author | Wuzzy <Wuzzy2@mail.ru> |
Thu, 08 Mar 2018 12:46:11 +0100 | |
changeset 13110 | efcdf31684ca |
parent 11549 | 893722a2a1f9 |
child 12872 | 00215a7ec5f5 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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*/ |
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#import "SchemeWeaponConfigViewController.h" |
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#import <QuartzCore/QuartzCore.h> |
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#define DISABLED_GAME_STYLES @[@"Frenzy.lua", @"Gravity.lua", @"HedgeEditor.lua", @"Continental_supplies.lua", @"Space_Invasion.lua", @"Tumbler.lua"] |
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#define LABEL_TAG 57423 |
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#define TABLE_TAG 45657 |
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@implementation SchemeWeaponConfigViewController |
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@synthesize listOfSchemes, listOfWeapons, listOfScripts, lastIndexPath_sc, lastIndexPath_we, lastIndexPath_lu, |
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selectedScheme, selectedWeapon, selectedScript, scriptCommand, topControl, sectionsHidden; |
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { |
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return rotationManager(interfaceOrientation); |
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} |
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#pragma mark - |
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#pragma mark custom setters/getters |
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-(NSString *)selectedScheme { |
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if (selectedScheme == nil) |
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self.selectedScheme = @"Default.plist"; |
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return selectedScheme; |
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} |
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||
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-(NSString *)selectedWeapon { |
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if (selectedWeapon == nil) |
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self.selectedWeapon = @"Default.plist"; |
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return selectedWeapon; |
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} |
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-(NSString *)selectedScript { |
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if (selectedScript == nil) |
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self.selectedScript = @""; |
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return selectedScript; |
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} |
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-(NSString *)scriptCommand { |
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if (scriptCommand == nil) |
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self.scriptCommand = @""; |
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return scriptCommand; |
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} |
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-(NSArray *)listOfSchemes { |
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if (listOfSchemes == nil) |
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self.listOfSchemes = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL]; |
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return listOfSchemes; |
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} |
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-(NSArray *)listOfWeapons { |
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if (listOfWeapons == nil) |
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self.listOfWeapons = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL]; |
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return listOfWeapons; |
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} |
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-(NSArray *)listOfScripts { |
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if (listOfScripts == nil) |
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self.listOfScripts = [[[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCRIPTS_DIRECTORY() error:NULL] |
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filteredArrayUsingPredicate:[NSPredicate predicateWithFormat:@"SELF ENDSWITH '.lua' AND NOT (SELF IN %@)", DISABLED_GAME_STYLES]]; |
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return listOfScripts; |
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} |
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-(UISegmentedControl *)topControl { |
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if (topControl == nil) { |
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NSArray *array = [[NSArray alloc] initWithObjects: |
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NSLocalizedString(@"Scheme",@""), |
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NSLocalizedString(@"Weapon",@""), |
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NSLocalizedString(@"Style",@""),nil]; |
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UISegmentedControl *controller = [[UISegmentedControl alloc] initWithItems:array]; |
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[array release]; |
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controller.segmentedControlStyle = UISegmentedControlStyleBar; |
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controller.tintColor = [UIColor lightGrayColor]; |
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controller.selectedSegmentIndex = 0; |
