cocoaTouch/SDLOverrides/SDL_uikitview.m
changeset 3025 01682ec58eb0
parent 3024 bcbd910c797f
child 3026 1a44c0f2b83b
--- a/cocoaTouch/SDLOverrides/SDL_uikitview.m	Fri Mar 19 19:49:33 2010 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,456 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2009 Sam Lantinga
- 
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
- 
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- Lesser General Public License for more details.
- 
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
- 
- Sam Lantinga, mods for Hedgewars by Vittorio Giovara
- slouken@libsdl.org, vittorio.giovara@gmail.com
- */
-
-#import "PascalImports.h"
-#import "CGPointUtils.h"
-#import "SDL_uikitview.h"
-#import "SDL_uikitappdelegate.h"
-
-#if SDL_IPHONE_KEYBOARD
-#import "SDL_keyboard_c.h"
-#import "keyinfotable.h"
-#import "SDL_uikitwindow.h"
-#endif
-
-@implementation SDL_uikitview
-
-// they have to be global variables to allow showControls() to use them
-//UIButton *attackButton, *menuButton;
-UIView *menuView;
--(void) dealloc {
-#if SDL_IPHONE_KEYBOARD
-	SDL_DelKeyboard(0);
-	[textField release];
-#endif
-	[super dealloc];
-}
-
--(id) initWithFrame:(CGRect)frame {
-	self = [super initWithFrame:frame];
-	
-#if SDL_IPHONE_KEYBOARD
-	[self initializeKeyboard];
-#endif	
-
-	int i;
-	for (i=0; i<MAX_SIMULTANEOUS_TOUCHES; i++) {
-        mice[i].id = i;
-		mice[i].driverdata = NULL;
-		SDL_AddMouse(&mice[i], "Mouse", 0, 0, 1);
-	}
-
-	self.multipleTouchEnabled = YES;
-	self.exclusiveTouch = YES;
-
-//(0,0) is the lower left corner
-//x:[0-320]
-//y:[0-480]
-    
-    // TO BE MOVED somewhere
-    /*
-	UIButton *menuCorner = [[UIButton alloc] initWithFrame:CGRectMake(256, 416, 64, 64)];
-	[menuCorner addTarget:[self superclass] action:@selector(showMenu) forControlEvents:UIControlEventTouchDown];
-	[menuCorner setBackgroundImage:[UIImage imageNamed:@"menuCorner.png"] forState:UIControlStateNormal];
-	[self insertSubview:menuCorner atIndex:0];
-	[menuCorner release];
-	
-	menuView = [[UIView alloc] initWithFrame:CGRectMake(320, 480, 150, 100)];
-	menuView.backgroundColor = [UIColor lightGrayColor];
-	[self insertSubview:menuView atIndex:1];
-    */
-	return self;
-}
-
-/*
- TO BE MOVED IN overlayViewController ASAP
-+(void) showMenu {
-	HW_pause();
-	
-	[UIView beginAnimations:@"show menu" context:NULL];
-	[UIView setAnimationDuration:1];
-	
-	menuView.frame = CGRectMake(170, 380, 150, 100);
-	
-	[UIView commitAnimations];
-}
-
-+(void) hideMenu {
-	[UIView beginAnimations:@"hide menu" context:NULL];
-	[UIView setAnimationDuration:1];
-	
-	menuView.frame = CGRectMake(480, -70, 150, 100);
-	
-	[UIView commitAnimations];
-	
-	HW_pause();
-}
-
-*/
-
-#pragma mark -
-#pragma mark Exported functions for FreePascal
-const char* IPH_getDocumentsPath() {
-	NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
-	NSString *documentsDirectory = [paths objectAtIndex: 0];
-	return [documentsDirectory UTF8String];
-}
-
-void IPH_showControls (void) {
-	NSLog(@"Showing controls");
-}
-
-#pragma mark -
-#pragma mark Custom SDL_UIView input handling
-#define kMinimumPinchDelta      50
-#define kMinimumGestureLength	10
-#define kMaximumVariance        3
-
-// we override default touch input to implement our own gestures
--(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
-	NSArray *twoTouches;
-	UITouch *touch = [touches anyObject];
-	
-	switch ([touches count]) {
-		case 1:
-			gestureStartPoint = [touch locationInView:self];
-			initialDistanceForPinching = 0;
-			switch ([touch tapCount]) {
-				case 1:
-					NSLog(@"X:%d Y:%d", (int)gestureStartPoint.x, (int)gestureStartPoint.y );
-					SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window, 
-							      (int)gestureStartPoint.y, 320 - (int)gestureStartPoint.x);
-					HW_click();
-					break;
-				case 2:
-					HW_ammoMenu();
-					break;
-				default:
-					break;
-			}
-			break;
-		case 2:
-			if (2 == [touch tapCount]) {
-				HW_zoomReset();
-			}
-			
-			// pinching
-			twoTouches = [touches allObjects];
-			UITouch *first = [twoTouches objectAtIndex:0];
-			UITouch *second = [twoTouches objectAtIndex:1];
-			initialDistanceForPinching = distanceBetweenPoints([first locationInView:self], [second locationInView:self]);
-			break;
-		default:
-			break;
-	}
-
-}
-
--(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
-	initialDistanceForPinching = 0;
-	gestureStartPoint.x = 0;
-	gestureStartPoint.y = 0;
-	HW_allKeysUp();
-}
-
--(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
-	// this can happen if the user puts more than 5 touches on the screen at once, or perhaps in other circumstances.
