author | koda |
Wed, 28 Mar 2012 01:56:42 +0200 | |
changeset 6832 | fae8fd118da9 |
parent 6830 | d2df090453aa |
child 6869 | a187c280dd3d |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
2 |
* Hedgewars-iOS, a Hedgewars port for iOS devices |
|
6700 | 3 |
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
3829 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
|
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
|
17 |
*/ |
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18 |
||
3547 | 19 |
|
20 |
#import "GameConfigViewController.h" |
|
3930 | 21 |
#import "MapConfigViewController.h" |
3547 | 22 |
#import "TeamConfigViewController.h" |
23 |
#import "SchemeWeaponConfigViewController.h" |
|
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|
24 |
#import "HelpPageLobbyViewController.h" |
5156 | 25 |
#import "GameInterfaceBridge.h" |
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headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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26 |
|
6832 | 27 |
|
3547 | 28 |
@implementation GameConfigViewController |
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ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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|
29 |
@synthesize imgContainer, helpPage, titleImage, sliderBackground, |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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|
30 |
mapConfigViewController, teamConfigViewController, schemeWeaponConfigViewController; |
3930 | 31 |
|
3547 | 32 |
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { |
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|
33 |
return rotationManager(interfaceOrientation); |
3547 | 34 |
} |
35 |
||
3930 | 36 |
-(IBAction) buttonPressed:(id) sender { |
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|
37 |
UIButton *theButton = (UIButton *)sender; |
3930 | 38 |
|
3547 | 39 |
switch (theButton.tag) { |
40 |
case 0: |
|
3971 | 41 |
if ([self.mapConfigViewController busy]) { |
3625 | 42 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"") |
43 |
message:NSLocalizedString(@"Before returning the preview needs to be generated",@"") |
|
44 |
delegate:nil |
|
45 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
|
46 |
otherButtonTitles:nil]; |
|
47 |
[alert show]; |
|
48 |
[alert release]; |
|
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(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
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|
49 |
} else { |
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ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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|
50 |
[AudioManagerController playBackSound]; |
3625 | 51 |
[[self parentViewController] dismissModalViewControllerAnimated:YES]; |
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|
52 |
} |
3547 | 53 |
break; |
54 |
case 1: |
|
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ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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changeset
|
55 |
[AudioManagerController playClickSound]; |
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56 |
if ([self isEverythingSet] == NO) |
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|
57 |
return; |
3547 | 58 |
theButton.enabled = NO; |
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|
59 |
for (UIView *oneView in self.imgContainer.subviews) { |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
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changeset
|
60 |
if ([oneView isMemberOfClass:[UIImageView class]]) { |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
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diff
changeset
|
61 |
UIImageView *anImageView = (UIImageView *)oneView; |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
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parents:
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diff
changeset
|
62 |
[anImageView removeFromSuperview]; |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
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changeset
|
63 |
} |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
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6079
diff
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|
64 |
} |
3626 | 65 |
[self startGame:theButton]; |
6080
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on ipad2 and above animate the little hogs on game config and fix the hat display imaging
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diff
changeset
|
66 |
|
3792 | 67 |
break; |
68 |
case 2: |
|
6000
dbcebcd3d79f
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
5700
diff
changeset
|
69 |
[AudioManagerController playClickSound]; |
3792 | 70 |
if (self.helpPage == nil) |
6830
d2df090453aa
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
koda
parents:
6700
diff
changeset
|
71 |
self.helpPage = [[HelpPageLobbyViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPad" bundle:nil]; |
3792 | 72 |
self.helpPage.view.alpha = 0; |
6108 | 73 |
[self.view addSubview:self.helpPage.view]; |
3792 | 74 |
[UIView beginAnimations:@"helplobby" context:NULL]; |
75 |
self.helpPage.view.alpha = 1; |
|
76 |
[UIView commitAnimations]; |
|
3547 | 77 |
break; |
78 |
default: |
|
3792 | 79 |
DLog(@"Nope"); |
3547 | 80 |
break; |
81 |
} |
|
82 |
} |
|
83 |
||
84 |
-(IBAction) segmentPressed:(id) sender { |
|
6219 | 85 |
|
3547 | 86 |
UISegmentedControl *theSegment = (UISegmentedControl *)sender; |
87 |
||
6000
dbcebcd3d79f
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
5700
diff
changeset
|
88 |
[AudioManagerController playSelectSound]; |
