hedgewars/uAmmos.pas
author koda
Tue, 04 Jun 2013 22:28:12 +0200
branchwebgl
changeset 9127 e350500c4edb
parent 8026 4a4f21070479
parent 9080 9b42757d7e71
child 9521 8054d9d775fd
permissions -rw-r--r--
update branch
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
393
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     1
(*
1066
1f1b3686a2b0 Update copyright headers a bit
unc0rr
parents: 971
diff changeset
     2
 * Hedgewars, a free turn based strategy game
9080
9b42757d7e71 bump copyright year for Andrey entries
unc0rr
parents: 9006
diff changeset
     3
 * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
393
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     4
 *
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     8
 *
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    12
 * GNU General Public License for more details.
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    13
 *
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    14
 * You should have received a copy of the GNU General Public License
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    15
 * along with this program; if not, write to the Free Software
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    17
 *)
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    18
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2608
diff changeset
    19
{$INCLUDE "options.inc"}
079ef82eac75 revamped file access and debug display
koda
parents: 2608
diff changeset
    20
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    21
unit uAmmos;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    22
interface
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7426
diff changeset
    23
uses uConsts, uTypes, uStore;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    24
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3033
diff changeset
    25
procedure initModule;
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3033
diff changeset
    26
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
    27
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    28
procedure AddAmmoStore;
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
    29
procedure SetAmmoLoadout(var s: shortstring);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
    30
procedure SetAmmoProbability(var s: shortstring);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
    31
procedure SetAmmoDelay(var s: shortstring);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
    32
procedure SetAmmoReinforcement(var s: shortstring);
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    33
procedure AssignStores;
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
    34
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7037
diff changeset
    35
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; amt: LongWord);
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6898
diff changeset
    36
procedure SetAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; cnt: LongWord);
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6762
diff changeset
    37
function  HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): LongWord;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
    38
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 394
diff changeset
    39
procedure OnUsedAmmo(var Hedgehog: THedgehog);
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
    40
procedure ApplyAngleBounds(var Hedgehog: THedgehog; AmmoType: TAmmoType);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
    41
procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
    42
procedure SwitchNotHeldAmmo(var Hedgehog: THedgehog);
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
    43
procedure SetWeapon(weap: TAmmoType);
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
    44
procedure DisableSomeWeapons;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
    45
procedure ResetWeapons;
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3346
diff changeset
    46
function  GetAmmoByNum(num: Longword): PHHAmmo;
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6898
diff changeset
    47
function  GetCurAmmoEntry(var Hedgehog: THedgehog): PAmmo;
5272
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
    48
function  GetAmmoEntry(var Hedgehog: THedgehog; am: TAmmoType): PAmmo;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    49
4143
eb7981f34800 Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
parents: 4141
diff changeset
    50
var StoreCnt: Longword;
1966
31e449e1d9dd nemo's patch + ropes ammo scheme hack
unc0rr
parents: 1964
diff changeset
    51
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    52
implementation
6624
e049b5bb0ad1 BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
koda
parents: 6622
diff changeset
    53
uses uLocale, uVariables, uCommands, uUtils, uCaptions, uDebug;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
    54
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    55
type TAmmoCounts = array[TAmmoType] of Longword;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    56
var StoresList: array[0..Pred(cMaxHHs)] of PHHAmmo;
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    57
    ammoLoadout, ammoProbability, ammoDelay, ammoReinforcement: shortstring;
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
    58
    InitialCounts: array[0..Pred(cMaxHHs)] of TAmmoCounts;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    59
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    60
procedure FillAmmoStore(Ammo: PHHAmmo; var cnts: TAmmoCounts);
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    61
var mi: array[0..cMaxSlotIndex] of byte;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    62
    a: TAmmoType;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    63
begin
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
    64
{$HINTS OFF}
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    65
FillChar(mi, sizeof(mi), 0);
