gameServer/ServerCore.hs
author nemo
Sat, 30 Mar 2013 08:11:09 -0400
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parent 7766 98edc0724a28
child 9973 7589978c9912
permissions -rw-r--r--
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
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module ServerCore where
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import Control.Concurrent
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import Control.Monad
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import System.Log.Logger
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import Control.Monad.Reader
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import Control.Monad.State.Strict
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import Data.Set as Set
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import qualified Data.ByteString.Char8 as B
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import Control.DeepSeq
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import Data.Unique
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import Data.Maybe
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--------------------------------------
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import CoreTypes
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import NetRoutines
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import HWProtoCore
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import Actions
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import OfficialServer.DBInteraction
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import ServerState
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timerLoop :: Int -> Chan CoreMessage -> IO ()
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timerLoop tick messagesChan = threadDelay 30000000 >> writeChan messagesChan (TimerAction tick) >> timerLoop (tick + 1) messagesChan
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reactCmd :: [B.ByteString] -> StateT ServerState IO ()
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reactCmd cmd = do
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    (Just ci) <- gets clientIndex
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    rnc <- gets roomsClients
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    actions <- liftIO $ withRoomsAndClients rnc (\irnc -> runReader (handleCmd cmd) (ci, irnc))
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    forM_ (actions `deepseq` actions) processAction
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mainLoop :: StateT ServerState IO ()
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mainLoop = forever $ do
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    -- get >>= \s -> put $! s
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    si <- gets serverInfo
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    r <- liftIO $ readChan $ coreChan si
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    case r of
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        Accept ci -> processAction (AddClient ci)
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        ClientMessage (ci, cmd) -> do
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            liftIO $ debugM "Clients" $ show ci ++ ": " ++ show cmd
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            removed <- gets removedClients
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            unless (ci `Set.member` removed) $ do
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                modify (\s -> s{clientIndex = Just ci})
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                reactCmd cmd
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        Remove ci ->
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            processAction (DeleteClient ci)
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        ClientAccountInfo ci uid info -> do
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            rnc <- gets roomsClients
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            exists <- liftIO $ clientExists rnc ci
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            when exists $ do
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                modify (\s -> s{clientIndex = Just ci})
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                uid' <- client's clUID
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                when (uid == hashUnique uid') $ processAction (ProcessAccountInfo info)
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                return ()
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        TimerAction tick ->
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                mapM_ processAction $
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                    PingAll : [StatsAction | even tick]
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startServer :: ServerInfo -> IO ()
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startServer si = do
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    noticeM "Core" $ "Listening on port " ++ show (listenPort si)
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    _ <- forkIO $
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        acceptLoop
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            (fromJust $ serverSocket si)
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            (coreChan si)
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    _ <- forkIO $ timerLoop 0 $ coreChan si
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    startDBConnection si
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    rnc <- newRoomsAndClients newRoom
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    evalStateT mainLoop (ServerState Nothing si Set.empty rnc)