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self.topControl = controller; |
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[controller release]; |
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} |
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return topControl; |
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} |
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#pragma mark - |
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#pragma mark View lifecycle |
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-(void) viewDidLoad { |
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self.sectionsHidden = NO; |
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NSInteger topOffset = IS_IPAD() ? 45 : 0; |
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NSInteger bottomOffset = IS_IPAD() ? 3 : 0; |
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UITableView *aTableView = [[UITableView alloc] initWithFrame:CGRectMake(0, |
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topOffset, |
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self.view.frame.size.width, |
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self.view.frame.size.height - topOffset - bottomOffset) |
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style:UITableViewStyleGrouped]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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aTableView.delegate = self; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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aTableView.dataSource = self; |
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if (IS_IPAD()) { |
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[aTableView setBackgroundColorForAnyTable:[UIColor clearColor]]; |
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UILabel *background = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height) |
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andTitle:nil |
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withBorderWidth:2.7f]; |
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background.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; |
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[self.view insertSubview:background atIndex:0]; |
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[background release]; |
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self.topControl.frame = CGRectMake(0, 4, self.view.frame.size.width * 80/100, 30); |
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self.topControl.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin; |
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self.topControl.center = CGPointMake(self.view.frame.size.width/2, 24); |
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[self.topControl addTarget:aTableView action:@selector(reloadData) forControlEvents:UIControlEventValueChanged]; |
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[self.view addSubview:self.topControl]; |
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} else { |
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UIImage *backgroundImage = [[UIImage alloc] initWithContentsOfFile:@"background~iphone.png"]; |
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UIImageView *background = [[UIImageView alloc] initWithImage:backgroundImage]; |
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background.contentMode = UIViewContentModeScaleAspectFill; |
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background.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; |
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[backgroundImage release]; |
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[self.view addSubview:background]; |
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[background release]; |
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[aTableView setBackgroundColorForAnyTable:[UIColor clearColor]]; |
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} |
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aTableView.tag = TABLE_TAG; |
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HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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aTableView.indicatorStyle = UIScrollViewIndicatorStyleWhite; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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aTableView.separatorColor = [UIColor whiteColor]; |
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HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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aTableView.separatorStyle = UITableViewCellSeparatorStyleNone; |
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aTableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; |
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[self.view addSubview:aTableView]; |
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HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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[aTableView release]; |
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[super viewDidLoad]; |
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// display or hide the lists, driven by MapConfigViewController |
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[[NSNotificationCenter defaultCenter] addObserver:self |
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selector:@selector(fillSections) |
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name:@"fillsections" |
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object:nil]; |
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[[NSNotificationCenter defaultCenter] addObserver:self |