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
    66
{$HINTS ON}
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    67
FillChar(Ammo^, sizeof(Ammo^), 0);
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    68
for a:= Low(TAmmoType) to High(TAmmoType) do
2764
2613de505d8d Allow for ammos w/o teleports
nemo
parents: 2762
diff changeset
    69
    begin
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    70
    if cnts[a] > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
    71
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
    72
        TryDo(mi[Ammoz[a].Slot] <= cMaxSlotAmmoIndex, 'Ammo slot overflow', true);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
    73
        Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]]:= Ammoz[a].Ammo;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
    74
        with Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]] do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
    75
            Count:= cnts[a];
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
    76
        inc(mi[Ammoz[a].Slot])
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
    77
        end
6631
930d5f070196 unbreak ammo menu
nemo
parents: 6624
diff changeset
    78
    end;
930d5f070196 unbreak ammo menu
nemo
parents: 6624
diff changeset
    79
AmmoMenuInvalidated:= true;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    80
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    81
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    82
procedure AddAmmoStore;
3255
6d6f4241debe Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
nemo
parents: 3114
diff changeset
    83
const probability: array [0..8] of LongWord = (0,20,30,60,100,200,400,600,800);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    84
var cnt: Longword;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    85
    a: TAmmoType;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    86
    ammos: TAmmoCounts;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    87
begin
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    88
TryDo((byte(ammoLoadout[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoProbability[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoDelay[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoReinforcement[0]) = byte(ord(High(TAmmoType)))), 'Incomplete or missing ammo scheme set (incompatible frontend or demo/save?)', true);
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    89
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    90
inc(StoreCnt);
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    91
TryDo(StoreCnt <= cMaxHHs, 'Ammo stores overflow', true);
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    92
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    93
new(StoresList[Pred(StoreCnt)]);
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    94
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    95
for a:= Low(TAmmoType) to High(TAmmoType) do
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    96
    begin
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
    97
    if a <> amNothing then
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1865
diff changeset
    98
        begin
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    99
        Ammoz[a].Probability:= probability[byte(ammoProbability[ord(a)]) - byte('0')];
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   100
        Ammoz[a].SkipTurns:= (byte(ammoDelay[ord(a)]) - byte('0'));
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   101
        Ammoz[a].NumberInCase:= (byte(ammoReinforcement[ord(a)]) - byte('0'));
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   102
        cnt:= byte(ammoLoadout[ord(a)]) - byte('0');
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   103
        // avoid things we already have infinite number
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   104
        if cnt = 9 then
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   105
            begin
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   106
            cnt:= AMMO_INFINITE;
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   107
            Ammoz[a].Probability:= 0
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   108
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   109
        if Ammoz[a].NumberInCase = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   110
            Ammoz[a].Probability:= 0;
2860
13a53315ae18 Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo
parents: 2855
diff changeset
   111
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   112
        // avoid things we already have by scheme
2461
5e58b1e3210b Tweak shoppa probabilities
nemo
parents: 2457
diff changeset
   113
        // merge this into DisableSomeWeapons ?
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   114
        if ((a = amLowGravity) and ((GameFlags and gfLowGravity) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   115
        or ((a = amInvulnerable) and ((GameFlags and gfInvulnerable) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   116
        or ((a = amLaserSight) and ((GameFlags and gfLaserSight) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   117
        or ((a = amVampiric) and ((GameFlags and gfVampiric) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   118
        or ((a = amExtraTime) and (cHedgehogTurnTime >= 1000000)) then
2128
903fdb9f44b0 explicit nesting
nemo
parents: 2073
diff changeset
   119
            begin
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   120
            cnt:= 0;
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   121
            Ammoz[a].Probability:= 0
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   122
            end;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2453
diff changeset
   123
        ammos[a]:= cnt;
2730
f56592281526 Remove king invulnerability, disable everything but teleport instead.
