author | koda |
Fri, 09 Apr 2010 11:09:26 +0000 | |
changeset 3328 | fe87c2242984 |
parent 3199 | 1a9938a27677 |
child 3364 | e5403e2bf02c |
permissions | -rw-r--r-- |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
1 |
// |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
2 |
// gameSetup.h |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
3 |
// hwengine |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
4 |
// |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
5 |
// Created by Vittorio on 10/01/10. |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
6 |
// Copyright 2010 __MyCompanyName__. All rights reserved. |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
7 |
// |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
8 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
9 |
#import <Foundation/Foundation.h> |
2696 | 10 |
#import "SDL_net.h" |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
11 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
12 |
@interface GameSetup : NSObject { |
2694
dcd248e04f3d
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
koda
parents:
2693
diff
changeset
|
13 |
NSDictionary *systemSettings; |
3199 | 14 |
NSMutableArray *teams; |
3170
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
2702
diff
changeset
|
15 |
|
2696 | 16 |
NSInteger ipcPort; |
17 |
TCPsocket sd, csd; // Socket descriptor, Client socket descriptor |
|
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
18 |
} |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
19 |
|
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2698
diff
changeset
|
20 |
@property (nonatomic, retain) NSDictionary *systemSettings; |
3170
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
2702
diff
changeset
|
21 |
@property (nonatomic, retain) NSArray *teams; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
22 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
23 |
-(void) engineProtocol; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
24 |
-(void) startThread: (NSString *)selector; |
3189 | 25 |
-(int) sendToEngine: (NSString *)string; |
3199 | 26 |
-(void) sendTeamData:(NSDictionary *)teamData withPlayingHogs:(int) playingHogs; |
27 |
-(void) initTeam:(NSArray *)teamLists; |
|
28 |
||
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2698
diff
changeset
|
29 |
-(const char **)getSettings; |
3199 | 30 |
|
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
31 |
@end |