author | antonc27 <antonc27@mail.ru> |
Mon, 19 Oct 2015 03:39:47 +0200 | |
branch | ios-revival |
changeset 11217 | e68b3e392091 |
parent 11207 | 279ed2931be8 |
child 11232 | 0425d60cd046 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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*/ |
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|
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|
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#import "RestoreViewController.h" |
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#import "GameInterfaceBridge.h" |
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|
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- Button's restyling for RestoreViewController
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@interface RestoreViewController () |
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@property (retain, nonatomic) IBOutlet UIButton *restoreButton; |
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@property (retain, nonatomic) IBOutlet UIButton *dismissButton; |
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@end |
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|
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@implementation RestoreViewController |
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|
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { |
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return rotationManager(interfaceOrientation); |
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} |
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|
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-(IBAction) buttonReleased:(id) sender { |
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UIButton *theButton = (UIButton *)sender; |
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NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; |
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|
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if (theButton.tag != 0) { |
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[[AudioManagerController mainManager] playClickSound]; |
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[GameInterfaceBridge registerCallingController:self.presentingViewController]; |
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|
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// Since iOS 8, the file system layout of app containers has changed. |
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// So, we must rely now on saved game filename, not full path. |
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NSString *oldSavedGamePath = [[NSUserDefaults standardUserDefaults] objectForKey:@"savedGamePath"]; |
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NSString *savedGameFile = [oldSavedGamePath lastPathComponent]; |
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NSString *newSavedGamePath = [NSString stringWithFormat:@"%@%@", SAVES_DIRECTORY(), savedGameFile]; |
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|
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[GameInterfaceBridge startSaveGame:newSavedGamePath]; |
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} else { |
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[[AudioManagerController mainManager] playBackSound]; |
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[defaults setObject:@"" forKey:@"savedGamePath"]; |
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[defaults synchronize]; |
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} |
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[self.presentingViewController dismissViewControllerAnimated:YES completion:nil]; |
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} |
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|
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-(void) viewDidLoad { |
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[super viewDidLoad]; |
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|
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[self.restoreButton applyDarkBlueQuickStyle]; |
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[self.dismissButton applyDarkBlueQuickStyle]; |
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} |
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|
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this should fix the double free that happens when closing the sdl window on ios (untested)
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-(void) didReceiveMemoryWarning { |
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[super didReceiveMemoryWarning]; |
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} |
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|
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-(void) viewDidUnload { |
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[super viewDidUnload]; |
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} |
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|
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-(void) dealloc { |
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[_restoreButton release]; |
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[_dismissButton release]; |
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[super dealloc]; |
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} |
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|
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|
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@end |