nemo
parents: 2716
diff changeset
   124
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   125
        if ((GameFlags and gfKing) <> 0) and ((GameFlags and gfPlaceHog) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   126
        and (Ammoz[a].SkipTurns = 0) and (a <> amTeleport) and (a <> amSkip) then
2732
d893901eff4a Only add turn timeout for weapons that don't already have a timeout
nemo
parents: 2731
diff changeset
   127
            Ammoz[a].SkipTurns:= 1;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   128
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   129
        if ((GameFlags and gfPlaceHog) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   130
        and (a <> amTeleport) and (a <> amSkip)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   131
        and (Ammoz[a].SkipTurns < 10000) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   132
            inc(Ammoz[a].SkipTurns,10000);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   133
    if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   134
        ammos[a]:= AMMO_INFINITE
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   135
        end 
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   136
        
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   137
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   138
        ammos[a]:= AMMO_INFINITE;
4344
23ab3bdbf218 This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
nemo
parents: 4339
diff changeset
   139
    if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then 
5345
3c5480e91951 Simplify code using 'with', convert some tabs to spaces
unc0rr
parents: 5316
diff changeset
   140
        InitialCounts[Pred(StoreCnt)][a]:= cnt
4344
23ab3bdbf218 This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
nemo
parents: 4339
diff changeset
   141
    else
5345
3c5480e91951 Simplify code using 'with', convert some tabs to spaces
unc0rr
parents: 5316
diff changeset
   142
        InitialCounts[Pred(StoreCnt)][a]:= ammos[a];
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   143
    end;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   144
FillAmmoStore(StoresList[Pred(StoreCnt)], ammos)
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   145
end;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   146
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   147
function GetAmmoByNum(num: Longword): PHHAmmo;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   148
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   149
    TryDo(num < StoreCnt, 'Invalid store number', true);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   150
    GetAmmoByNum:= StoresList[num]
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   151
end;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   152
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6898
diff changeset
   153
function GetCurAmmoEntry(var Hedgehog: THedgehog): PAmmo;
5272
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   154
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   155
    GetCurAmmoEntry:= GetAmmoEntry(Hedgehog, Hedgehog.CurAmmoType)
5272
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   156
end;
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   157
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   158
function GetAmmoEntry(var Hedgehog: THedgehog; am: TAmmoType): PAmmo;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   159
var ammoidx, slot: LongWord;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   160
begin
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   161
with Hedgehog do
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   162
    begin
5272
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   163
    slot:= Ammoz[am].Slot;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   164
    ammoidx:= 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   165
    while (ammoidx < cMaxSlotAmmoIndex) and (Ammo^[slot, ammoidx].AmmoType <> am) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   166
        inc(ammoidx);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   167
    GetAmmoEntry:= @Ammo^[slot, ammoidx];
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   168
    if (Ammo^[slot, ammoidx].AmmoType <> am) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   169
        GetAmmoEntry:= GetAmmoEntry(Hedgehog, amNothing)
5676
a655dfab27d7 Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
nemo
parents: 5640
diff changeset
   170
    end;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   171
end;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   172
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   173
procedure AssignStores;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
   174
var t: LongInt;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   175
    i: Longword;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   176
begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
   177
for t:= 0 to Pred(TeamsCount) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   178
    with TeamsArray[t]^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   179
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   180
        for i:= 0 to cMaxHHIndex do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   181
            if Hedgehogs[i].Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   182
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   183
                Hedgehogs[i].Ammo:= GetAmmoByNum(Hedgehogs[i].AmmoStore);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   184
                if (GameFlags and gfPlaceHog) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   185
                    Hedgehogs[i].CurAmmoType:= amTeleport
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   186
                else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   187
                    Hedgehogs[i].CurAmmoType:= amNothing
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   188
                end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   189
        end
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   190
end;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   191
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7037
diff changeset
   192
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; amt: LongWord);
5273
nemo
parents: 5272
diff changeset
   193
var cnt: LongWord;
5676
a655dfab27d7 Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
nemo
parents: 5640
diff changeset
   194
    a: PAmmo;
5272
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   195
begin
5676
a655dfab27d7 Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
