netserver/HWProto.hs
author unc0rr
Sat, 18 Oct 2008 08:59:43 +0000
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parent 1368 a734715a777a
child 1377 a9e768739345
permissions -rw-r--r--
- Add brazilian translation - Comment network debug messages
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module HWProto where
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import IO
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import Data.List
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import Data.Word
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import Miscutils
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import Maybe
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import qualified Data.Map as Map
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teamToNet team = ["ADD_TEAM", teamname team, teamgrave team, teamfort team, show $ difficulty team] ++ hhsInfo
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	where
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		hhsInfo = concatMap (\(HedgehogInfo name hat) -> [name, hat]) $ hedgehogs team
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answerBadCmd = [(clientOnly, ["ERROR", "Bad command, state or incorrect parameter"])]
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answerNotMaster = [(clientOnly, ["ERROR", "You cannot configure room parameters"])]
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answerBadParam = [(clientOnly, ["ERROR", "Bad parameter"])]
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answerQuit = [(clientOnly, ["off"])]
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answerAbandoned = [(othersInRoom, ["BYE"])]
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answerQuitInform nick = [(othersInRoom, ["LEFT", nick])]
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answerNickChosen = [(clientOnly, ["ERROR", "The nick already chosen"])]
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answerNickChooseAnother = [(clientOnly, ["WARNING", "Choose another nick"])]
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answerNick nick = [(clientOnly, ["NICK", nick])]
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answerProtocolKnown = [(clientOnly, ["ERROR", "Protocol number already known"])]
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answerBadInput = [(clientOnly, ["ERROR", "Bad input"])]
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answerProto protoNum = [(clientOnly, ["PROTO", show protoNum])]
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answerRoomsList list = [(clientOnly, ["ROOMS"] ++ list)]
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answerRoomExists = [(clientOnly, ["WARNING", "There's already a room with that name"])]
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answerJoined nick = [(sameRoom, ["JOINED", nick])]
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answerNoRoom = [(clientOnly, ["WARNING", "There's no room with that name"])]
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answerWrongPassword = [(clientOnly, ["WARNING", "Wrong password"])]
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answerChatString nick msg = [(othersInRoom, ["CHAT_STRING", nick, msg])]
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answerConfigParam paramName paramStrs = [(othersInRoom, "CONFIG_PARAM" : paramName : paramStrs)]
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answerFullConfig room = map toAnswer (Map.toList $ params room) ++ [(clientOnly, ["MAP", gamemap room])]
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	where
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		toAnswer (paramName, paramStrs) =
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			(clientOnly, "CONFIG_PARAM" : paramName : paramStrs)
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answerCantAdd = [(clientOnly, ["WARNING", "Too many teams or hedgehogs, or same name team, or round in progress"])]
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answerTeamAccepted team = [(clientOnly, ["TEAM_ACCEPTED", teamname team])]
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answerAddTeam team = [(othersInRoom, teamToNet team)]
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answerHHNum teamName hhNumber = [(othersInRoom, ["HH_NUM", teamName, show hhNumber])]
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answerRemoveTeam teamName = [(othersInRoom, ["REMOVE_TEAM", teamName])]
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answerNotOwner = [(clientOnly, ["ERROR", "You do not own this team"])]
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answerTeamColor teamName newColor = [(othersInRoom, ["TEAM_COLOR", teamName, newColor])]
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answerAllTeams room = concatMap toAnswer (teams room)
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	where
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		toAnswer team =
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			[(clientOnly, teamToNet team),
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			(clientOnly, ["TEAM_COLOR", teamname team, teamcolor team]),
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			(clientOnly, ["HH_NUM", teamname team, show $ hhnum team])]
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answerMap mapName = [(othersInRoom, ["MAP", mapName])]
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answerRunGame = [(sameRoom, ["RUN_GAME"])]
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-- Main state-independent cmd handler
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handleCmd :: CmdHandler
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handleCmd client _ rooms ("QUIT":xs) =
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	if null (room client) then
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		(noChangeClients, noChangeRooms, answerQuit)
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	else if isMaster client then
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		(noChangeClients, removeRoom (room client), answerQuit ++ answerAbandoned) -- core disconnects clients on ROOMABANDONED answer
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	else