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selector:@selector(emptySections) |
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name:@"emptysections" |
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object:nil]; |
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} |
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#pragma mark - |
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159 |
#pragma mark Table view data source |
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)aTableView { |
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161 |
return (self.sectionsHidden ? 0 : 1); |
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} |
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164 |
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { |
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if (self.topControl.selectedSegmentIndex == 0) |
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return [self.listOfSchemes count]; |
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else if (self.topControl.selectedSegmentIndex == 1) |
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return [self.listOfWeapons count]; |
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else |
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return [self.listOfScripts count] + 1; // +1 for fake 'Normal' |
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} |
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173 |
// Customize the appearance of table view cells. |
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HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { |
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static NSString *CellIdentifier = @"Cell"; |
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NSInteger index = self.topControl.selectedSegmentIndex; |
3547 | 177 |
NSInteger row = [indexPath row]; |
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HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier]; |
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if (cell == nil) |
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cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; |
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cell.accessoryView = nil; |
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184 |
if (0 == index) { |
3547 | 185 |
cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension]; |
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NSString *str = [NSString stringWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),[self.listOfSchemes objectAtIndex:row]]; |
187 |
NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str]; |
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188 |
cell.detailTextLabel.text = [dict objectForKey:@"description"]; |
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189 |
[dict release]; |
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if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) { |
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UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]]; |
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cell.accessoryView = checkbox; |
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193 |
[checkbox release]; |
3547 | 194 |
self.lastIndexPath_sc = indexPath; |
195 |
} |
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196 |
} else if (1 == index) { |
3547 | 197 |
cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension]; |
3782 | 198 |
NSString *str = [NSString stringWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]]; |
199 |
NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str]; |
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200 |
cell.detailTextLabel.text = [dict objectForKey:@"description"]; |
|
201 |
[dict release]; |
|
3547 | 202 |
if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) { |
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203 |
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]]; |
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204 |
cell.accessoryView = checkbox; |
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|
205 |
[checkbox release]; |
3547 | 206 |
self.lastIndexPath_we = indexPath; |
207 |
} |
|
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|
208 |
} else { |
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|
209 |
if (row == 0) |
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|
210 |
{ |
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|
211 |
cell.textLabel.text = @"Normal"; |
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|
212 |
|
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|
213 |
if ([self.selectedScript isEqualToString:@""]) |
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|
214 |
{ |
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|
215 |
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]]; |
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|
216 |
cell.accessoryView = checkbox; |
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|
217 |
[checkbox release]; |
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|
218 |
self.lastIndexPath_lu = indexPath; |
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|
219 |
} |
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|
220 |
} |
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|
221 |
else |
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changeset
|
222 |
{ |
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changeset
|
223 |
row--; |
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changeset
|
224 |
|
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changeset
|
225 |
cell.textLabel.text = [[[self.listOfScripts objectAtIndex:row] stringByDeletingPathExtension] |
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changeset