nemo
parents: 5640
diff changeset
   196
a:= GetAmmoEntry(Hedgehog, ammo);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   197
if (a^.AmmoType <> amNothing) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   198
    cnt:= a^.Count
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   199
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   200
    cnt:= 0;
5688
fba59d6b5b6c Correctly check for failure to look up ammo, check for damaged mines
nemo
parents: 5680
diff changeset
   201
if (cnt <> AMMO_INFINITE) then
5273
nemo
parents: 5272
diff changeset
   202
    begin
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7037
diff changeset
   203
    inc(cnt, amt);
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6898
diff changeset
   204
    SetAmmo(Hedgehog, ammo, cnt)
5273
nemo
parents: 5272
diff changeset
   205
    end
5272
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   206
end;
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   207
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7037
diff changeset
   208
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7037
diff changeset
   209
begin
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7037
diff changeset
   210
    AddAmmo(Hedgehog, ammo, Ammoz[ammo].NumberInCase);
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7037
diff changeset
   211
end;
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7037
diff changeset
   212
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6898
diff changeset
   213
procedure SetAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; cnt: LongWord);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   214
var ammos: TAmmoCounts;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   215
    slot, ami: LongInt;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   216
    hhammo: PHHAmmo;
5316
191cd6c06203 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo
parents: 5273
diff changeset
   217
    CurWeapon: PAmmo;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   218
begin
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   219
{$HINTS OFF}
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   220
FillChar(ammos, sizeof(ammos), 0);
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   221
{$HINTS ON}
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   222
hhammo:= Hedgehog.Ammo;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   223
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   224
for slot:= 0 to cMaxSlotIndex do
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   225
    for ami:= 0 to cMaxSlotAmmoIndex do
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   226
        if hhammo^[slot, ami].Count > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   227
            ammos[hhammo^[slot, ami].AmmoType]:= hhammo^[slot, ami].Count;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   228
5272
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   229
ammos[ammo]:= cnt;
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   230
if ammos[ammo] > AMMO_INFINITE then ammos[ammo]:= AMMO_INFINITE;
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   231
5316
191cd6c06203 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo
parents: 5273
diff changeset
   232
FillAmmoStore(hhammo, ammos);
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6898
diff changeset
   233
CurWeapon:= GetCurAmmoEntry(Hedgehog);
5345
3c5480e91951 Simplify code using 'with', convert some tabs to spaces
unc0rr
parents: 5316
diff changeset
   234
with Hedgehog, CurWeapon^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   235
    if (Count = 0) or (AmmoType = amNothing) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   236
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   237
        PackAmmo(Ammo, Ammoz[AmmoType].Slot);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   238
        CurAmmoType:= amNothing
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   239
        end
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   240
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   241
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   242
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   243
var ami: LongInt;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   244
    b: boolean;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   245
begin
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   246
    repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   247
        b:= false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   248
        ami:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   249
        while (not b) and (ami < cMaxSlotAmmoIndex) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   250
            if (Ammo^[Slot, ami].Count = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   251
            and (Ammo^[Slot, ami + 1].Count > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   252
                b:= true
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   253
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   254
                inc(ami);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   255
        if b then // there is a free item in ammo stack
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   256
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   257
            Ammo^[Slot, ami]:= Ammo^[Slot, ami + 1];
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   258
            Ammo^[Slot, ami + 1].Count:= 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   259
            end;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7754
diff changeset
   260
    until (not b);
6631
930d5f070196 unbreak ammo menu
nemo
parents: 6624
diff changeset
   261
AmmoMenuInvalidated:= true;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   262
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   263
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 394
diff changeset
   264
procedure OnUsedAmmo(var Hedgehog: THedgehog);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   265
var CurWeapon: PAmmo;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   266
begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6898
diff changeset
   267
CurWeapon:= GetCurAmmoEntry(Hedgehog);
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 394
diff changeset
   268
with Hedgehog do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   269
    begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   270
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   271
    MultiShootAttacks:= 0;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   272