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		(noChangeClients, modifyRoom clRoom{teams = othersTeams}, answerQuit ++ (answerQuitInform $ nick client) ++ answerRemoveClientTeams)
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	where
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		clRoom = roomByName (room client) rooms
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		answerRemoveClientTeams = map (\tn -> (othersInRoom, ["REMOVE_TEAM", teamname tn])) clientTeams
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		(clientTeams, othersTeams) = partition (\t -> teamowner t == nick client) $ teams clRoom
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-- check state and call state-dependent commmand handlers
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handleCmd client clients rooms cmd =
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	if null (nick client) || protocol client == 0 then
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		handleCmd_noInfo client clients rooms cmd
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	else if null (room client) then
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		handleCmd_noRoom client clients rooms cmd
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	else
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		handleCmd_inRoom client clients rooms cmd
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-- 'no info' state - need to get protocol number and nickname
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handleCmd_noInfo :: CmdHandler
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handleCmd_noInfo client clients _ ["NICK", newNick] =
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	if not . null $ nick client then
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		(noChangeClients, noChangeRooms, answerNickChosen)
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	else if haveSameNick then
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		(noChangeClients, noChangeRooms, answerNickChooseAnother)
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	else
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		(modifyClient client{nick = newNick}, noChangeRooms, answerNick newNick)
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	where
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		haveSameNick = isJust $ find (\cl -> newNick == nick cl) clients
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handleCmd_noInfo client _ _ ["PROTO", protoNum] =
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	if protocol client > 0 then
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		(noChangeClients, noChangeRooms, answerProtocolKnown)
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	else if parsedProto == 0 then
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		(noChangeClients, noChangeRooms, answerBadInput)
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	else
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		(modifyClient client{protocol = parsedProto}, noChangeRooms, answerProto parsedProto)
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	where
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		parsedProto = fromMaybe 0 (maybeRead protoNum :: Maybe Word16)
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handleCmd_noInfo _ _ _ _ = (noChangeClients, noChangeRooms, answerBadCmd)
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-- 'noRoom' clients state command handlers
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handleCmd_noRoom :: CmdHandler
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handleCmd_noRoom client _ rooms ["LIST"] =
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		(noChangeClients, noChangeRooms, answerRoomsList $ map name rooms)
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handleCmd_noRoom client _ rooms ["CREATE", newRoom, roomPassword] =
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	if haveSameRoom then
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		(noChangeClients, noChangeRooms, answerRoomExists)
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	else
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		(modifyClient client{room = newRoom, isMaster = True}, addRoom createRoom{name = newRoom, password = roomPassword, roomProto = (protocol client)}, answerJoined $ nick client)
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	where
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		haveSameRoom = isJust $ find (\room -> newRoom == name room) rooms
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handleCmd_noRoom client clients rooms ["CREATE", newRoom] =
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	handleCmd_noRoom client clients rooms ["CREATE", newRoom, ""]
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handleCmd_noRoom client clients rooms ["JOIN", roomName, roomPassword] =
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	if noSuchRoom then
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		(noChangeClients, noChangeRooms, answerNoRoom)
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	else if roomPassword /= password clRoom then
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		(noChangeClients, noChangeRooms, answerWrongPassword)
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	else
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		(modifyClient client{room = roomName}, noChangeRooms, answerNicks ++ (answerJoined $ nick client) ++ answerFullConfig clRoom ++ answerAllTeams clRoom)
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	where
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		noSuchRoom = isNothing $ find (\room -> roomName == name room) rooms
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		answerNicks = [(clientOnly, ["JOINED"] ++ (map nick $ filter (\ci -> room ci == roomName) clients))]
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		clRoom = roomByName roomName rooms
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handleCmd_noRoom client clients rooms ["JOIN", roomName] =
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	handleCmd_noRoom client clients rooms ["JOIN", roomName, ""]
