cocoaTouch/SDLOverrides/SDL_uikitview.m
changeset 3025 01682ec58eb0
parent 3024 bcbd910c797f
child 3026 1a44c0f2b83b
equal deleted inserted replaced
3024:bcbd910c797f 3025:01682ec58eb0
     1 /*
       
     2  SDL - Simple DirectMedia Layer
       
     3  Copyright (C) 1997-2009 Sam Lantinga
       
     4  
       
     5  This library is free software; you can redistribute it and/or
       
     6  modify it under the terms of the GNU Lesser General Public
       
     7  License as published by the Free Software Foundation; either
       
     8  version 2.1 of the License, or (at your option) any later version.
       
     9  
       
    10  This library is distributed in the hope that it will be useful,
       
    11  but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13  Lesser General Public License for more details.
       
    14  
       
    15  You should have received a copy of the GNU Lesser General Public
       
    16  License along with this library; if not, write to the Free Software
       
    17  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18  
       
    19  Sam Lantinga, mods for Hedgewars by Vittorio Giovara
       
    20  slouken@libsdl.org, vittorio.giovara@gmail.com
       
    21  */
       
    22 
       
    23 #import "PascalImports.h"
       
    24 #import "CGPointUtils.h"
       
    25 #import "SDL_uikitview.h"
       
    26 #import "SDL_uikitappdelegate.h"
       
    27 
       
    28 #if SDL_IPHONE_KEYBOARD
       
    29 #import "SDL_keyboard_c.h"
       
    30 #import "keyinfotable.h"
       
    31 #import "SDL_uikitwindow.h"
       
    32 #endif
       
    33 
       
    34 @implementation SDL_uikitview
       
    35 
       
    36 // they have to be global variables to allow showControls() to use them
       
    37 //UIButton *attackButton, *menuButton;
       
    38 UIView *menuView;
       
    39 -(void) dealloc {
       
    40 #if SDL_IPHONE_KEYBOARD
       
    41 	SDL_DelKeyboard(0);
       
    42 	[textField release];
       
    43 #endif
       
    44 	[super dealloc];
       
    45 }
       
    46 
       
    47 -(id) initWithFrame:(CGRect)frame {
       
    48 	self = [super initWithFrame:frame];
       
    49 	
       
    50 #if SDL_IPHONE_KEYBOARD
       
    51 	[self initializeKeyboard];
       
    52 #endif	
       
    53 
       
    54 	int i;
       
    55 	for (i=0; i<MAX_SIMULTANEOUS_TOUCHES; i++) {
       
    56         mice[i].id = i;
       
    57 		mice[i].driverdata = NULL;
       
    58 		SDL_AddMouse(&mice[i], "Mouse", 0, 0, 1);
       
    59 	}
       
    60 
       
    61 	self.multipleTouchEnabled = YES;
       
    62 	self.exclusiveTouch = YES;
       
    63 
       
    64 //(0,0) is the lower left corner
       
    65 //x:[0-320]
       
    66 //y:[0-480]
       
    67     
       
    68     // TO BE MOVED somewhere
       
    69     /*
       
    70 	UIButton *menuCorner = [[UIButton alloc] initWithFrame:CGRectMake(256, 416, 64, 64)];
       
    71 	[menuCorner addTarget:[self superclass] action:@selector(showMenu) forControlEvents:UIControlEventTouchDown];
       
    72 	[menuCorner setBackgroundImage:[UIImage imageNamed:@"menuCorner.png"] forState:UIControlStateNormal];
       
    73 	[self insertSubview:menuCorner atIndex:0];
       
    74 	[menuCorner release];
       
    75 	
       
    76 	menuView = [[UIView alloc] initWithFrame:CGRectMake(320, 480, 150, 100)];
       
    77 	menuView.backgroundColor = [UIColor lightGrayColor];
       
    78 	[self insertSubview:menuView atIndex:1];
       