    with CurWeapon^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   273
        if Count <> AMMO_INFINITE then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   274
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   275
            dec(Count);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   276
            if Count = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   277
                begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   278
                PackAmmo(Ammo, Ammoz[AmmoType].Slot);
3931
fd04228971b3 Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
nemo
parents: 3836
diff changeset
   279
                //SwitchNotHeldAmmo(Hedgehog);
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7426
diff changeset
   280
                if CurAmmoType = amKnife then LoadHedgehogHat(Hedgehog, Hedgehog.Hat);
9006
552517b23882 bleah. sorry for spam. this reverts the first attempt in uAmmos
nemo
parents: 9004
diff changeset
   281
                CurAmmoType:= amNothing
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   282
                end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   283
            end
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3836
diff changeset
   284
    end;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   285
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   286
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6762
diff changeset
   287
function  HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): LongWord;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   288
var slot, ami: LongInt;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   289
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   290
    HHHasAmmo:= 0;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   291
    Slot:= Ammoz[Ammo].Slot;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   292
    ami:= 0;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   293
    while (ami <= cMaxSlotAmmoIndex) do
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   294
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   295
        with Hedgehog.Ammo^[Slot, ami] do
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   296
            if (AmmoType = Ammo) then
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6762
diff changeset
   297
                if Hedgehog.Team^.Clan^.TurnNumber > Ammoz[AmmoType].SkipTurns then
7037
7edce323558f uAmmos.c now compiles (3 warnings though)
unc0rr
parents: 6990
diff changeset
   298
                    exit(Count)
7edce323558f uAmmos.c now compiles (3 warnings though)
unc0rr
parents: 6990
diff changeset
   299
                else 
7edce323558f uAmmos.c now compiles (3 warnings though)
unc0rr
parents: 6990
diff changeset
   300
                    exit(0);
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   301
        inc(ami)
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   302
    end;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   303
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   304
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   305
procedure ApplyAngleBounds(var Hedgehog: THedgehog; AmmoType: TAmmoType);
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   306
begin
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   307
if Hedgehog.Gear <> nil then
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   308
    with Hedgehog do
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   309
        begin
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   310
        CurMinAngle:= Ammoz[AmmoType].minAngle;
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   311
        if Ammoz[AmmoType].maxAngle <> 0 then
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   312
            CurMaxAngle:= Ammoz[AmmoType].maxAngle
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   313
        else
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   314
            CurMaxAngle:= cMaxAngle;
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   315
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   316
        with Hedgehog.Gear^ do
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   317
            begin
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   318
            if Angle < CurMinAngle then
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   319
                Angle:= CurMinAngle;
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   320
            if Angle > CurMaxAngle then
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   321
                Angle:= CurMaxAngle;
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   322
            end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   323
        end
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   324
end;
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   325
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   326
procedure SwitchToFirstLegalAmmo(var Hedgehog: THedgehog);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   327
var slot, ammoidx: LongWord;
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   328
begin
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   329
with Hedgehog do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   330
    begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   331
    CurAmmoType:= amNothing;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   332
    slot:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   333
    ammoidx:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   334
    while (slot <= cMaxSlotIndex) and
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   335
        ((Ammo^[slot, ammoidx].Count = 0) or
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   336
        (Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0))
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   337
        do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   338
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   339
            while (ammoidx <= cMaxSlotAmmoIndex)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   340
            and ((Ammo^[slot, ammoidx].Count = 0) or (Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   341
                do inc(ammoidx);
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   342
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   343
        if (ammoidx > cMaxSlotAmmoIndex) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   344
            begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   345
            ammoidx:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   346
