author | koda |
Fri, 17 Feb 2012 18:23:36 +0100 | |
changeset 6700 | e04da46ee43c |
parent 6678 | beab48f963d5 |
child 6830 | d2df090453aa |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
|
6700 | 3 |
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
3829 | 4 |
* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 18/04/2010. |
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*/ |
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||
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#import "GameConfigViewController.h" |
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3930 | 23 |
#import "MapConfigViewController.h" |
3547 | 24 |
#import "TeamConfigViewController.h" |
25 |
#import "SchemeWeaponConfigViewController.h" |
|
3792 | 26 |
#import "HelpPageViewController.h" |
5156 | 27 |
#import "GameInterfaceBridge.h" |
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@implementation GameConfigViewController |
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30 |
@synthesize imgContainer, helpPage, titleImage, sliderBackground, |
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31 |
mapConfigViewController, teamConfigViewController, schemeWeaponConfigViewController; |
3930 | 32 |
|
3547 | 33 |
|
34 |
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { |
|
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35 |
return rotationManager(interfaceOrientation); |
3547 | 36 |
} |
37 |
||
3930 | 38 |
-(IBAction) buttonPressed:(id) sender { |
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39 |
UIButton *theButton = (UIButton *)sender; |
3930 | 40 |
|
3547 | 41 |
switch (theButton.tag) { |
42 |
case 0: |
|
3971 | 43 |
if ([self.mapConfigViewController busy]) { |
3625 | 44 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"") |
45 |
message:NSLocalizedString(@"Before returning the preview needs to be generated",@"") |
|
46 |
delegate:nil |
|
47 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
|
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otherButtonTitles:nil]; |
|
49 |
[alert show]; |
|
50 |
[alert release]; |
|
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51 |
} else { |
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52 |
[AudioManagerController playBackSound]; |
3625 | 53 |
[[self parentViewController] dismissModalViewControllerAnimated:YES]; |
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54 |
} |
3547 | 55 |
break; |
56 |
case 1: |
|
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57 |
[AudioManagerController playClickSound]; |
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if ([self isEverythingSet] == NO) |
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59 |
return; |
3547 | 60 |
theButton.enabled = NO; |
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61 |
for (UIView *oneView in self.imgContainer.subviews) { |
ce02ddfe8aa1
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62 |
if ([oneView isMemberOfClass:[UIImageView class]]) { |
ce02ddfe8aa1
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63 |
UIImageView *anImageView = (UIImageView *)oneView; |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
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|
64 |
[anImageView removeFromSuperview]; |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
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|
65 |
} |
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on ipad2 and above animate the little hogs on game config and fix the hat display imaging
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|
66 |
} |
3626 | 67 |
[self startGame:theButton]; |
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68 |
|
3792 | 69 |
break; |
70 |
case 2: |
|
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dbcebcd3d79f
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
5700
diff
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|
71 |
[AudioManagerController playClickSound]; |
3792 | 72 |
if (self.helpPage == nil) |
4144 | 73 |
self.helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPad" bundle:nil]; |
3792 | 74 |
self.helpPage.view.alpha = 0; |
6108 | 75 |
[self.view addSubview:self.helpPage.view]; |
3792 | 76 |
[UIView beginAnimations:@"helplobby" context:NULL]; |
77 |
self.helpPage.view.alpha = 1; |
|
78 |
[UIView commitAnimations]; |
|
3547 | 79 |
break; |
80 |
default: |
|
3792 | 81 |
DLog(@"Nope"); |
3547 | 82 |
break; |
83 |
} |
|
84 |
} |
|
85 |
||
86 |
-(IBAction) segmentPressed:(id) sender { |
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6219 | 87 |
|
3547 | 88 |
UISegmentedControl *theSegment = (UISegmentedControl *)sender; |
89 |
||
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koda
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|
90 |
[AudioManagerController playSelectSound]; |
3547 | 91 |
switch (theSegment.selectedSegmentIndex) { |
92 |
case 0: |
|
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// this message is compulsory otherwise the table won't be loaded at all |
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HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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94 |
[self.mapConfigViewController viewWillAppear:NO]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
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|
95 |
[self.view bringSubviewToFront:self.mapConfigViewController.view]; |
3547 | 96 |
break; |
97 |