3547 | 89 |
switch (theSegment.selectedSegmentIndex) { |
90 |
case 0: |
|
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91 |
// this message is compulsory otherwise the table won't be loaded at all |
6115
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HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
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|
92 |
[self.mapConfigViewController viewWillAppear:NO]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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parents:
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93 |
[self.view bringSubviewToFront:self.mapConfigViewController.view]; |
3547 | 94 |
break; |
95 |
case 1: |
|
3923
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96 |
// this message is compulsory otherwise the table won't be loaded at all |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
97 |
[self.teamConfigViewController viewWillAppear:NO]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
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98 |
[self.view bringSubviewToFront:self.teamConfigViewController.view]; |
3547 | 99 |
break; |
100 |
case 2: |
|
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101 |
// this message is compulsory otherwise the table won't be loaded at all |
694e6f6e0e30
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|
102 |
[schemeWeaponConfigViewController viewWillAppear:NO]; |
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
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diff
changeset
|
103 |
[self.view bringSubviewToFront:schemeWeaponConfigViewController.view]; |
694e6f6e0e30
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parents:
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diff
changeset
|
104 |
break; |
4144 | 105 |
case 3: |
106 |
if (helpPage == nil) { |
|
6830
d2df090453aa
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
koda
parents:
6700
diff
changeset
|
107 |
helpPage = [[HelpPageLobbyViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPhone" bundle:nil]; |
4144 | 108 |
[self.view addSubview:helpPage.view]; |
109 |
} |
|
110 |
// this message is compulsory otherwise the table won't be loaded at all |
|
111 |
[helpPage viewWillAppear:NO]; |
|
112 |
[self.view bringSubviewToFront:helpPage.view]; |
|
113 |
break; |
|
3923
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114 |
default: |
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|
115 |
DLog(@"Nope"); |
3547 | 116 |
break; |
117 |
} |
|
6219 | 118 |
|
3547 | 119 |
} |
120 |
||
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121 |
-(BOOL) isEverythingSet { |
3547 | 122 |
// don't start playing if the preview is in progress |
3971 | 123 |
if ([self.mapConfigViewController busy]) { |
3547 | 124 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"") |
125 |
message:NSLocalizedString(@"Before playing the preview needs to be generated",@"") |
|
126 |
delegate:nil |
|
127 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
|
128 |
otherButtonTitles:nil]; |
|
129 |
[alert show]; |
|
130 |
[alert release]; |
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131 |
return NO; |
3547 | 132 |
} |
4150 | 133 |
|
3547 | 134 |
// play only if there is more than one team |
3971 | 135 |
if ([self.teamConfigViewController.listOfSelectedTeams count] < 2) { |
3547 | 136 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"") |
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137 |
message:NSLocalizedString(@"Select at least two teams to play a game",@"") |
3547 | 138 |
delegate:nil |
139 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
|
140 |
otherButtonTitles:nil]; |
|
141 |
[alert show]; |
|
142 |
[alert release]; |
|
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|
143 |
return NO; |
3547 | 144 |
} |
4150 | 145 |
|
3547 | 146 |
// play if there's room for enough hogs in the selected map |
147 |
int hogs = 0; |
|
148 |
for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams) |
|
149 |
hogs += [[teamData objectForKey:@"number"] intValue]; |
|
3971 | 150 |
if (hogs > self.mapConfigViewController.maxHogs) { |
3547 | 151 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"") |
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85d69ddb41b6
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
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|
152 |
message:NSLocalizedString(@"The map is too small for that many hogs",@"") |
3547 | 153 |
delegate:nil |
154 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
|
155 |
otherButtonTitles:nil]; |
|
156 |
[alert show]; |
|
157 |
[alert release]; |
|
3881
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|
158 |
return NO; |
3547 | 159 |
} |
4150 | 160 |
|
161 |
// play if there aren't too many teams |
|
3971 | 162 |
if ([self.teamConfigViewController.listOfSelectedTeams count] > HW_getMaxNumberOfTeams()) { |
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163 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many teams",@"") |
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164 |
message:NSLocalizedString(@"You exceeded the maximum number of tems allowed in a game",@"") |
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165 |
delegate:nil |
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|
166 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
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parents:
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167 |
otherButtonTitles:nil]; |
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parents:
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changeset
|
168 |
[alert show]; |
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|
169 |