            inc(slot)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   347
            end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   348
        end;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   349
    TryDo(slot <= cMaxSlotIndex, 'Ammo slot index overflow', true);
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   350
    CurAmmoType:= Ammo^[slot, ammoidx].AmmoType;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7426
diff changeset
   351
    if CurAmmoType = amKnife then LoadHedgehogHat(Hedgehog, 'Reserved/chef')
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   352
    end
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   353
end;
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   354
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   355
procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   356
var s: shortstring;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   357
    CurWeapon: PAmmo;
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   358
begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   359
TargetPoint.X:= NoPointX;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   360
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   361
with Hedgehog do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   362
    begin
3030
411146650700 Remove Timer2 from Gear, add a Timer to Hedgehog
nemo
parents: 3028
diff changeset
   363
    Timer:= 10;
2409
dbf195c3e09c fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
koda
parents: 2370
diff changeset
   364
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6898
diff changeset
   365
    CurWeapon:= GetCurAmmoEntry(Hedgehog);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   366
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   367
    if (CurWeapon^.Count = 0) then
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   368
        SwitchToFirstLegalAmmo(Hedgehog)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   369
    else if CurWeapon^.AmmoType = amNothing then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   370
        Hedgehog.CurAmmoType:= amNothing;
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2409
diff changeset
   371
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6898
diff changeset
   372
    CurWeapon:= GetCurAmmoEntry(Hedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   373
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   374
    ApplyAngleBounds(Hedgehog, CurWeapon^.AmmoType);
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   375
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   376
    with CurWeapon^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   377
        begin
4807
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   378
        s:= trammo[Ammoz[AmmoType].NameId];
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7341
diff changeset
   379
        if (Count <> AMMO_INFINITE) and (not (Hedgehog.Team^.ExtDriven or (Hedgehog.BotLevel > 0))) then
4807
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   380
            s:= s + ' (' + IntToStr(Count) + ')';
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   381
        if (Propz and ammoprop_Timerable) <> 0 then
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   382
            s:= s + ', ' + IntToStr(Timer div 1000) + ' ' + trammo[sidSeconds];
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   383
        AddCaption(s, Team^.Clan^.Color, capgrpAmmoinfo);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   384
        if (Propz and ammoprop_NeedTarget) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   385
            begin
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   386
            if Gear <> nil then Gear^.State:= Gear^.State or      gstHHChooseTarget;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   387
            isCursorVisible:= true
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   388
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   389
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   390
            begin
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7341
diff changeset
   391
            if Gear <> nil then Gear^.State:= Gear^.State and (not gstHHChooseTarget);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   392
            isCursorVisible:= false
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   393
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   394
        end
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3836
diff changeset
   395
    end;
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   396
end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   397
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   398
procedure SwitchNotHeldAmmo(var Hedgehog: THedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   399
begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   400
with Hedgehog do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   401
    if ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_DontHold) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   402
    or (Ammoz[CurAmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   403
        SwitchToFirstLegalAmmo(Hedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   404
end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   405
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   406
procedure SetWeapon(weap: TAmmoType);
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   407
begin
1850
a0332e79fdc9 a patch :P
unc0rr
parents: 1849
diff changeset
   408
ParseCommand('/setweap ' + char(weap), true)
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   409
end;
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   410
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   411
procedure DisableSomeWeapons;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   412
var i, slot, a: Longword;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   413
    t: TAmmoType;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   414
begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   415
for i:= 0 to Pred(StoreCnt) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   416
    for slot:= 0 to cMaxSlotIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   417
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   418
        for a:= 0 to cMaxSlotAmmoIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   419
            with StoresList[i]^[slot, a] do
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3407
diff changeset
   420
                if (Propz and ammoprop_NotBorder) <> 0 then
3319
af0d256205c1 Correct interaction of cave and placement.