case 1: |
|
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98 |
// this message is compulsory otherwise the table won't be loaded at all |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
99 |
[self.teamConfigViewController viewWillAppear:NO]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
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100 |
[self.view bringSubviewToFront:self.teamConfigViewController.view]; |
3547 | 101 |
break; |
102 |
case 2: |
|
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103 |
// this message is compulsory otherwise the table won't be loaded at all |
694e6f6e0e30
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changeset
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104 |
[schemeWeaponConfigViewController viewWillAppear:NO]; |
694e6f6e0e30
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changeset
|
105 |
[self.view bringSubviewToFront:schemeWeaponConfigViewController.view]; |
694e6f6e0e30
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diff
changeset
|
106 |
break; |
4144 | 107 |
case 3: |
108 |
if (helpPage == nil) { |
|
109 |
helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPhone" bundle:nil]; |
|
110 |
[self.view addSubview:helpPage.view]; |
|
111 |
} |
|
112 |
// this message is compulsory otherwise the table won't be loaded at all |
|
113 |
[helpPage viewWillAppear:NO]; |
|
114 |
[self.view bringSubviewToFront:helpPage.view]; |
|
115 |
break; |
|
3923
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116 |
default: |
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|
117 |
DLog(@"Nope"); |
3547 | 118 |
break; |
119 |
} |
|
6219 | 120 |
|
3547 | 121 |
} |
122 |
||
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123 |
-(BOOL) isEverythingSet { |
3547 | 124 |
// don't start playing if the preview is in progress |
3971 | 125 |
if ([self.mapConfigViewController busy]) { |
3547 | 126 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"") |
127 |
message:NSLocalizedString(@"Before playing the preview needs to be generated",@"") |
|
128 |
delegate:nil |
|
129 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
|
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otherButtonTitles:nil]; |
|
131 |
[alert show]; |
|
132 |
[alert release]; |
|
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133 |
return NO; |
3547 | 134 |
} |
4150 | 135 |
|
3547 | 136 |
// play only if there is more than one team |
3971 | 137 |
if ([self.teamConfigViewController.listOfSelectedTeams count] < 2) { |
3547 | 138 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"") |
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139 |
message:NSLocalizedString(@"Select at least two teams to play a game",@"") |
3547 | 140 |
delegate:nil |
141 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
|
142 |
otherButtonTitles:nil]; |
|
143 |
[alert show]; |
|
144 |
[alert release]; |
|
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145 |
return NO; |
3547 | 146 |
} |
4150 | 147 |
|
3547 | 148 |
// play if there's room for enough hogs in the selected map |
149 |
int hogs = 0; |
|
150 |
for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams) |
|
151 |
hogs += [[teamData objectForKey:@"number"] intValue]; |
|
3971 | 152 |
if (hogs > self.mapConfigViewController.maxHogs) { |
3547 | 153 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"") |
3616
85d69ddb41b6
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
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154 |
message:NSLocalizedString(@"The map is too small for that many hogs",@"") |
3547 | 155 |
delegate:nil |
156 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
|
157 |
otherButtonTitles:nil]; |
|
158 |
[alert show]; |
|
159 |
[alert release]; |
|
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|
160 |
return NO; |
3547 | 161 |
} |
4150 | 162 |
|
163 |
// play if there aren't too many teams |
|
3971 | 164 |
if ([self.teamConfigViewController.listOfSelectedTeams count] > HW_getMaxNumberOfTeams()) { |
3881
e570268a9d52
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165 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many teams",@"") |
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166 |
message:NSLocalizedString(@"You exceeded the maximum number of tems allowed in a game",@"") |
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167 |
delegate:nil |
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parents:
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|
168 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
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169 |
otherButtonTitles:nil]; |
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170 |
[alert show]; |
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171 |
[alert release]; |
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172 |
return NO; |
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|
173 |
} |
4150 | 174 |
|
175 |
// play only if one scheme and one weapon are selected |
|
3971 | 176 |
if ([self.schemeWeaponConfigViewController.selectedScheme length] == 0 || [self.schemeWeaponConfigViewController.selectedWeapon length] == 0 ) { |
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177 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Missing detail",@"") |
3616
85d69ddb41b6
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
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178 |