[alert release]; |
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|
170 |
return NO; |
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|
171 |
} |
4150 | 172 |
|
173 |
// play only if one scheme and one weapon are selected |
|
3971 | 174 |
if ([self.schemeWeaponConfigViewController.selectedScheme length] == 0 || [self.schemeWeaponConfigViewController.selectedWeapon length] == 0 ) { |
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175 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Missing detail",@"") |
3616
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tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
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diff
changeset
|
176 |
message:NSLocalizedString(@"Select one Scheme and one Weapon for this game",@"") |
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177 |
delegate:nil |
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178 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
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|
179 |
otherButtonTitles:nil]; |
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|
180 |
[alert show]; |
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181 |
[alert release]; |
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182 |
return NO; |
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|
183 |
} |
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diff
changeset
|
184 |
|
4349 | 185 |
// play if the gameflags are set correctly (divideteam works only with 2 teams) |
4150 | 186 |
NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),self.schemeWeaponConfigViewController.selectedScheme]; |
187 |
NSArray *gameFlags = [[NSDictionary dictionaryWithContentsOfFile:schemePath] objectForKey:@"gamemod"]; |
|
188 |
[schemePath release]; |
|
189 |
if ([[gameFlags objectAtIndex:2] boolValue] && [self.teamConfigViewController.listOfSelectedTeams count] != 2) { |
|
190 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Scheme mismatch",@"") |
|
191 |
message:NSLocalizedString(@"The scheme you selected allows only for two teams",@"") |
|
192 |
delegate:nil |
|
193 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
|
194 |
otherButtonTitles:nil]; |
|
195 |
[alert show]; |
|
196 |
[alert release]; |
|
197 |
return NO; |
|
198 |
} |
|
199 |
||
3881
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|
200 |
return YES; |
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diff
changeset
|
201 |
} |
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re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
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changeset
|
202 |
|
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changeset
|
203 |
-(void) startGame:(UIButton *)button { |
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diff
changeset
|
204 |
button.enabled = YES; |
3697 | 205 |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5208
diff
changeset
|
206 |
NSString *script = self.mapConfigViewController.missionCommand; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5208
diff
changeset
|
207 |
if ([script isEqualToString:@""]) |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5208
diff
changeset
|
208 |
script = self.schemeWeaponConfigViewController.scriptCommand; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5208
diff
changeset
|
209 |
|
3632 | 210 |
// create the configuration file that is going to be sent to engine |
6266
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convert gameinterfacebridge in simple-to-use class methods
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6219
diff
changeset
|
211 |
NSDictionary *gameDictionary = [[NSDictionary alloc] initWithObjectsAndKeys: |
3971 | 212 |
self.mapConfigViewController.seedCommand,@"seed_command", |
213 |
self.mapConfigViewController.templateFilterCommand,@"templatefilter_command", |
|
214 |
self.mapConfigViewController.mapGenCommand,@"mapgen_command", |
|
215 |
self.mapConfigViewController.mazeSizeCommand,@"mazesize_command", |
|
216 |
self.mapConfigViewController.themeCommand,@"theme_command", |
|
217 |
self.mapConfigViewController.staticMapCommand,@"staticmap_command", |
|
218 |
self.teamConfigViewController.listOfSelectedTeams,@"teams_list", |
|
219 |
self.schemeWeaponConfigViewController.selectedScheme,@"scheme", |
|
220 |
self.schemeWeaponConfigViewController.selectedWeapon,@"weapon", |
|
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221 |
script,@"mission_command", |
3971 | 222 |
nil]; |
3973 | 223 |
|
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|
224 |
[GameInterfaceBridge registerCallingController:self]; |
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225 |
[GameInterfaceBridge startLocalGame:gameDictionary]; |
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226 |
[gameDictionary release]; |
3547 | 227 |
} |
228 |
||
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229 |
-(void) loadNiceHogs { |
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230 |
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
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231 |
srand(time(NULL)); |
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232 |
NSString *filePath = [[NSString alloc] initWithFormat:@"%@/Hedgehog/Idle.png",GRAPHICS_DIRECTORY()]; |
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|
233 |
UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:filePath]; |
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|
234 |
[filePath release]; |
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|
235 |
|
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|
236 |
NSArray *hatArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:HATS_DIRECTORY() error:NULL]; |