    79     */
       
    80 	return self;
       
    81 }
       
    82 
       
    83 /*
       
    84  TO BE MOVED IN overlayViewController ASAP
       
    85 +(void) showMenu {
       
    86 	HW_pause();
       
    87 	
       
    88 	[UIView beginAnimations:@"show menu" context:NULL];
       
    89 	[UIView setAnimationDuration:1];
       
    90 	
       
    91 	menuView.frame = CGRectMake(170, 380, 150, 100);
       
    92 	
       
    93 	[UIView commitAnimations];
       
    94 }
       
    95 
       
    96 +(void) hideMenu {
       
    97 	[UIView beginAnimations:@"hide menu" context:NULL];
       
    98 	[UIView setAnimationDuration:1];
       
    99 	
       
   100 	menuView.frame = CGRectMake(480, -70, 150, 100);
       
   101 	
       
   102 	[UIView commitAnimations];
       
   103 	
       
   104 	HW_pause();
       
   105 }
       
   106 
       
   107 */
       
   108 
       
   109 #pragma mark -
       
   110 #pragma mark Exported functions for FreePascal
       
   111 const char* IPH_getDocumentsPath() {
       
   112 	NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
       
   113 	NSString *documentsDirectory = [paths objectAtIndex: 0];
       
   114 	return [documentsDirectory UTF8String];
       
   115 }
       
   116 
       
   117 void IPH_showControls (void) {
       
   118 	NSLog(@"Showing controls");
       
   119 }
       
   120 
       
   121 #pragma mark -
       
   122 #pragma mark Custom SDL_UIView input handling
       
   123 #define kMinimumPinchDelta      50
       
   124 #define kMinimumGestureLength	10
       
   125 #define kMaximumVariance        3
       
   126 
       
   127 // we override default touch input to implement our own gestures
       
   128 -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
       
   129 	NSArray *twoTouches;
       
   130 	UITouch *touch = [touches anyObject];
       
   131 	
       
   132 	switch ([touches count]) {
       
   133 		case 1:
       
   134 			gestureStartPoint = [touch locationInView:self];
       
   135 			initialDistanceForPinching = 0;
       
   136 			switch ([touch tapCount]) {
       
   137 				case 1:
       
   138 					NSLog(@"X:%d Y:%d", (int)gestureStartPoint.x, (int)gestureStartPoint.y );
       
   139 					SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window, 
       
   140 							      (int)gestureStartPoint.y, 320 - (int)gestureStartPoint.x);
       
   141 					HW_click();
       
   142 					break;
       
   143 				case 2:
       
   144 					HW_ammoMenu();
       
   145 					break;
       
   146 				default:
       
   147 					break;
       
   148 			}
       
   149 			break;
       
   150 		case 2:
       
   151 			if (2 == [touch tapCount]) {
       
   152 				HW_zoomReset();
       
   153 			}
       
   154 			
       
   155 			// pinching
       
   156 			twoTouches = [touches allObjects];
       
   157 			UITouch *first = [twoTouches objectAtIndex:0];
       
   158 			UITouch *second = [twoTouches objectAtIndex:1];
       
   159 			initialDistanceForPinching = distanceBetweenPoints([first locationInView:self], [second locationInView:self]);
       
   160 			break;
       
   161 		default:
       
   162 			break;
       
   163 	}
       
   164 
       
   165 }
       
   166 
       
   167 -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
       
   168 	initialDistanceForPinching = 0;
       
   169 	gestureStartPoint.x = 0;
       
   170 	gestureStartPoint.y = 0;
       
   171 	HW_allKeysUp();
       
   172 }
       
   173 
       
   174 -(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
       
   175 	// this can happen if the user puts more than 5 touches on the screen at once, or perhaps in other circumstances.
       
   176 	// Usually (it seems) all active touches are canceled.
       