message:NSLocalizedString(@"Select one Scheme and one Weapon for this game",@"") |
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179 |
delegate:nil |
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180 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
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server somewhat simplified and correct sporadic crasher
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181 |
otherButtonTitles:nil]; |
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|
182 |
[alert show]; |
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183 |
[alert release]; |
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|
184 |
return NO; |
e570268a9d52
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koda
parents:
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|
185 |
} |
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|
186 |
|
4349 | 187 |
// play if the gameflags are set correctly (divideteam works only with 2 teams) |
4150 | 188 |
NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),self.schemeWeaponConfigViewController.selectedScheme]; |
189 |
NSArray *gameFlags = [[NSDictionary dictionaryWithContentsOfFile:schemePath] objectForKey:@"gamemod"]; |
|
190 |
[schemePath release]; |
|
191 |
if ([[gameFlags objectAtIndex:2] boolValue] && [self.teamConfigViewController.listOfSelectedTeams count] != 2) { |
|
192 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Scheme mismatch",@"") |
|
193 |
message:NSLocalizedString(@"The scheme you selected allows only for two teams",@"") |
|
194 |
delegate:nil |
|
195 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
|
196 |
otherButtonTitles:nil]; |
|
197 |
[alert show]; |
|
198 |
[alert release]; |
|
199 |
return NO; |
|
200 |
} |
|
201 |
||
3881
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|
202 |
return YES; |
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|
203 |
} |
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re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
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|
204 |
|
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re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
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|
205 |
-(void) startGame:(UIButton *)button { |
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changeset
|
206 |
button.enabled = YES; |
3697 | 207 |
|
5455
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add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
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diff
changeset
|
208 |
NSString *script = self.mapConfigViewController.missionCommand; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5208
diff
changeset
|
209 |
if ([script isEqualToString:@""]) |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5208
diff
changeset
|
210 |
script = self.schemeWeaponConfigViewController.scriptCommand; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5208
diff
changeset
|
211 |
|
3632 | 212 |
// create the configuration file that is going to be sent to engine |
6266
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diff
changeset
|
213 |
NSDictionary *gameDictionary = [[NSDictionary alloc] initWithObjectsAndKeys: |
3971 | 214 |
self.mapConfigViewController.seedCommand,@"seed_command", |
215 |
self.mapConfigViewController.templateFilterCommand,@"templatefilter_command", |
|
216 |
self.mapConfigViewController.mapGenCommand,@"mapgen_command", |
|
217 |
self.mapConfigViewController.mazeSizeCommand,@"mazesize_command", |
|
218 |
self.mapConfigViewController.themeCommand,@"theme_command", |
|
219 |
self.mapConfigViewController.staticMapCommand,@"staticmap_command", |
|
220 |
self.teamConfigViewController.listOfSelectedTeams,@"teams_list", |
|
221 |
self.schemeWeaponConfigViewController.selectedScheme,@"scheme", |
|
222 |
self.schemeWeaponConfigViewController.selectedWeapon,@"weapon", |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5208
diff
changeset
|
223 |
script,@"mission_command", |
3971 | 224 |
nil]; |
3973 | 225 |
|
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[GameInterfaceBridge registerCallingController:self]; |
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[GameInterfaceBridge startLocalGame:gameDictionary]; |
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[gameDictionary release]; |
3547 | 229 |
} |
230 |
||
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-(void) loadNiceHogs { |
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232 |
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
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srand(time(NULL)); |
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234 |
NSString *filePath = [[NSString alloc] initWithFormat:@"%@/Hedgehog/Idle.png",GRAPHICS_DIRECTORY()]; |
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235 |
UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:filePath]; |
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236 |
[filePath release]; |
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237 |
|
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238 |
NSArray *hatArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:HATS_DIRECTORY() error:NULL]; |
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239 |
int numberOfHats = [hatArray count]; |
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240 |