-	// Usually (it seems) all active touches are canceled.
-	[self touchesEnded:touches withEvent:event];
-}
-
--(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
-	NSArray *twoTouches;
-	CGPoint currentPosition;
-	UITouch *touch = [touches anyObject];
-
-	switch ([touches count]) {
-		case 1:
-			currentPosition = [touch locationInView:self];
-			// panning
-			SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window, 
-							(int)gestureStartPoint.y, 320 - (int)gestureStartPoint.x);
-			// remember that we have x and y inverted
-			/* temporarily disabling hog movements for camera panning testing
-			CGFloat vertDiff = gestureStartPoint.x - currentPosition.x;
-			CGFloat horizDiff = gestureStartPoint.y - currentPosition.y;
-			CGFloat deltaX = fabsf(vertDiff);
-			CGFloat deltaY = fabsf(horizDiff);
-			
-			if (deltaY >= kMinimumGestureLength && deltaX <= kMaximumVariance) {
-				NSLog(@"Horizontal swipe detected, begX:%f curX:%f", gestureStartPoint.x, currentPosition.x);
-				if (horizDiff > 0) HW_walkLeft();
-				else HW_walkRight();
-			} else if (deltaX >= kMinimumGestureLength && deltaY <= kMaximumVariance){
-				NSLog(@"Vertical swipe detected, begY:%f curY:%f", gestureStartPoint.y, currentPosition.y);
-				if (vertDiff < 0) HW_aimUp();
-				else HW_aimDown();
-			}
-			*/
-			break;
-		case 2:
-			twoTouches = [touches allObjects];
-			UITouch *first = [twoTouches objectAtIndex:0];
-			UITouch *second = [twoTouches objectAtIndex:1];
-			CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self], [second locationInView:self]);
-			
-			if (0 == initialDistanceForPinching) 
-				initialDistanceForPinching = currentDistanceOfPinching;
-
-			if (currentDistanceOfPinching < initialDistanceForPinching + kMinimumPinchDelta)
-				HW_zoomOut();
-			else if (currentDistanceOfPinching > initialDistanceForPinching + kMinimumPinchDelta)
-				HW_zoomIn();
-
-			currentDistanceOfPinching = initialDistanceForPinching;
-			break;
-		default:
-			break;
-	}
-}
-
-/*
-#pragma mark -
-#pragma mark Keyboard related functionality
-#if SDL_IPHONE_KEYBOARD
-// Is the iPhone virtual keyboard visible onscreen? 
-- (BOOL)keyboardVisible {
-	return keyboardVisible;
-}
-
-// Set ourselves up as a UITextFieldDelegate
-- (void)initializeKeyboard {
-		
-	textField = [[[UITextField alloc] initWithFrame: CGRectZero] autorelease];
-	textField.delegate = self;
-	// placeholder so there is something to delete!
-	textField.text = @" ";	
-	
-	// set UITextInputTrait properties, mostly to defaults
-	textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
-	textField.autocorrectionType = UITextAutocorrectionTypeNo;
-	textField.enablesReturnKeyAutomatically = NO;
-	textField.keyboardAppearance = UIKeyboardAppearanceDefault;
-	textField.keyboardType = UIKeyboardTypeDefault;
-	textField.returnKeyType = UIReturnKeyDefault;
-	textField.secureTextEntry = NO;	
-	
-	textField.hidden = YES;
-	keyboardVisible = NO;
-	// add the UITextField (hidden) to our view
-	[self addSubview: textField];
-	
-	// create our SDL_Keyboard
-	SDL_Keyboard keyboard;
-	SDL_zero(keyboard);
-	SDL_AddKeyboard(&keyboard, 0);
-	SDLKey keymap[SDL_NUM_SCANCODES];
-	SDL_GetDefaultKeymap(keymap);
-	SDL_SetKeymap(0, 0, keymap, SDL_NUM_SCANCODES);
-	
-}
-
-// reveal onscreen virtual keyboard
-- (void)showKeyboard {
-	keyboardVisible = YES;
-	[textField becomeFirstResponder];
-}
-
-// hide onscreen virtual keyboard
-- (void)hideKeyboard {
-	keyboardVisible = NO;
-	[textField resignFirstResponder];
-}
-
-// UITextFieldDelegate method.  Invoked when user types something.
