gameServer/HWProtoCore.hs
author nemo
Sat, 30 Mar 2013 08:11:09 -0400
changeset 8822 fc9877ff7f1a
parent 8547 6898be8aa261
child 8897 d6c310c65c91
permissions -rw-r--r--
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
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{-# LANGUAGE OverloadedStrings #-}
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module HWProtoCore where
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import Control.Monad.Reader
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import Data.Maybe
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import qualified Data.ByteString.Char8 as B
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import qualified Data.List as L
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--------------------------------------
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import CoreTypes
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import Actions
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import HWProtoNEState
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import HWProtoLobbyState
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import HWProtoInRoomState
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import HWProtoChecker
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import HandlerUtils
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import RoomsAndClients
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import Utils
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handleCmd, handleCmd_loggedin :: CmdHandler
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handleCmd ["PING"] = answerClient ["PONG"]
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handleCmd ("QUIT" : xs) = return [ByeClient msg]
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    where
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        msg = if not $ null xs then head xs else loc "bye"
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handleCmd ["PONG"] = do
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    cl <- thisClient
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    if pingsQueue cl == 0 then
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        return $ actionsPending cl ++ [ModifyClient (\c -> c{actionsPending = []})]
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        else
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        return [ModifyClient (\c -> c{pingsQueue = pingsQueue c - 1})]
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handleCmd ("CMD" : parameters) =
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    let c = concatMap B.words parameters in
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        if not $ null c then
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            h $ (upperCase . head $ c) : tail c
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            else
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            return []
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    where
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        h ["DELEGATE", n] = handleCmd ["DELEGATE", n]
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        h ["STATS"] = handleCmd ["STATS"]
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        h ["PART", msg] = handleCmd ["PART", msg]
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        h ["QUIT", msg] = handleCmd ["QUIT", msg]
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        h ["GLOBAL", msg] = do
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            rnc <- liftM snd ask
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            let chans = map (sendChan . client rnc) $ allClients rnc
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            return [AnswerClients chans ["CHAT", "[global notice]", msg]]
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        h c = return [Warning . B.concat . L.intersperse " " $ "Unknown cmd" : c]
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handleCmd cmd = do
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    (ci, irnc) <- ask
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    let cl = irnc `client` ci
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    if logonPassed cl then
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        if isChecker cl then
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            handleCmd_checker cmd
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            else
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            handleCmd_loggedin cmd
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        else
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        handleCmd_NotEntered cmd
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handleCmd_loggedin ["INFO", asknick] = do
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    (_, rnc) <- ask
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    maybeClientId <- clientByNick asknick
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    isAdminAsking <- liftM isAdministrator thisClient
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    let noSuchClient = isNothing maybeClientId
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    let clientId = fromJust maybeClientId
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    let cl = rnc `client` fromJust maybeClientId
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    let roomId = clientRoom rnc clientId
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    let clRoom = room rnc roomId
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    let roomMasterSign = if isMaster cl then "@" else ""
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    let adminSign = if isAdministrator cl then "@" else ""
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    let rInfo = if roomId /= lobbyId then B.concat [roomMasterSign, "room ", name clRoom] else adminSign `B.append` "lobby"
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    let roomStatus = if isJust $ gameInfo clRoom then
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            if teamsInGame cl > 0 then "(playing)" else "(spectating)"
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            else
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            ""
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    let hostStr = if isAdminAsking then host cl else cutHost $ host cl
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    if noSuchClient then
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        return []
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        else
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        answerClient [
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            "INFO",
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            nick cl,
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            B.concat ["[", hostStr, "]"],
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            protoNumber2ver $ clientProto cl,
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            B.concat ["[", rInfo, "]", roomStatus]
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            ]
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handleCmd_loggedin cmd = do
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    (ci, rnc) <- ask
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    if clientRoom rnc ci == lobbyId then
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        handleCmd_lobby cmd
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        else
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        handleCmd_inRoom cmd