int animationFrames = IS_VERY_POWERFUL([HWUtils modelType]) ? 18 : 1; |
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241 |
|
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242 |
if (self.imgContainer != nil) |
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|
243 |
[self.imgContainer removeFromSuperview]; |
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|
244 |
|
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245 |
self.imgContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 40)]; |
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246 |
NSInteger numberOfHogs = 1 + random() % 20; |
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247 |
DLog(@"Drawing %d nice hedgehogs", numberOfHogs); |
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248 |
for (int i = 0; i < numberOfHogs; i++) { |
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249 |
NSString *hat = [hatArray objectAtIndex:random()%numberOfHats]; |
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250 |
|
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251 |
NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat]; |
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|
252 |
UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile:hatFile]; |
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|
253 |
NSMutableArray *animation = [[NSMutableArray alloc] initWithCapacity:animationFrames]; |
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|
254 |
for (int j = 0; j < animationFrames; j++) { |
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|
255 |
int x = ((j*32)/(int)hatSprite.size.height)*32; |
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|
256 |
int y = (j*32)%(int)hatSprite.size.height; |
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|
257 |
UIImage *hatSpriteFrame = [hatSprite cutAt:CGRectMake(x, y, 32, 32)]; |
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|
258 |
UIImage *hogSpriteFrame = [hogSprite cutAt:CGRectMake(x, y, 32, 32)]; |
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|
259 |
UIImage *hogWithHat = [hogSpriteFrame mergeWith:hatSpriteFrame atPoint:CGPointMake(0, 5)]; |
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|
260 |
[animation addObject:hogWithHat]; |
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|
261 |
} |
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|
262 |
[hatSprite release]; |
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|
263 |
[hatFile release]; |
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|
264 |
|
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|
265 |
UIImageView *hog = [[UIImageView alloc] initWithImage:[animation objectAtIndex:0]]; |
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|
266 |
hog.animationImages = animation; |
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|
267 |
hog.animationDuration = 3; |
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changeset
|
268 |
[animation release]; |
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changeset
|
269 |
|
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|
270 |
int x = 20*i+random()%128; |
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|
271 |
if (x > 320 - 32) |
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|
272 |
x = i*random()%32; |
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|
273 |
hog.frame = CGRectMake(x, 25, hog.frame.size.width, hog.frame.size.height); |
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|
274 |
[self.imgContainer addSubview:hog]; |
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changeset
|
275 |
[hog startAnimating]; |
3948
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changeset
|
276 |
[hog release]; |
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|
277 |
} |
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|
278 |
|
6636 | 279 |
// don't place the nice hogs if there is no space for them |
280 |
if ((self.interfaceOrientation == UIInterfaceOrientationPortrait || |
|
281 |
self.interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)) |
|
282 |
self.imgContainer.alpha = 0; |
|
283 |
||
3948
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changeset
|
284 |
[self.view addSubview:self.imgContainer]; |
6080
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changeset
|
285 |
[hogSprite release]; |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
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changeset
|
286 |
[pool drain]; |
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changeset
|
287 |
} |
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changeset
|
288 |
|
3547 | 289 |
-(void) viewDidLoad { |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
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3626
diff
changeset
|
290 |
self.view.backgroundColor = [UIColor blackColor]; |
3697 | 291 |
|
6634
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|
292 |
CGRect screenRect = [[UIScreen mainScreen] safeBounds]; |
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|
293 |
self.view.frame = screenRect; |
3547 | 294 |
|
3996 | 295 |
if (IS_IPAD()) { |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
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6108
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changeset
|
296 |
// the label for the filter slider |
6634
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|
297 |