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handleCmd_noRoom _ _ _ _ = (noChangeClients, noChangeRooms, answerBadCmd)
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-- 'inRoom' clients state command handlers
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handleCmd_inRoom :: CmdHandler
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handleCmd_inRoom client _ _ ["CHAT_STRING", msg] =
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	(noChangeClients, noChangeRooms, answerChatString (nick client) msg)
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handleCmd_inRoom client _ rooms ("CONFIG_PARAM" : paramName : paramStrs) =
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	if isMaster client then
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		(noChangeClients, modifyRoom clRoom{params = Map.insert paramName paramStrs (params clRoom)}, answerConfigParam paramName paramStrs)
1317
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   145
	else
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diff changeset
   146
		(noChangeClients, noChangeRooms, answerNotMaster)
1321
d7dc4e86201e - Add protocol description (just started)
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   147
	where
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   148
		clRoom = roomByName (room client) rooms
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diff changeset
   149
1333
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   150
handleCmd_inRoom client _ rooms ["MAP", mapName] =
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   151
	if isMaster client then
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   152
		(noChangeClients, modifyRoom clRoom{gamemap = mapName}, answerMap mapName)
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   153
	else
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   154
		(noChangeClients, noChangeRooms, answerNotMaster)
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diff changeset
   155
	where
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   156
		clRoom = roomByName (room client) rooms
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   157
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   158
handleCmd_inRoom client _ rooms ("ADD_TEAM" : name : color : grave : fort : difStr : hhsInfo)
1323
d166f9069c2b Build neccessary structures in memory on ADDTEAM message, but don't send answer yet (need to review team id concept)
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   159
	| length hhsInfo == 16 =
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   160
	if length (teams clRoom) == 6 || canAddNumber <= 0 || isJust findTeam || gameinprogress clRoom then
1323
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   161
		(noChangeClients, noChangeRooms, answerCantAdd)
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   162
	else
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   163
		(noChangeClients, modifyRoom clRoom{teams = teams clRoom ++ [newTeam]}, answerTeamAccepted newTeam ++ answerAddTeam newTeam ++ answerTeamColor name color)
1323
d166f9069c2b Build neccessary structures in memory on ADDTEAM message, but don't send answer yet (need to review team id concept)
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   164
	where
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   165
		clRoom = roomByName (room client) rooms
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   166
		newTeam = (TeamInfo (nick client) name color grave fort difficulty newTeamHHNum (hhsList hhsInfo))
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   167
		findTeam = find (\t -> name == teamname t) $ teams clRoom
1323
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   168
		difficulty = fromMaybe 0 (maybeRead difStr :: Maybe Int)
1325
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   169
		hhsList [] = []
1323
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   170
		hhsList (n:h:hhs) = HedgehogInfo n h : hhsList hhs
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   171
		canAddNumber = 18 - (sum . map hhnum $ teams clRoom)
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   172
		newTeamHHNum = min 4 canAddNumber
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   173
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   174
handleCmd_inRoom client _ rooms ["HH_NUM", teamName, numberStr] =
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   175
	if not $ isMaster client then
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   176
		(noChangeClients, noChangeRooms, answerNotMaster)
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   177
	else
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   178
		if hhNumber < 1 || hhNumber > 8 || noSuchTeam || hhNumber > (canAddNumber + (hhnum team)) then
1327
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   179
			(noChangeClients, noChangeRooms, answerBadParam)
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   180
		else
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   181
			(noChangeClients, modifyRoom $ modifyTeam clRoom team{hhnum = hhNumber}, answerHHNum teamName hhNumber)
9d43a6e6b9ca Can choose hedgehogs number now
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   182
	where
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   183
		hhNumber = fromMaybe 0 (maybeRead numberStr :: Maybe Int)
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   184
		noSuchTeam = isNothing findTeam
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   185
		team = fromJust findTeam
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   186
		findTeam = find (\t -> teamName == teamname t) $ teams clRoom
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   187
		clRoom = roomByName (room client) rooms
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   188
		canAddNumber = 18 - (sum . map hhnum $ teams clRoom)
1323
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diff changeset
   189
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diff changeset
   190
handleCmd_inRoom client _ rooms ["TEAM_COLOR", teamName, newColor] =
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diff changeset
   191
	if not $ isMaster client then