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|
237 |
int numberOfHats = [hatArray count]; |
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|
238 |
int animationFrames = IS_VERY_POWERFUL([HWUtils modelType]) ? 18 : 1; |
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|
239 |
|
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240 |
if (self.imgContainer != nil) |
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|
241 |
[self.imgContainer removeFromSuperview]; |
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|
242 |
|
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|
243 |
self.imgContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 40)]; |
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|
244 |
NSInteger numberOfHogs = 1 + random() % 20; |
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245 |
DLog(@"Drawing %d nice hedgehogs", numberOfHogs); |
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|
246 |
for (int i = 0; i < numberOfHogs; i++) { |
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|
247 |
NSString *hat = [hatArray objectAtIndex:random()%numberOfHats]; |
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|
248 |
|
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|
249 |
NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat]; |
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|
250 |
UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile:hatFile]; |
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|
251 |
NSMutableArray *animation = [[NSMutableArray alloc] initWithCapacity:animationFrames]; |
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|
252 |
for (int j = 0; j < animationFrames; j++) { |
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|
253 |
int x = ((j*32)/(int)hatSprite.size.height)*32; |
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|
254 |
int y = (j*32)%(int)hatSprite.size.height; |
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|
255 |
UIImage *hatSpriteFrame = [hatSprite cutAt:CGRectMake(x, y, 32, 32)]; |
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changeset
|
256 |
UIImage *hogSpriteFrame = [hogSprite cutAt:CGRectMake(x, y, 32, 32)]; |
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|
257 |
UIImage *hogWithHat = [hogSpriteFrame mergeWith:hatSpriteFrame atPoint:CGPointMake(0, 5)]; |
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changeset
|
258 |
[animation addObject:hogWithHat]; |
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|
259 |
} |
3948
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|
260 |
[hatSprite release]; |
6080
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|
261 |
[hatFile release]; |
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changeset
|
262 |
|
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changeset
|
263 |
UIImageView *hog = [[UIImageView alloc] initWithImage:[animation objectAtIndex:0]]; |
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changeset
|
264 |
hog.animationImages = animation; |
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changeset
|
265 |
hog.animationDuration = 3; |
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changeset
|
266 |
[animation release]; |
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changeset
|
267 |
|
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changeset
|
268 |
int x = 20*i+random()%128; |
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changeset
|
269 |
if (x > 320 - 32) |
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changeset
|
270 |
x = i*random()%32; |
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|
271 |
hog.frame = CGRectMake(x, 25, hog.frame.size.width, hog.frame.size.height); |
3948
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changeset
|
272 |
[self.imgContainer addSubview:hog]; |
6080
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diff
changeset
|
273 |
[hog startAnimating]; |
3948
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changeset
|
274 |
[hog release]; |
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changeset
|
275 |
} |
6080
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changeset
|
276 |
|
6636 | 277 |
// don't place the nice hogs if there is no space for them |
278 |
if ((self.interfaceOrientation == UIInterfaceOrientationPortrait || |
|
279 |
self.interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)) |
|
280 |
self.imgContainer.alpha = 0; |
|
281 |
||
3948
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diff
changeset
|
282 |
[self.view addSubview:self.imgContainer]; |
6080
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on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
283 |
[hogSprite release]; |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
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3930
diff
changeset
|
284 |
[pool drain]; |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
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diff
changeset
|
285 |
} |
24daa33a3114
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parents:
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diff
changeset
|
286 |
|
3547 | 287 |
-(void) viewDidLoad { |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3626
diff
changeset
|
288 |
self.view.backgroundColor = [UIColor blackColor]; |
3697 | 289 |
|
6634
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changeset
|
290 |
CGRect screenRect = [[UIScreen mainScreen] safeBounds]; |
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changeset
|
291 |
self.view.frame = screenRect; |
3547 | 292 |
|
3996 | 293 |
if (IS_IPAD()) { |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
294 |