UILabel *backLabel = [[UILabel alloc] initWithFrame:CGRectMake(116, 714, 310, 40) |
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|
298 |
andTitle:nil |
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changeset
|
299 |
withBorderWidth:2.0f]; |
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changeset
|
300 |
self.sliderBackground = backLabel; |
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changeset
|
301 |
[backLabel release]; |
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changeset
|
302 |
[self.view addSubview:self.sliderBackground]; |
3983
aa24192417a8
use labels instead of images, should save ram and space
koda
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3978
diff
changeset
|
303 |
|
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
304 |
// the label for max hogs |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
305 |
UILabel *maxLabel = [[UILabel alloc] initWithFrame:CGRectMake(598, 714, 310, 40) |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
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6108
diff
changeset
|
306 |
andTitle:NSLocalizedString(@"Loading...",@"") |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
307 |
withBorderWidth:2.0f]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
308 |
maxLabel.font = [UIFont italicSystemFontOfSize:[UIFont labelFontSize]]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
309 |
maxLabel.textColor = [UIColor whiteColor]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
310 |
maxLabel.textAlignment = UITextAlignmentCenter; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
311 |
[self.view addSubview:maxLabel]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
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changeset
|
312 |
self.mapConfigViewController.maxLabel = maxLabel; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
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diff
changeset
|
313 |
[maxLabel release]; |
3616
85d69ddb41b6
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents:
3548
diff
changeset
|
314 |
} else { |
6678 | 315 |
self.mapConfigViewController.view.frame = CGRectMake(0, 0, screenRect.size.width, screenRect.size.height-44); |
3616
85d69ddb41b6
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents:
3548
diff
changeset
|
316 |
} |
3948
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changeset
|
317 |
[self.view addSubview:self.mapConfigViewController.view]; |
6634
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changeset
|
318 |
[self.view bringSubviewToFront:self.mapConfigViewController.slider]; |
3697 | 319 |
|
3547 | 320 |
[super viewDidLoad]; |
321 |
} |
|
322 |
||
6634
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changeset
|
323 |
-(void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval) duration { |
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changeset
|
324 |
if (IS_IPAD() == NO) |
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changeset
|
325 |
return; |
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changeset
|
326 |
|
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changeset
|
327 |
if ((toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft || |
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changeset
|
328 |
toInterfaceOrientation == UIInterfaceOrientationLandscapeRight)) { |
e00762923086
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koda
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changeset
|
329 |
self.imgContainer.alpha = 1; |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
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diff
changeset
|
330 |
self.titleImage.frame = CGRectMake(357, 17, 309, 165); |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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diff
changeset
|
331 |
self.schemeWeaponConfigViewController.view.frame = CGRectMake(0, 60, 320, 620); |
e00762923086
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changeset
|
332 |
self.mapConfigViewController.view.frame = CGRectMake(704, 0, 320, 680); |
e00762923086
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diff
changeset
|
333 |
self.teamConfigViewController.view.frame = CGRectMake(337, 187, 350, 505); |
e00762923086
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koda
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changeset
|
334 |
self.mapConfigViewController.maxLabel.frame = CGRectMake(121, 714, 300, 40); |
e00762923086
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changeset
|
335 |
self.sliderBackground.frame = CGRectMake(603, 714, 300, 40); |
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changeset
|
336 |
self.mapConfigViewController.slider.frame = CGRectMake(653, 724, 200, 23); |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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changeset
|
337 |
} else { |
e00762923086
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diff
changeset
|
338 |
self.imgContainer.alpha = 0; |
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6353
diff
changeset
|
339 |
self.titleImage.frame = CGRectMake(37, 28, 309, 165); |
e00762923086
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diff
changeset
|
340 |
self.schemeWeaponConfigViewController.view.frame = CGRectMake(0, 214, 378, 366); |
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koda
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6353