|
226 |
stringByReplacingOccurrencesOfString:@"_" withString:@" "]; |
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changeset
|
227 |
//cell.detailTextLabel.text = ; |
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changeset
|
228 |
if ([[self.listOfScripts objectAtIndex:row] isEqualToString:self.selectedScript]) { |
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changeset
|
229 |
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]]; |
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changeset
|
230 |
cell.accessoryView = checkbox; |
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changeset
|
231 |
[checkbox release]; |
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changeset
|
232 |
self.lastIndexPath_lu = indexPath; |
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changeset
|
233 |
} |
5455
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changeset
|
234 |
} |
3547 | 235 |
} |
4287 | 236 |
|
6078
8c0cc07731e5
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
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5455
diff
changeset
|
237 |
cell.backgroundColor = [UIColor blackColorTransparent]; |
8c0cc07731e5
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koda
parents:
5455
diff
changeset
|
238 |
cell.textLabel.textColor = [UIColor lightYellowColor]; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3780
diff
changeset
|
239 |
cell.detailTextLabel.textColor = [UIColor whiteColor]; |
5455
df05cdb998ed
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koda
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diff
changeset
|
240 |
cell.textLabel.adjustsFontSizeToFitWidth = YES; |
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koda
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diff
changeset
|
241 |
cell.detailTextLabel.adjustsFontSizeToFitWidth = YES; |
3547 | 242 |
return cell; |
243 |
} |
|
244 |
||
7244
75197d981acb
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koda
parents:
7242
diff
changeset
|
245 |
-(CGFloat) tableView:(UITableView *)aTableView heightForHeaderInSection:(NSInteger) section { |
6831
f848120b3fcc
ios: fix offset for 'details' table header in iphone game configuration
koda
parents:
6829
diff
changeset
|
246 |
return IS_IPAD() ? 0 : 50; |
3703
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diff
changeset
|
247 |
} |
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changeset
|
248 |
|
7244
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7242
diff
changeset
|
249 |
-(UIView *)tableView:(UITableView *)aTableView viewForHeaderInSection:(NSInteger) section { |
6718
686ebfd50f56
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koda
parents:
6700
diff
changeset
|
250 |
if (IS_IPAD()) |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
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diff
changeset
|
251 |
return nil; |
6636 | 252 |
UIView *theView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, 30)]; |
253 |
theView.autoresizingMask = UIViewAutoresizingFlexibleWidth; |
|
6107 | 254 |
self.topControl.frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 30); |
255 |
self.topControl.center = CGPointMake(self.view.frame.size.width/2, 24); |
|
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
256 |
[self.topControl addTarget:aTableView action:@selector(reloadData) forControlEvents:UIControlEventValueChanged]; |
5455
df05cdb998ed
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koda
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diff
changeset
|
257 |
[theView addSubview:self.topControl]; |
6636 | 258 |
return [theView autorelease]; |
3703
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halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
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diff
changeset
|
259 |
} |
12d17c6e8855
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diff
changeset
|
260 |
|
7244
75197d981acb
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koda
parents:
7242
diff
changeset
|
261 |
-(CGFloat) tableView:(UITableView *)aTableView heightForFooterInSection:(NSInteger) section { |
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
262 |
return 40; |
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
263 |
} |
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
264 |
|
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
265 |
-(UIView *)tableView:(UITableView *)aTableView viewForFooterInSection:(NSInteger) section { |
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
266 |
NSInteger height = 40; |
75197d981acb
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koda
parents:
7242
diff
changeset
|
267 |
UIView *footer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, aTableView.frame.size.width, height)]; |
75197d981acb
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koda
parents:
7242
diff
changeset
|
268 |
footer.backgroundColor = [UIColor clearColor]; |
75197d981acb
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koda
parents:
7242
diff
changeset
|
269 |
footer.autoresizingMask = UIViewAutoresizingFlexibleWidth; |
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
270 |
|
11325
d98070707214
- Small size adjustments for footer labels on GameConfig screen
antonc27 <antonc27@mail.ru>
parents:
11293
diff
changeset
|
271 |
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, aTableView.frame.size.width*90/100, height)]; |
7244
75197d981acb
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koda
parents:
7242
diff
changeset
|
272 |
label.center = CGPointMake(aTableView.frame.size.width/2, height/2); |
11549
893722a2a1f9
- Some warnings fixed with text alignment on iOS front-end
antonc27 <antonc27@mail.ru>
parents:
11327
diff
changeset
|
273 |