nemo
parents: 3255
diff changeset
   421
                    begin
af0d256205c1 Correct interaction of cave and placement.
nemo
parents: 3255
diff changeset
   422
                    Count:= 0;
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   423
                    InitialCounts[i][AmmoType]:= 0
3319
af0d256205c1 Correct interaction of cave and placement.
nemo
parents: 3255
diff changeset
   424
                    end;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   425
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   426
        PackAmmo(StoresList[i], slot)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   427
        end;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   428
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   429
for t:= Low(TAmmoType) to High(TAmmoType) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   430
    if (Ammoz[t].Ammo.Propz and ammoprop_NotBorder) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   431
        Ammoz[t].Probability:= 0
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   432
end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   433
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   434
procedure SetAmmoLoadout(var s: shortstring);
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   435
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   436
    ammoLoadout:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   437
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   438
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   439
procedure SetAmmoProbability(var s: shortstring);
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   440
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   441
    ammoProbability:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   442
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   443
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   444
procedure SetAmmoDelay(var s: shortstring);
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   445
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   446
    ammoDelay:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   447
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   448
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   449
procedure SetAmmoReinforcement(var s: shortstring);
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   450
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   451
    ammoReinforcement:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   452
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   453
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   454
// Restore indefinitely disabled weapons and initial weapon counts.  Only used for hog placement right now
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   455
procedure ResetWeapons;
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   456
var i, t: Longword;
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   457
    a: TAmmoType;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   458
begin
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   459
for t:= 0 to Pred(TeamsCount) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   460
    with TeamsArray[t]^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   461
        for i:= 0 to cMaxHHIndex do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   462
            Hedgehogs[i].CurAmmoType:= amNothing;
6519
b0dc69bb1f54 oops. this is more efficient anyway.
nemo
parents: 6515
diff changeset
   463
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   464
for i:= 0 to Pred(StoreCnt) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   465
    FillAmmoStore(StoresList[i], InitialCounts[i]);
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   466
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   467
for a:= Low(TAmmoType) to High(TAmmoType) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   468
    if Ammoz[a].SkipTurns >= 10000 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   469
        dec(Ammoz[a].SkipTurns,10000)
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   470
end;
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   471
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   472
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   473
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   474
procedure chAddAmmoStore(var descr: shortstring);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   475
begin
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   476
descr:= ''; // avoid compiler hint
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   477
AddAmmoStore
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   478
end;
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   479
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3033
diff changeset
   480
procedure initModule;
6762
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   481
var i: Longword;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   482
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   483
    RegisterVariable('ammloadt', @SetAmmoLoadout, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   484
    RegisterVariable('ammdelay', @SetAmmoDelay, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   485
    RegisterVariable('ammprob',  @SetAmmoProbability, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   486
    RegisterVariable('ammreinf', @SetAmmoReinforcement, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   487
    RegisterVariable('ammstore', @chAddAmmoStore , false);
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   488
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   489
    StoreCnt:= 0;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   490
    ammoLoadout:= '';
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   491
    ammoProbability:= '';
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   492
    ammoDelay:= '';
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   493
    ammoReinforcement:= '';
6762
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   494
    for i:=1 to ord(High(TAmmoType)) do
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   495
        begin
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   496
        ammoLoadout:= ammoLoadout + '0';
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   497
        ammoProbability:= ammoProbability + '0';
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   498
        ammoDelay:= ammoDelay + '0';
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   499
        ammoReinforcement:= ammoReinforcement + '0'
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   500
        end;
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   501
    FillChar(InitialCounts, sizeof(InitialCounts), 0)
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   502
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   503
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3033
diff changeset
   504
procedure freeModule;
2715
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   505
var i: LongWord;
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   506
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   507
    if StoreCnt > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   508
        for i:= 0 to Pred(StoreCnt) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   509
            Dispose(StoresList[i])
2715
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   510
end;
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   511
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   512
end.