diff
changeset
|
341 |
self.mapConfigViewController.view.frame = CGRectMake(390, 0, 378, 580); |
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diff
changeset
|
342 |
self.teamConfigViewController.view.frame = CGRectMake(170, 590, 428, 366); |
e00762923086
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diff
changeset
|
343 |
self.mapConfigViewController.maxLabel.frame = CGRectMake(104, 975, 200, 40); |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
344 |
self.sliderBackground.frame = CGRectMake(465, 975, 200, 40); |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
345 |
self.mapConfigViewController.slider.frame = CGRectMake(475, 983, 180, 23); |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
346 |
} |
6636 | 347 |
|
348 |
[self.schemeWeaponConfigViewController willAnimateRotationToInterfaceOrientation:toInterfaceOrientation |
|
349 |
duration:duration]; |
|
6634
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
350 |
} |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
351 |
|
3547 | 352 |
-(void) viewWillAppear:(BOOL)animated { |
6636 | 353 |
if (IS_IPAD()) |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3930
diff
changeset
|
354 |
[NSThread detachNewThreadSelector:@selector(loadNiceHogs) toTarget:self withObject:nil]; |
3778 | 355 |
|
3971 | 356 |
[self.mapConfigViewController viewWillAppear:animated]; |
357 |
[self.teamConfigViewController viewWillAppear:animated]; |
|
358 |
[self.schemeWeaponConfigViewController viewWillAppear:animated]; |
|
3778 | 359 |
// add other controllers here and below |
3697 | 360 |
|
3547 | 361 |
[super viewWillAppear:animated]; |
362 |
} |
|
363 |
||
364 |
-(void) viewDidAppear:(BOOL)animated { |
|
3971 | 365 |
[self.mapConfigViewController viewDidAppear:animated]; |
366 |
[self.teamConfigViewController viewDidAppear:animated]; |
|
367 |
[self.schemeWeaponConfigViewController viewDidAppear:animated]; |
|
3547 | 368 |
[super viewDidAppear:animated]; |
369 |
} |
|
370 |
||
3739 | 371 |
-(void) viewWillDisappear:(BOOL)animated { |
3971 | 372 |
[self.mapConfigViewController viewWillDisappear:animated]; |
373 |
[self.teamConfigViewController viewWillDisappear:animated]; |
|
374 |
[self.schemeWeaponConfigViewController viewWillDisappear:animated]; |
|
3739 | 375 |
[super viewWillDisappear:animated]; |
376 |
} |
|
377 |
||
378 |
-(void) viewDidDisappear:(BOOL)animated { |
|
3971 | 379 |
[self.mapConfigViewController viewDidDisappear:animated]; |
380 |
[self.teamConfigViewController viewDidDisappear:animated]; |
|
381 |
[self.schemeWeaponConfigViewController viewDidDisappear:animated]; |
|
3739 | 382 |
[super viewDidDisappear:animated]; |
383 |
} |
|
384 |
||
3547 | 385 |
-(void) didReceiveMemoryWarning { |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
386 |
self.imgContainer = nil; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
387 |
|
6634
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
388 |
if (self.titleImage.superview == nil) |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
389 |
self.titleImage = nil; |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
390 |
if (self.sliderBackground.superview == nil) |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
391 |
self.sliderBackground = nil; |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
392 |
|
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
393 |
if (self.mapConfigViewController.view.superview == nil) |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
394 |
self.mapConfigViewController = nil; |
3971 | 395 |
if (self.teamConfigViewController.view.superview == nil) |
396 |
self.teamConfigViewController = nil; |
|
397 |
if (self.schemeWeaponConfigViewController.view.superview == nil) |
|
398 |
self.schemeWeaponConfigViewController = nil; |
|
399 |
if (self.helpPage.view.superview == nil) |
|
400 |
self.helpPage = nil; |
|
3923
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3911
diff
changeset
|
401 |
MSG_MEMCLEAN(); |
3778 | 402 |
[super didReceiveMemoryWarning]; |
3547 | 403 |
} |
404 |
||
405 |
-(void) viewDidUnload { |
|
3923
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3911
diff
changeset
|
406 |
self.imgContainer = nil; |
6634
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
407 |
self.titleImage = nil; |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
408 |
self.sliderBackground = nil; |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
409 |
self.schemeWeaponConfigViewController = nil; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
410 |
self.teamConfigViewController = nil; |
3930 | 411 |
self.mapConfigViewController = nil; |
412 |
self.helpPage = nil; |
|
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3661
diff
changeset
|
413 |
MSG_DIDUNLOAD(); |
3547 | 414 |
[super viewDidUnload]; |
415 |
} |
|
416 |
||
417 |
-(void) dealloc { |
|
5208 | 418 |
releaseAndNil(imgContainer); |
6634
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
419 |
releaseAndNil(titleImage); |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
420 |
releaseAndNil(sliderBackground); |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
421 |
releaseAndNil(schemeWeaponConfigViewController); |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
422 |
releaseAndNil(teamConfigViewController); |
5208 | 423 |
releaseAndNil(mapConfigViewController); |
424 |
releaseAndNil(helpPage); |
|
3547 | 425 |
[super dealloc]; |
426 |
} |
|
427 |
||
428 |
@end |