label.textAlignment = NSTextAlignmentCenter; |
7244
75197d981acb
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koda
parents:
7242
diff
changeset
|
274 |
label.font = [UIFont italicSystemFontOfSize:12]; |
75197d981acb
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koda
parents:
7242
diff
changeset
|
275 |
label.textColor = [UIColor whiteColor]; |
75197d981acb
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koda
parents:
7242
diff
changeset
|
276 |
label.numberOfLines = 2; |
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
277 |
label.backgroundColor = [UIColor clearColor]; |
11327
a0163b8302c5
- Fix for wrong footer labels size on autorotation on GameConfig screen
antonc27 <antonc27@mail.ru>
parents:
11325
diff
changeset
|
278 |
label.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleWidth; |
7244
75197d981acb
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koda
parents:
7242
diff
changeset
|
279 |
|
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
280 |
label.text = NSLocalizedString(@"Setting a Style might force a particular Scheme or Weapon configuration.",@""); |
75197d981acb
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koda
parents:
7242
diff
changeset
|
281 |
|
75197d981acb
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koda
parents:
7242
diff
changeset
|
282 |
[footer addSubview:label]; |
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
283 |
[label release]; |
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
284 |
return [footer autorelease]; |
75197d981acb
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koda
parents:
7242
diff
changeset
|
285 |
} |
75197d981acb
ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents:
7242
diff
changeset
|
286 |
|
3547 | 287 |
#pragma mark - |
288 |
#pragma mark Table view delegate |
|
289 |
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { |
|
290 |
NSIndexPath *lastIndexPath; |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
291 |
NSInteger index = self.topControl.selectedSegmentIndex; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
292 |
if (index == 0) |
3547 | 293 |
lastIndexPath = self.lastIndexPath_sc; |
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
294 |
else if (index == 1) |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
295 |
lastIndexPath = self.lastIndexPath_we; |
3547 | 296 |
else |
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
297 |
lastIndexPath = self.lastIndexPath_lu; |
3697 | 298 |
|
11148
064a53861759
- Refactoring in order to remove some warning related to using of int instead of NSInteger
antonc27 <antonc27@mail.ru>
parents:
11147
diff
changeset
|
299 |
NSInteger newRow = [indexPath row]; |
064a53861759
- Refactoring in order to remove some warning related to using of int instead of NSInteger
antonc27 <antonc27@mail.ru>
parents:
11147
diff
changeset
|
300 |
NSInteger oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1; |
3697 | 301 |
|
3547 | 302 |
if (newRow != oldRow) { |
303 |
//TODO: this code works only for a single section table |
|
304 |
UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath]; |
|
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
305 |
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]]; |
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
306 |
newCell.accessoryView = checkbox; |
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
307 |
[checkbox release]; |
3547 | 308 |
UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath]; |
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
309 |
oldCell.accessoryView = nil; |
3697 | 310 |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
311 |
if (index == 0) { |
3547 | 312 |
self.lastIndexPath_sc = indexPath; |
313 |
self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow]; |
|
5451
e359a79e3d08
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda
parents:
5208
diff
changeset
|
314 |
|
6107 | 315 |
// also set weaponset when selecting scheme, if set |
5451
e359a79e3d08
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda
parents:
5208
diff
changeset
|
316 |
NSUserDefaults *settings = [NSUserDefaults standardUserDefaults]; |
e359a79e3d08
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda
parents:
5208
diff
changeset
|
317 |
if ([[settings objectForKey:@"sync_ws"] boolValue]) { |
4287 | 318 |
for (NSString *str in self.listOfWeapons) { |
319 |
if ([str isEqualToString:self.selectedScheme]) { |
|
11148
064a53861759
- Refactoring in order to remove some warning related to using of int instead of NSInteger
antonc27 <antonc27@mail.ru>
parents:
11147
diff
changeset
|
320 |
NSInteger row = [self.listOfSchemes indexOfObject:str]; |
4287 | 321 |
self.selectedWeapon = str; |
6908
896ed2afcfb8
ios: turn on more warning messages and start correcting them
koda
parents:
6864
diff
changeset
|
322 |
self.lastIndexPath_we = [NSIndexPath indexPathForRow:row inSection:1]; |
4287 | 323 |
break; |
324 |
} |
|
325 |
} |
|
326 |
} |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
327 |
} else if (index == 1) { |
3547 | 328 |
self.lastIndexPath_we = indexPath; |
329 |
self.selectedWeapon = [self.listOfWeapons objectAtIndex:newRow]; |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
330 |
} else { |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
331 |
self.lastIndexPath_lu = indexPath; |
11274
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
332 |
|
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
333 |
if (newRow == 0) |
11147
f9c460720e02
- First attempt to fix crashes on loading 'Styles'
antonc27 <antonc27@mail.ru>
parents:
11146
diff
changeset
|
334 |
{ |
11274
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
335 |
self.selectedScript = nil; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
336 |