   177 	[self touchesEnded:touches withEvent:event];
       
   178 }
       
   179 
       
   180 -(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
       
   181 	NSArray *twoTouches;
       
   182 	CGPoint currentPosition;
       
   183 	UITouch *touch = [touches anyObject];
       
   184 
       
   185 	switch ([touches count]) {
       
   186 		case 1:
       
   187 			currentPosition = [touch locationInView:self];
       
   188 			// panning
       
   189 			SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window, 
       
   190 							(int)gestureStartPoint.y, 320 - (int)gestureStartPoint.x);
       
   191 			// remember that we have x and y inverted
       
   192 			/* temporarily disabling hog movements for camera panning testing
       
   193 			CGFloat vertDiff = gestureStartPoint.x - currentPosition.x;
       
   194 			CGFloat horizDiff = gestureStartPoint.y - currentPosition.y;
       
   195 			CGFloat deltaX = fabsf(vertDiff);
       
   196 			CGFloat deltaY = fabsf(horizDiff);
       
   197 			
       
   198 			if (deltaY >= kMinimumGestureLength && deltaX <= kMaximumVariance) {
       
   199 				NSLog(@"Horizontal swipe detected, begX:%f curX:%f", gestureStartPoint.x, currentPosition.x);
       
   200 				if (horizDiff > 0) HW_walkLeft();
       
   201 				else HW_walkRight();
       
   202 			} else if (deltaX >= kMinimumGestureLength && deltaY <= kMaximumVariance){
       
   203 				NSLog(@"Vertical swipe detected, begY:%f curY:%f", gestureStartPoint.y, currentPosition.y);
       
   204 				if (vertDiff < 0) HW_aimUp();
       
   205 				else HW_aimDown();
       
   206 			}
       
   207 			*/
       
   208 			break;
       
   209 		case 2:
       
   210 			twoTouches = [touches allObjects];
       
   211 			UITouch *first = [twoTouches objectAtIndex:0];
       
   212 			UITouch *second = [twoTouches objectAtIndex:1];
       
   213 			CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self], [second locationInView:self]);
       
   214 			
       
   215 			if (0 == initialDistanceForPinching) 
       
   216 				initialDistanceForPinching = currentDistanceOfPinching;
       
   217 
       
   218 			if (currentDistanceOfPinching < initialDistanceForPinching + kMinimumPinchDelta)
       
   219 				HW_zoomOut();
       
   220 			else if (currentDistanceOfPinching > initialDistanceForPinching + kMinimumPinchDelta)
       
   221 				HW_zoomIn();
       
   222 
       
   223 			currentDistanceOfPinching = initialDistanceForPinching;
       
   224 			break;
       
   225 		default:
       
   226 			break;
       
   227 	}
       
   228 }
       
   229 
       
   230 /*
       
   231 #pragma mark -
       
   232 #pragma mark Keyboard related functionality
       
   233 #if SDL_IPHONE_KEYBOARD
       
   234 // Is the iPhone virtual keyboard visible onscreen? 
       
   235 - (BOOL)keyboardVisible {
       
   236 	return keyboardVisible;
       
   237 }
       
   238 
       
   239 // Set ourselves up as a UITextFieldDelegate
       
   240 - (void)initializeKeyboard {
       
   241 		
       
   242 	textField = [[[UITextField alloc] initWithFrame: CGRectZero] autorelease];
       
   243 	textField.delegate = self;
       
   244 	// placeholder so there is something to delete!
       
