project_files/HedgewarsMobile/Classes/SettingsBaseViewController.m
author antonc27 <antonc27@mail.ru>
Mon, 19 Oct 2015 03:39:47 +0200
branchios-revival
changeset 11217 e68b3e392091
parent 11216 76fd61a88c1e
child 12872 00215a7ec5f5
permissions -rw-r--r--
- Big refactoring of front-end Settings for both iPhone and iPad: - - Fixed crash when receiving Memory Warning after dismissing Settings on iPhone - - Set ARC flags for MGSplitVCs as it now updated for iOS 8 - - All sub-settings VCs now recreated each time they presented - - SettingsContainerViewController removed - - Other small improvements
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "SettingsBaseViewController.h"
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#import "GeneralSettingsViewController.h"
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#import "TeamSettingsViewController.h"
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#import "WeaponSettingsViewController.h"
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#import "SchemeSettingsViewController.h"
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#import "SupportViewController.h"
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@implementation SettingsBaseViewController
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@synthesize targetController, controllerNames, lastIndexPath;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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-(void) viewDidLoad {
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    // the list of available controllers
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    NSArray *array = [[NSArray alloc] initWithObjects:NSLocalizedString(@"General",@""),
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                                                      NSLocalizedString(@"Teams",@""),
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                                                      NSLocalizedString(@"Weapons",@""),
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                                                      NSLocalizedString(@"Schemes",@""),
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                                                      NSLocalizedString(@"Support",@""),
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                                                      nil];
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    self.controllerNames = array;
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    [array release];
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    if (IS_IPAD())
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    {
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        // this class gets loaded twice, we tell the difference by looking at targetController
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        if (self.targetController != nil)
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        {
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            UITableView *tableView = [[UITableView alloc] initWithFrame:self.view.frame style:UITableViewStylePlain];
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            tableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
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            tableView.delegate = self;
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            tableView.dataSource = self;
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            [tableView reloadData];
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            [self.view addSubview:tableView];
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            [self tableView:tableView didSelectRowAtIndexPath:[NSIndexPath indexPathForRow:0 inSection:0]];
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            [tableView release];
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            self.navigationItem.leftBarButtonItem = [self doneButton];
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        }
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    }
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    else
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    {
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        //iPhone part moved to MainMenuViewController
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    }
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    [super viewDidLoad];
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}
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- (UIBarButtonItem *)doneButton
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{
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    return [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
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                                                         target:self
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                                                         action:@selector(dismissSplitView)] autorelease];
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}
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-(void) dismissSplitView {
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    [[AudioManagerController mainManager] playBackSound];
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    [[[HedgewarsAppDelegate sharedAppDelegate] mainViewController] dismissViewControllerAnimated:YES completion:nil];
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return 1;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    return [self.controllerNames count];
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}
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// Customize the appearance of table view cells.
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-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier = @"Cell";
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    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
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    if (cell == nil)
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        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
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    NSString *iconStr = nil;
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    switch ([indexPath row]) {
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        case 0:
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            iconStr = [NSString stringWithFormat:@"%@/TargetBee.png",GRAPHICS_DIRECTORY()];
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            break;
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        case 1:
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            iconStr = [NSString stringWithFormat:@"%@/Egg.png",GRAPHICS_DIRECTORY()];
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            break;
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        case 2:
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            iconStr = [NSString stringWithFormat:@"%@/cheese.png",GRAPHICS_DIRECTORY()];
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            break;
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        case 3:
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            iconStr = [NSString stringWithFormat:@"%@/Target.png",GRAPHICS_DIRECTORY()];
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            break;
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        case 4:
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            iconStr = [NSString stringWithFormat:@"%@/Seduction.png",GRAPHICS_DIRECTORY()];
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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    }
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    cell.accessoryType = UITableViewCellAccessoryNone;
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    cell.textLabel.text = [controllerNames objectAtIndex:[indexPath row]];
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    UIImage *icon = [[UIImage alloc] initWithContentsOfFile:iconStr];
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    cell.imageView.image = icon;
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    [icon release];
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    return cell;
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}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
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{
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    NSInteger newRow = [indexPath row];
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    NSInteger oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
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    UIViewController *nextController = nil;
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    if (newRow != oldRow)
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    {
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        [tableView deselectRowAtIndexPath:lastIndexPath animated:YES];
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        [targetController.navigationController popToRootViewControllerAnimated:NO];
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        switch (newRow)
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        {
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            case 0:
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                nextController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];;
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                break;
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            case 1:
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                nextController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                break;
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            case 2:
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                nextController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                break;
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            case 3:
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                nextController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                break;
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            case 4:
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                nextController = [[SupportViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                break;
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        }
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        self.lastIndexPath = indexPath;
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        [tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
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        nextController.navigationItem.hidesBackButton = YES;
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        [nextController viewWillAppear:NO];
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        [targetController.navigationController pushViewController:nextController animated:NO];
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        [nextController release];
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        [[AudioManagerController mainManager] playClickSound];
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    }
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning
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{
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    MSG_MEMCLEAN();
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload
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{
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    self.controllerNames = nil;
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    self.lastIndexPath = nil;
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    self.targetController = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) dealloc
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{
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    releaseAndNil(targetController);
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    releaseAndNil(controllerNames);
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    releaseAndNil(lastIndexPath);
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    [super dealloc];
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}
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@end
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