-- (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
-	
-	if ([string length] == 0) {
-		// it wants to replace text with nothing, ie a delete
-		SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_DELETE);
-		SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_DELETE);
-	}
-	else {
-		// go through all the characters in the string we've been sent and convert them to key presses
-		int i;
-		for (i=0; i<[string length]; i++) {
-			
-			unichar c = [string characterAtIndex: i];
-			
-			Uint16 mod = 0;
-			SDL_scancode code;
-			
-			if (c < 127) {
-				// figure out the SDL_scancode and SDL_keymod for this unichar
-				code = unicharToUIKeyInfoTable[c].code;
-				mod  = unicharToUIKeyInfoTable[c].mod;
-			}
-			else {
-				// we only deal with ASCII right now
-				code = SDL_SCANCODE_UNKNOWN;
-				mod = 0;
-			}
-			
-			if (mod & KMOD_SHIFT) {
-				// If character uses shift, press shift down
-				SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_LSHIFT);
-			}
-			// send a keydown and keyup even for the character
-			SDL_SendKeyboardKey( 0, SDL_PRESSED, code);
-			SDL_SendKeyboardKey( 0, SDL_RELEASED, code);
-			if (mod & KMOD_SHIFT) {
-				// If character uses shift, press shift back up
-				SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_LSHIFT);
-			}			
-		}
-	}
-	return NO; // don't allow the edit! (keep placeholder text there)
-}
-
-// Terminates the editing session
-- (BOOL)textFieldShouldReturn:(UITextField*)_textField {
-	[self hideKeyboard];
-	return YES;
-}
-
-#endif
-*/
-@end
-/*
-// iPhone keyboard addition functions
-#if SDL_IPHONE_KEYBOARD
-
-int SDL_iPhoneKeyboardShow(SDL_Window *window) {
-	SDL_WindowData *data;
-	SDL_uikitview *view;
-	
-	if (NULL == window) {
-		SDL_SetError("Window does not exist");
-		return -1;
-	}
-	
-	data = (SDL_WindowData *)window->driverdata;
-	view = data->view;
-	
-	if (nil == view) {
-		SDL_SetError("Window has no view");
-		return -1;
-	}
-	else {
-		[view showKeyboard];
-		return 0;
-	}
-}
-
-int SDL_iPhoneKeyboardHide(SDL_Window *window) {
-	SDL_WindowData *data;
-	SDL_uikitview *view;
-	
-	if (NULL == window) {
-		SDL_SetError("Window does not exist");
-		return -1;
-	}	
-	
-	data = (SDL_WindowData *)window->driverdata;
-	view = data->view;
-	
-	if (NULL == view) {
-		SDL_SetError("Window has no view");
-		return -1;
-	}
-	else {
-		[view hideKeyboard];
-		return 0;
-	}
-}
-
-SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window *window) {
-	SDL_WindowData *data;
-	SDL_uikitview *view;
-	
-	if (NULL == window) {
-		SDL_SetError("Window does not exist");
-		return -1;
-	}	
-	
-	data = (SDL_WindowData *)window->driverdata;
-	view = data->view;
-	
-	if (NULL == view) {
-		SDL_SetError("Window has no view");
-		return 0;
-	}
-	else {
-		return view.keyboardVisible;
-	}
-}
-
-int SDL_iPhoneKeyboardToggle(SDL_Window *window) {
-	SDL_WindowData *data;
-	SDL_uikitview *view;
-	
-	if (NULL == window) {
-		SDL_SetError("Window does not exist");
-		return -1;
-	}	
-	
-	data = (SDL_WindowData *)window->driverdata;
-	view = data->view;
-	
-	if (NULL == view) {
-		SDL_SetError("Window has no view");
-		return -1;
-	}
-	else {
-		if (SDL_iPhoneKeyboardIsShown(window)) {
-			SDL_iPhoneKeyboardHide(window);
-		}
-		else {
-			SDL_iPhoneKeyboardShow(window);
-		}
-		return 0;
-	}
-}
-
-#else
-
-// stubs, used if compiled without keyboard support
-
-int SDL_iPhoneKeyboardShow(SDL_Window *window) {
-	SDL_SetError("Not compiled with keyboard support");
-	return -1;
-}
-
-int SDL_iPhoneKeyboardHide(SDL_Window *window) {
-	SDL_SetError("Not compiled with keyboard support");
-	return -1;
-}
-
-SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window *window) {
-	return 0;
-}
-
-int SDL_iPhoneKeyboardToggle(SDL_Window *window) {
-	SDL_SetError("Not compiled with keyboard support");
-	return -1;
-}
-
-#endif /* SDL_IPHONE_KEYBOARD */