   245 	textField.text = @" ";	
       
   246 	
       
   247 	// set UITextInputTrait properties, mostly to defaults
       
   248 	textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
       
   249 	textField.autocorrectionType = UITextAutocorrectionTypeNo;
       
   250 	textField.enablesReturnKeyAutomatically = NO;
       
   251 	textField.keyboardAppearance = UIKeyboardAppearanceDefault;
       
   252 	textField.keyboardType = UIKeyboardTypeDefault;
       
   253 	textField.returnKeyType = UIReturnKeyDefault;
       
   254 	textField.secureTextEntry = NO;	
       
   255 	
       
   256 	textField.hidden = YES;
       
   257 	keyboardVisible = NO;
       
   258 	// add the UITextField (hidden) to our view
       
   259 	[self addSubview: textField];
       
   260 	
       
   261 	// create our SDL_Keyboard
       
   262 	SDL_Keyboard keyboard;
       
   263 	SDL_zero(keyboard);
       
   264 	SDL_AddKeyboard(&keyboard, 0);
       
   265 	SDLKey keymap[SDL_NUM_SCANCODES];
       
   266 	SDL_GetDefaultKeymap(keymap);
       
   267 	SDL_SetKeymap(0, 0, keymap, SDL_NUM_SCANCODES);
       
   268 	
       
   269 }
       
   270 
       
   271 // reveal onscreen virtual keyboard
       
   272 - (void)showKeyboard {
       
   273 	keyboardVisible = YES;
       
   274 	[textField becomeFirstResponder];
       
   275 }
       
   276 
       
   277 // hide onscreen virtual keyboard
       
   278 - (void)hideKeyboard {
       
   279 	keyboardVisible = NO;
       
   280 	[textField resignFirstResponder];
       
   281 }
       
   282 
       
   283 // UITextFieldDelegate method.  Invoked when user types something.
       
   284 - (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
       
   285 	
       
   286 	if ([string length] == 0) {
       
   287 		// it wants to replace text with nothing, ie a delete
       
   288 		SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_DELETE);
       
   289 		SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_DELETE);
       
   290 	}
       
   291 	else {
       
   292 		// go through all the characters in the string we've been sent and convert them to key presses
       
   293 		int i;
       
   294 		for (i=0; i<[string length]; i++) {
       
   295 			
       
   296 			unichar c = [string characterAtIndex: i];
       
   297 			
       
   298 			Uint16 mod = 0;
       
   299 			SDL_scancode code;
       
   300 			
       
   301 			if (c < 127) {
       
   302 				// figure out the SDL_scancode and SDL_keymod for this unichar
       
   303 				code = unicharToUIKeyInfoTable[c].code;
       
   304 				mod  = unicharToUIKeyInfoTable[c].mod;
       
   305 			}
       
   306 			else {
       
   307 				// we only deal with ASCII right now
       
   308 				code = SDL_SCANCODE_UNKNOWN;
       
   309 				mod = 0;
       
   310 			}
       
   311 			
       
   312 			if (mod & KMOD_SHIFT) {
       
   313 				// If character uses shift, press shift down
       
   314 				SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_LSHIFT);
       
   315 			}
       
   316 			// send a keydown and keyup even for the character
       
   317 			SDL_SendKeyboardKey( 0, SDL_PRESSED, code);
       
   318 			SDL_SendKeyboardKey( 0, SDL_RELEASED, code);
       
   319 			if (mod & KMOD_SHIFT) {
       
   320 				// If character uses shift, press shift back up
       
   321 				SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_LSHIFT);
       
   322 			}			
       
   323 		}
       
   324 	}
       
   325 	return NO; // don't allow the edit! (keep placeholder text there)
       
   326 }
       
   327 
       
   328 // Terminates the editing session
       
   329 - (BOOL)textFieldShouldReturn:(UITextField*)_textField {
       
   330 	[self hideKeyboard];
       
   331 	return YES;
       
   332 }
       
   333 
       
   334 #endif
       
   335 */
       
   336 @end
       
   337 /*
       
   338 // iPhone keyboard addition functions
       
   339 #if SDL_IPHONE_KEYBOARD
       
   340 
       
   341 int SDL_iPhoneKeyboardShow(SDL_Window *window) {
       
   342 	SDL_WindowData *data;
       
   343 	SDL_uikitview *view;
       
   344 	
       
   345 	if (NULL == window) {
       
   346 		SDL_SetError("Window does not exist");
       
   347 		return -1;
       