// the label for the filter slider |
6634
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|
295 |
UILabel *backLabel = [[UILabel alloc] initWithFrame:CGRectMake(116, 714, 310, 40) |
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changeset
|
296 |
andTitle:nil |
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changeset
|
297 |
withBorderWidth:2.0f]; |
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changeset
|
298 |
self.sliderBackground = backLabel; |
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changeset
|
299 |
[backLabel release]; |
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ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
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6353
diff
changeset
|
300 |
[self.view addSubview:self.sliderBackground]; |
3983
aa24192417a8
use labels instead of images, should save ram and space
koda
parents:
3978
diff
changeset
|
301 |
|
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
302 |
// the label for max hogs |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
303 |
UILabel *maxLabel = [[UILabel alloc] initWithFrame:CGRectMake(598, 714, 310, 40) |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
304 |
andTitle:NSLocalizedString(@"Loading...",@"") |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
305 |
withBorderWidth:2.0f]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
306 |
maxLabel.font = [UIFont italicSystemFontOfSize:[UIFont labelFontSize]]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
307 |
maxLabel.textColor = [UIColor whiteColor]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
308 |
maxLabel.textAlignment = UITextAlignmentCenter; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
309 |
[self.view addSubview:maxLabel]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
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diff
changeset
|
310 |
self.mapConfigViewController.maxLabel = maxLabel; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
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diff
changeset
|
311 |
[maxLabel release]; |
3616
85d69ddb41b6
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents:
3548
diff
changeset
|
312 |
} else { |
6678 | 313 |
self.mapConfigViewController.view.frame = CGRectMake(0, 0, screenRect.size.width, screenRect.size.height-44); |
3616
85d69ddb41b6
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents:
3548
diff
changeset
|
314 |
} |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
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diff
changeset
|
315 |
[self.view addSubview:self.mapConfigViewController.view]; |
6634
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koda
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changeset
|
316 |
[self.view bringSubviewToFront:self.mapConfigViewController.slider]; |
3697 | 317 |
|
3547 | 318 |
[super viewDidLoad]; |
319 |
} |
|
320 |
||
6634
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changeset
|
321 |
-(void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval) duration { |
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changeset
|
322 |
if (IS_IPAD() == NO) |
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changeset
|
323 |
return; |
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diff
changeset
|
324 |
|
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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changeset
|
325 |
if ((toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft || |
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koda
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changeset
|
326 |
toInterfaceOrientation == UIInterfaceOrientationLandscapeRight)) { |
e00762923086
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koda
parents:
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diff
changeset
|
327 |
self.imgContainer.alpha = 1; |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
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diff
changeset
|
328 |
self.titleImage.frame = CGRectMake(357, 17, 309, 165); |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
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diff
changeset
|
329 |
self.schemeWeaponConfigViewController.view.frame = CGRectMake(0, 60, 320, 620); |
e00762923086
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koda
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diff
changeset
|
330 |
self.mapConfigViewController.view.frame = CGRectMake(704, 0, 320, 680); |
e00762923086
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diff
changeset
|
331 |
self.teamConfigViewController.view.frame = CGRectMake(337, 187, 350, 505); |
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koda
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changeset
|
332 |
self.mapConfigViewController.maxLabel.frame = CGRectMake(121, 714, 300, 40); |
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koda
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diff
changeset
|
333 |
self.sliderBackground.frame = CGRectMake(603, 714, 300, 40); |
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changeset
|
334 |
self.mapConfigViewController.slider.frame = CGRectMake(653, 724, 200, 23); |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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diff
changeset
|
335 |
} else { |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
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6353
diff
changeset
|
336 |
self.imgContainer.alpha = 0; |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
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6353
diff
changeset
|
337 |
self.titleImage.frame = CGRectMake(37, 28, 309, 165); |
e00762923086
