   332
	
174c94b8ea72 move all sdl source files in a proper directory
koda
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diff changeset
   333
	if ([string length] == 0) {
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1965eba10be6 some code cleanup for the ifrontend
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diff changeset
   334
		// it wants to replace text with nothing, ie a delete
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
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diff changeset
   335
		SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_DELETE);
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   336
		SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_DELETE);
174c94b8ea72 move all sdl source files in a proper directory
koda
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diff changeset
   337
	}
174c94b8ea72 move all sdl source files in a proper directory
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diff changeset
   338
	else {
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   339
		// go through all the characters in the string we've been sent and convert them to key presses
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   340
		int i;
174c94b8ea72 move all sdl source files in a proper directory
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parents:
diff changeset
   341
		for (i=0; i<[string length]; i++) {
174c94b8ea72 move all sdl source files in a proper directory
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   342
			
174c94b8ea72 move all sdl source files in a proper directory
koda
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   343
			unichar c = [string characterAtIndex: i];
174c94b8ea72 move all sdl source files in a proper directory
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   344
			
174c94b8ea72 move all sdl source files in a proper directory
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   345
			Uint16 mod = 0;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
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   346
			SDL_scancode code;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   347
			
174c94b8ea72 move all sdl source files in a proper directory
koda
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diff changeset
   348
			if (c < 127) {
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   349
				// figure out the SDL_scancode and SDL_keymod for this unichar
2688
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   350
				code = unicharToUIKeyInfoTable[c].code;
174c94b8ea72 move all sdl source files in a proper directory
koda
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   351
				mod  = unicharToUIKeyInfoTable[c].mod;
174c94b8ea72 move all sdl source files in a proper directory
koda
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   352
			}
174c94b8ea72 move all sdl source files in a proper directory
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diff changeset
   353
			else {
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   354
				// we only deal with ASCII right now
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
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   355
				code = SDL_SCANCODE_UNKNOWN;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   356
				mod = 0;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   357
			}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   358
			
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   359
			if (mod & KMOD_SHIFT) {
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diff changeset
   360
				// If character uses shift, press shift down
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   361
				SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_LSHIFT);
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   362
			}
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1965eba10be6 some code cleanup for the ifrontend
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diff changeset
   363
			// send a keydown and keyup even for the character
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   364
			SDL_SendKeyboardKey( 0, SDL_PRESSED, code);
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   365
			SDL_SendKeyboardKey( 0, SDL_RELEASED, code);
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   366
			if (mod & KMOD_SHIFT) {
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1965eba10be6 some code cleanup for the ifrontend
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diff changeset
   367
				// If character uses shift, press shift back up
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   368
				SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_LSHIFT);
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   369
			}			
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   370
		}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   371
	}
2772
1965eba10be6 some code cleanup for the ifrontend
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diff changeset
   372
	return NO; // don't allow the edit! (keep placeholder text there)
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   373
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   374
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1965eba10be6 some code cleanup for the ifrontend
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diff changeset
   375
// Terminates the editing session
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   376
- (BOOL)textFieldShouldReturn:(UITextField*)_textField {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   377
	[self hideKeyboard];
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   378
	return YES;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   379
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   380
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   381
#endif
2772
1965eba10be6 some code cleanup for the ifrontend
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parents: 2754
diff changeset
   382
*/
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   383
@end
2772
1965eba10be6 some code cleanup for the ifrontend
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parents: 2754
diff changeset
   384
/*
1965eba10be6 some code cleanup for the ifrontend
koda
parents: 2754
diff changeset
   385
// iPhone keyboard addition functions
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   386
#if SDL_IPHONE_KEYBOARD
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   387
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c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
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parents: 2705
diff changeset
   388
int SDL_iPhoneKeyboardShow(SDL_Window *window) {
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   389
	SDL_WindowData *data;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   390
	SDL_uikitview *view;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   391
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   392
	if (NULL == window) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   393
		SDL_SetError("Window does not exist");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   394
		return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   395
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   396
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   397
	data = (SDL_WindowData *)window->driverdata;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   398
	view = data->view;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   399
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   400
	if (nil == view) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   401
		SDL_SetError("Window has no view");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   402
		return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   403
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   404
	else {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   405
		[view showKeyboard];
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   406
		return 0;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   407
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   408
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   409
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   410
int SDL_iPhoneKeyboardHide(SDL_Window *window) {
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   411
	SDL_WindowData *data;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   412
	SDL_uikitview *view;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   413
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   414
	if (NULL == window) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   415
		SDL_SetError("Window does not exist");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   416
		return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   417
	}	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   418
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   419
	data = (SDL_WindowData *)window->driverdata;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   420
	view = data->view;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   421
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   422
	if (NULL == view) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   423
		SDL_SetError("Window has no view");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   424
		return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   425
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   426
	else {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   427
		[view hideKeyboard];
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   428
		return 0;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   429
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   430
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   431
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   432
SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window *window) {
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   433
	SDL_WindowData *data;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   434
	SDL_uikitview *view;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   435
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   436
	if (NULL == window) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   437
		SDL_SetError("Window does not exist");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   438
		return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   439
	}	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   440
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   441
	data = (SDL_WindowData *)window->driverdata;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   442
	view = data->view;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   443
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   444
	if (NULL == view) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   445
		SDL_SetError("Window has no view");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   446
		return 0;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   447
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   448
	else {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   449
		return view.keyboardVisible;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   450
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   451
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   452
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   453
int SDL_iPhoneKeyboardToggle(SDL_Window *window) {
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   454
	SDL_WindowData *data;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   455
	SDL_uikitview *view;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   456
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   457
	if (NULL == window) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   458
		SDL_SetError("Window does not exist");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   459
		return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   460
	}	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   461
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   462
	data = (SDL_WindowData *)window->driverdata;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   463
	view = data->view;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   464
	
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   465
	if (NULL == view) {
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   466
		SDL_SetError("Window has no view");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   467
		return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   468
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   469
	else {
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   470
		if (SDL_iPhoneKeyboardIsShown(window)) {
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   471
			SDL_iPhoneKeyboardHide(window);
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   472
		}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   473
		else {
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   474
			SDL_iPhoneKeyboardShow(window);
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   475
		}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   476
		return 0;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   477
	}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   478
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   479
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   480
#else
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   481
2772
1965eba10be6 some code cleanup for the ifrontend
koda
parents: 2754
diff changeset
   482
// stubs, used if compiled without keyboard support
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   483
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   484
int SDL_iPhoneKeyboardShow(SDL_Window *window) {
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   485
	SDL_SetError("Not compiled with keyboard support");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   486
	return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   487
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   488
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   489
int SDL_iPhoneKeyboardHide(SDL_Window *window) {
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   490
	SDL_SetError("Not compiled with keyboard support");
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   491
	return -1;
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   492
}
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   493
2714
c85ffe57d971 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda
parents: 2705
diff changeset
   494
SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window *window) {
2688
174c94b8ea72 move all sdl source files in a proper directory
koda
parents:
diff changeset
   495
	return 0;
174c94b8ea72 move all sdl source files in a proper directory
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}
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int SDL_iPhoneKeyboardToggle(SDL_Window *window) {
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	SDL_SetError("Not compiled with keyboard support");
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	return -1;
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}
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#endif /* SDL_IPHONE_KEYBOARD */