   348 	}
       
   349 	
       
   350 	data = (SDL_WindowData *)window->driverdata;
       
   351 	view = data->view;
       
   352 	
       
   353 	if (nil == view) {
       
   354 		SDL_SetError("Window has no view");
       
   355 		return -1;
       
   356 	}
       
   357 	else {
       
   358 		[view showKeyboard];
       
   359 		return 0;
       
   360 	}
       
   361 }
       
   362 
       
   363 int SDL_iPhoneKeyboardHide(SDL_Window *window) {
       
   364 	SDL_WindowData *data;
       
   365 	SDL_uikitview *view;
       
   366 	
       
   367 	if (NULL == window) {
       
   368 		SDL_SetError("Window does not exist");
       
   369 		return -1;
       
   370 	}	
       
   371 	
       
   372 	data = (SDL_WindowData *)window->driverdata;
       
   373 	view = data->view;
       
   374 	
       
   375 	if (NULL == view) {
       
   376 		SDL_SetError("Window has no view");
       
   377 		return -1;
       
   378 	}
       
   379 	else {
       
   380 		[view hideKeyboard];
       
   381 		return 0;
       
   382 	}
       
   383 }
       
   384 
       
   385 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window *window) {
       
   386 	SDL_WindowData *data;
       
   387 	SDL_uikitview *view;
       
   388 	
       
   389 	if (NULL == window) {
       
   390 		SDL_SetError("Window does not exist");
       
   391 		return -1;
       
   392 	}	
       
   393 	
       
   394 	data = (SDL_WindowData *)window->driverdata;
       
   395 	view = data->view;
       
   396 	
       
   397 	if (NULL == view) {
       
   398 		SDL_SetError("Window has no view");
       
   399 		return 0;
       
   400 	}
       
   401 	else {
       
   402 		return view.keyboardVisible;
       
   403 	}
       
   404 }
       
   405 
       
   406 int SDL_iPhoneKeyboardToggle(SDL_Window *window) {
       
   407 	SDL_WindowData *data;
       
   408 	SDL_uikitview *view;
       
   409 	
       
   410 	if (NULL == window) {
       
   411 		SDL_SetError("Window does not exist");
       
   412 		return -1;
       
   413 	}	
       
   414 	
       
   415 	data = (SDL_WindowData *)window->driverdata;
       
   416 	view = data->view;
       
   417 	
       
   418 	if (NULL == view) {
       
   419 		SDL_SetError("Window has no view");
       
   420 		return -1;
       
   421 	}
       
   422 	else {
       
   423 		if (SDL_iPhoneKeyboardIsShown(window)) {
       
   424 			SDL_iPhoneKeyboardHide(window);
       
   425 		}
       
   426 		else {
       
   427 			SDL_iPhoneKeyboardShow(window);
       
   428 		}
       
   429 		return 0;
       
   430 	}
       
   431 }
       
   432 
       
   433 #else
       
   434 
       
   435 // stubs, used if compiled without keyboard support
       
   436 
       
   437 int SDL_iPhoneKeyboardShow(SDL_Window *window) {
       
   438 	SDL_SetError("Not compiled with keyboard support");
       
   439 	return -1;
       
   440 }
       
   441 
       
   442 int SDL_iPhoneKeyboardHide(SDL_Window *window) {
       
   443 	SDL_SetError("Not compiled with keyboard support");
       
   444 	return -1;
       
   445 }
       
   446 
       
   447 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window *window) {
       
   448 	return 0;
       
   449 }
       
   450 
       
   451 int SDL_iPhoneKeyboardToggle(SDL_Window *window) {
       
   452 	SDL_SetError("Not compiled with keyboard support");
       
   453 	return -1;
       
   454 }
       
   455 
       
   456 #endif /* SDL_IPHONE_KEYBOARD */