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   192
		(noChangeClients, noChangeRooms, answerNotMaster)
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diff changeset
   193
	else
12c13ffb426f - Allow team color changing
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   194
		(noChangeClients, modifyRoom $ modifyTeam clRoom team{teamcolor = newColor}, answerTeamColor teamName newColor)
12c13ffb426f - Allow team color changing
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   195
	where
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   196
		noSuchTeam = isNothing findTeam
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   197
		team = fromJust findTeam
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   198
		findTeam = find (\t -> teamName == teamname t) $ teams clRoom
12c13ffb426f - Allow team color changing
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   199
		clRoom = roomByName (room client) rooms
12c13ffb426f - Allow team color changing
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diff changeset
   200
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diff changeset
   201
handleCmd_inRoom client _ rooms ["REMOVE_TEAM", teamName] =
1329
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diff changeset
   202
	if noSuchTeam then
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   203
		(noChangeClients, noChangeRooms, answerBadParam)
1328
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diff changeset
   204
	else
1329
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diff changeset
   205
		if not $ nick client == teamowner team then
69ddc231a911 - Only team owner can remove team from the list
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diff changeset
   206
			(noChangeClients, noChangeRooms, answerNotOwner)
1328
c41344e3c236 Add support for removing team
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diff changeset
   207
		else
c41344e3c236 Add support for removing team
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diff changeset
   208
			(noChangeClients, modifyRoom clRoom{teams = filter (\t -> teamName /= teamname t) $ teams clRoom}, answerRemoveTeam teamName)
c41344e3c236 Add support for removing team
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diff changeset
   209
	where
c41344e3c236 Add support for removing team
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diff changeset
   210
		noSuchTeam = isNothing findTeam
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   211
		team = fromJust findTeam
c41344e3c236 Add support for removing team
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   212
		findTeam = find (\t -> teamName == teamname t) $ teams clRoom
c41344e3c236 Add support for removing team
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   213
		clRoom = roomByName (room client) rooms
1083
3448dd03483f Further work on dedicated server
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diff changeset
   214
1350
99a921e292f4 - Reverse the order of client list
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diff changeset
   215
handleCmd_inRoom client _ rooms ["READY"] =
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diff changeset
   216
	if not $ isMaster client then
758c39a3dcfe Stub to run network game
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   217
		(noChangeClients, noChangeRooms, answerNotMaster)
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diff changeset
   218
	else
1350
99a921e292f4 - Reverse the order of client list
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diff changeset
   219
		(noChangeClients, modifyRoom clRoom{gameinprogress = True}, answerRunGame)
99a921e292f4 - Reverse the order of client list
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diff changeset
   220
	where
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diff changeset
   221
		clRoom = roomByName (room client) rooms
1338
758c39a3dcfe Stub to run network game
unc0rr
parents: 1336
diff changeset
   222
1345
73119de7d3be Server erases teams list after round finish, so everything should be okay now
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diff changeset
   223
handleCmd_inRoom client _ rooms ["ROUNDFINISHED"] =
73119de7d3be Server erases teams list after round finish, so everything should be okay now
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diff changeset
   224
	if isMaster client then
1368
a734715a777a - Frontend: don't reset playing teams list after end of round
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diff changeset
   225
		(noChangeClients, modifyRoom clRoom{gameinprogress = False}, [])
1345
73119de7d3be Server erases teams list after round finish, so everything should be okay now
unc0rr
parents: 1344
diff changeset
   226
	else
1344
4004e597f1bf Clients send roundfinished message to server when the round is over
unc0rr
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diff changeset
   227
		(noChangeClients, noChangeRooms, [])
1345
73119de7d3be Server erases teams list after round finish, so everything should be okay now
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parents: 1344
diff changeset
   228
	where
73119de7d3be Server erases teams list after round finish, so everything should be okay now
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diff changeset
   229
		clRoom = roomByName (room client) rooms
1344
4004e597f1bf Clients send roundfinished message to server when the round is over
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diff changeset
   230
1338
758c39a3dcfe Stub to run network game
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diff changeset
   231
handleCmd_inRoom client _ _ ["GAMEMSG", msg] =
758c39a3dcfe Stub to run network game
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   232
	(noChangeClients, noChangeRooms, [(othersInRoom, ["GAMEMSG", msg])])
758c39a3dcfe Stub to run network game
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diff changeset
   233
1304
05cebf68ebd8 Start refactoring standalone server (prepare to change protocol)
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diff changeset
   234
handleCmd_inRoom _ _ _ _ = (noChangeClients, noChangeRooms, answerBadCmd)