self.scriptCommand = nil; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
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parents:
11273
diff
changeset
|
337 |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
338 |
self.selectedScheme = @"Default.plist"; |
11274
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
339 |
[self.topControl setEnabled:YES forSegmentAtIndex:0]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
340 |
|
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
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parents:
11273
diff
changeset
|
341 |
self.selectedWeapon = @"Default.plist"; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
342 |
[self.topControl setEnabled:YES forSegmentAtIndex:1]; |
11147
f9c460720e02
- First attempt to fix crashes on loading 'Styles'
antonc27 <antonc27@mail.ru>
parents:
11146
diff
changeset
|
343 |
} |
f9c460720e02
- First attempt to fix crashes on loading 'Styles'
antonc27 <antonc27@mail.ru>
parents:
11146
diff
changeset
|
344 |
else |
f9c460720e02
- First attempt to fix crashes on loading 'Styles'
antonc27 <antonc27@mail.ru>
parents:
11146
diff
changeset
|
345 |
{ |
11274
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
346 |
newRow--; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
347 |
|
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
348 |
self.selectedScript = [self.listOfScripts objectAtIndex:newRow]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
349 |
|
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
350 |
// some styles disable or force the choice of a particular scheme/weaponset |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
351 |
NSString *path = [[NSString alloc] initWithFormat:@"%@/%@.cfg",SCRIPTS_DIRECTORY(),[self.selectedScript stringByDeletingPathExtension]]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
352 |
NSString *configFile = [[NSString alloc] initWithContentsOfFile:path]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
353 |
[path release]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
354 |
NSArray *scriptOptions = [configFile componentsSeparatedByString:@"\n"]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
355 |
[configFile release]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
356 |
|
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
357 |
self.scriptCommand = [NSString stringWithFormat:@"escript Scripts/Multiplayer/%@",self.selectedScript]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
358 |
NSString *scheme = [scriptOptions objectAtIndex:0]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
359 |
if ([scheme isEqualToString:@"locked"]) |
11147
f9c460720e02
- First attempt to fix crashes on loading 'Styles'
antonc27 <antonc27@mail.ru>
parents:
11146
diff
changeset
|
360 |
{ |
11274
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
361 |
self.selectedScheme = @"Default.plist"; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
362 |
[self.topControl setEnabled:NO forSegmentAtIndex:0]; |
11147
f9c460720e02
- First attempt to fix crashes on loading 'Styles'
antonc27 <antonc27@mail.ru>
parents:
11146
diff
changeset
|
363 |
} |
11274
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
364 |
else |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
365 |
{ |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
366 |
if (scheme && ![scheme isEqualToString:@"*"]) |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
367 |
{ |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
368 |
NSString *correctScheme = [scheme stringByReplacingOccurrencesOfString:@"_" withString:@" "]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
369 |
self.selectedScheme = [NSString stringWithFormat:@"%@.plist", correctScheme]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
370 |
} |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
371 |
[self.topControl setEnabled:YES forSegmentAtIndex:0]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
372 |
} |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
373 |
|
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
374 |
NSString *weapon = [scriptOptions objectAtIndex:1]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
375 |
if ([weapon isEqualToString:@"locked"]) |
11147
f9c460720e02
- First attempt to fix crashes on loading 'Styles'
antonc27 <antonc27@mail.ru>
parents:
11146
diff
changeset
|
376 |
{ |
11274
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
377 |
self.selectedWeapon = @"Default.plist"; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
378 |
[self.topControl setEnabled:NO forSegmentAtIndex:1]; |
11147
f9c460720e02
- First attempt to fix crashes on loading 'Styles'
antonc27 <antonc27@mail.ru>
parents:
11146
diff
changeset
|
379 |
} |
11274
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
380 |
else |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
381 |
{ |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
382 |
if (weapon && ![weapon isEqualToString:@"*"]) |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
383 |
{ |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
384 |
NSString *correctWeapon = [weapon stringByReplacingOccurrencesOfString:@"_" withString:@" "]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
385 |
self.selectedWeapon = [NSString stringWithFormat:@"%@.plist", correctWeapon]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
386 |
} |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
387 |
[self.topControl setEnabled:YES forSegmentAtIndex:1]; |
9e0fe32aff59
- Implement fake 'Normal' game style as in qt front-end
antonc27 <antonc27@mail.ru>
parents:
11273
diff
changeset
|
388 |
} |
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
389 |
} |
3697 | 390 |
} |
391 |
||
3547 | 392 |
[aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone]; |