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koda
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6353
diff
changeset
|
338 |
self.schemeWeaponConfigViewController.view.frame = CGRectMake(0, 214, 378, 366); |
e00762923086
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koda
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diff
changeset
|
339 |
self.mapConfigViewController.view.frame = CGRectMake(390, 0, 378, 580); |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
340 |
self.teamConfigViewController.view.frame = CGRectMake(170, 590, 428, 366); |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
341 |
self.mapConfigViewController.maxLabel.frame = CGRectMake(104, 975, 200, 40); |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
342 |
self.sliderBackground.frame = CGRectMake(465, 975, 200, 40); |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
343 |
self.mapConfigViewController.slider.frame = CGRectMake(475, 983, 180, 23); |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
344 |
} |
6636 | 345 |
|
346 |
[self.schemeWeaponConfigViewController willAnimateRotationToInterfaceOrientation:toInterfaceOrientation |
|
347 |
duration:duration]; |
|
6634
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
348 |
} |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
349 |
|
3547 | 350 |
-(void) viewWillAppear:(BOOL)animated { |
6636 | 351 |
if (IS_IPAD()) |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3930
diff
changeset
|
352 |
[NSThread detachNewThreadSelector:@selector(loadNiceHogs) toTarget:self withObject:nil]; |
3778 | 353 |
|
3971 | 354 |
[self.mapConfigViewController viewWillAppear:animated]; |
355 |
[self.teamConfigViewController viewWillAppear:animated]; |
|
356 |
[self.schemeWeaponConfigViewController viewWillAppear:animated]; |
|
3778 | 357 |
// add other controllers here and below |
3697 | 358 |
|
3547 | 359 |
[super viewWillAppear:animated]; |
360 |
} |
|
361 |
||
362 |
-(void) viewDidAppear:(BOOL)animated { |
|
3971 | 363 |
[self.mapConfigViewController viewDidAppear:animated]; |
364 |
[self.teamConfigViewController viewDidAppear:animated]; |
|
365 |
[self.schemeWeaponConfigViewController viewDidAppear:animated]; |
|
3547 | 366 |
[super viewDidAppear:animated]; |
367 |
} |
|
368 |
||
3739 | 369 |
-(void) viewWillDisappear:(BOOL)animated { |
3971 | 370 |
[self.mapConfigViewController viewWillDisappear:animated]; |
371 |
[self.teamConfigViewController viewWillDisappear:animated]; |
|
372 |
[self.schemeWeaponConfigViewController viewWillDisappear:animated]; |
|
3739 | 373 |
[super viewWillDisappear:animated]; |
374 |
} |
|
375 |
||
376 |
-(void) viewDidDisappear:(BOOL)animated { |
|
3971 | 377 |
[self.mapConfigViewController viewDidDisappear:animated]; |
378 |
[self.teamConfigViewController viewDidDisappear:animated]; |
|
379 |
[self.schemeWeaponConfigViewController viewDidDisappear:animated]; |
|
3739 | 380 |
[super viewDidDisappear:animated]; |
381 |
} |
|
382 |
||
3547 | 383 |
-(void) didReceiveMemoryWarning { |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
384 |
self.imgContainer = nil; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
385 |
|
6634
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
386 |
if (self.titleImage.superview == nil) |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
387 |
self.titleImage = nil; |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
388 |
if (self.sliderBackground.superview == nil) |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
389 |
self.sliderBackground = nil; |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
390 |
|
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
391 |
if (self.mapConfigViewController.view.superview == nil) |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
392 |
self.mapConfigViewController = nil; |
3971 | 393 |
if (self.teamConfigViewController.view.superview == nil) |
394 |
self.teamConfigViewController = nil; |
|
395 |
if (self.schemeWeaponConfigViewController.view.superview == nil) |
|
396 |
self.schemeWeaponConfigViewController = nil; |
|
397 |
if (self.helpPage.view.superview == nil) |
|
398 |
self.helpPage = nil; |
|
3923
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3911
diff
changeset
|
399 |
MSG_MEMCLEAN(); |
3778 | 400 |
[super didReceiveMemoryWarning]; |
3547 | 401 |
} |
402 |
||
403 |
-(void) viewDidUnload { |
|
3923
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3911
diff
changeset
|
404 |
self.imgContainer = nil; |
6634
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
405 |
self.titleImage = nil; |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
406 |
self.sliderBackground = nil; |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
407 |
self.schemeWeaponConfigViewController = nil; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
408 |
self.teamConfigViewController = nil; |
3930 | 409 |
self.mapConfigViewController = nil; |
410 |
self.helpPage = nil; |
|
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3661
diff
changeset
|
411 |
MSG_DIDUNLOAD(); |
3547 | 412 |
[super viewDidUnload]; |
413 |
} |
|
414 |
||
415 |
-(void) dealloc { |
|
5208 | 416 |
releaseAndNil(imgContainer); |
6634
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
417 |
releaseAndNil(titleImage); |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
418 |
releaseAndNil(sliderBackground); |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
419 |
releaseAndNil(schemeWeaponConfigViewController); |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
420 |
releaseAndNil(teamConfigViewController); |
5208 | 421 |
releaseAndNil(mapConfigViewController); |
422 |
releaseAndNil(helpPage); |
|
3547 | 423 |
[super dealloc]; |
424 |
} |
|
425 |
||
426 |
@end |