393 |
} |
|
394 |
[aTableView deselectRowAtIndexPath:indexPath animated:YES]; |
|
395 |
} |
|
396 |
||
6107 | 397 |
#pragma mark - |
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
398 |
#pragma mark called by an NSNotification to empty or fill the sections completely |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
399 |
-(void) fillSections { |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
400 |
if (self.sectionsHidden == YES) { |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
401 |
self.sectionsHidden = NO; |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
402 |
NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 1)]; |
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
403 |
UITableView *aTableView = (UITableView *)[self.view viewWithTag:TABLE_TAG]; |
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
404 |
[aTableView insertSections:sections withRowAnimation:UITableViewRowAnimationFade]; |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
405 |
aTableView.scrollEnabled = YES; |
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
406 |
[[self.view viewWithTag:LABEL_TAG] removeFromSuperview]; |
4349 | 407 |
} |
408 |
} |
|
409 |
||
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
410 |
-(void) emptySections { |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
411 |
if (self.sectionsHidden == NO) { |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
412 |
self.sectionsHidden = YES; |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
413 |
NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 1)]; |
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
414 |
UITableView *aTableView = (UITableView *)[self.view viewWithTag:TABLE_TAG]; |
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
415 |
[aTableView deleteSections:sections withRowAnimation:UITableViewRowAnimationFade]; |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
416 |
aTableView.scrollEnabled = NO; |
4349 | 417 |
|
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
418 |
CGRect frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 60); |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
419 |
UILabel *theLabel = [[UILabel alloc] initWithFrame:frame |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
420 |
andTitle:NSLocalizedString(@"Missions don't need further configuration",@"")]; |
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
421 |
theLabel.center = CGPointMake(self.view.frame.size.width/2, self.view.frame.size.height/2); |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
422 |
theLabel.numberOfLines = 2; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
423 |
theLabel.tag = LABEL_TAG; |
6634
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6247
diff
changeset
|
424 |
theLabel.autoresizingMask = UIViewAutoresizingFlexibleWidth | |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6247
diff
changeset
|
425 |
UIViewAutoresizingFlexibleTopMargin | |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6247
diff
changeset
|
426 |
UIViewAutoresizingFlexibleBottomMargin; |
4349 | 427 |
|
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
428 |
[self.view addSubview:theLabel]; |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
429 |
[theLabel release]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
430 |
} |
4349 | 431 |
} |
432 |
||
3547 | 433 |
#pragma mark - |
434 |
#pragma mark Memory management |
|
435 |
-(void) didReceiveMemoryWarning { |
|
6107 | 436 |
self.listOfSchemes = nil; |
437 |
self.listOfWeapons = nil; |
|
438 |
self.listOfScripts = nil; |
|
439 |
MSG_MEMCLEAN(); |
|
3547 | 440 |
[super didReceiveMemoryWarning]; |
441 |
} |
|
442 |
||
443 |
-(void) viewDidUnload { |
|
444 |
self.listOfSchemes = nil; |
|
445 |
self.listOfWeapons = nil; |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
446 |
self.listOfScripts = nil; |
3547 | 447 |
self.lastIndexPath_sc = nil; |
448 |
self.lastIndexPath_we = nil; |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
449 |
self.lastIndexPath_lu = nil; |
3547 | 450 |
self.selectedScheme = nil; |
451 |
self.selectedWeapon = nil; |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
452 |
self.selectedScript = nil; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
453 |
self.scriptCommand = nil; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
454 |
self.topControl = nil; |
3547 | 455 |
MSG_DIDUNLOAD(); |
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3659
diff
changeset
|
456 |
[super viewDidUnload]; |
3547 | 457 |
} |
458 |
||
11273
68a0df07382b
- Better place for removeObserver: calls
antonc27 <antonc27@mail.ru>
parents:
11272
diff
changeset
|
459 |
-(void) dealloc |
68a0df07382b
- Better place for removeObserver: calls
antonc27 <antonc27@mail.ru>
parents:
11272
diff
changeset
|
460 |
{ |
68a0df07382b
- Better place for removeObserver: calls
antonc27 <antonc27@mail.ru>
parents:
11272
diff
changeset
|
461 |
[[NSNotificationCenter defaultCenter] removeObserver:self]; |
5208 | 462 |
releaseAndNil(listOfSchemes); |
463 |
releaseAndNil(listOfWeapons); |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
464 |
releaseAndNil(listOfScripts); |
5208 | 465 |
releaseAndNil(lastIndexPath_sc); |
466 |
releaseAndNil(lastIndexPath_we); |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
467 |
releaseAndNil(lastIndexPath_lu); |
5208 | 468 |
releaseAndNil(selectedScheme); |
469 |
releaseAndNil(selectedWeapon); |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
470 |
releaseAndNil(selectedScript); |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
471 |
releaseAndNil(scriptCommand); |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
472 |
releaseAndNil(topControl); |
3547 | 473 |
[super dealloc]; |
474 |
} |
|
475 |
||
476 |
||
477 |
@end |
|
478 |