--- a/cocoaTouch/SDLOverrides/SDL_uikitview.m Fri Mar 19 19:49:33 2010 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,456 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2009 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga, mods for Hedgewars by Vittorio Giovara
- slouken@libsdl.org, vittorio.giovara@gmail.com
- */
-
-#import "PascalImports.h"
-#import "CGPointUtils.h"
-#import "SDL_uikitview.h"
-#import "SDL_uikitappdelegate.h"
-
-#if SDL_IPHONE_KEYBOARD
-#import "SDL_keyboard_c.h"
-#import "keyinfotable.h"
-#import "SDL_uikitwindow.h"
-#endif
-
-@implementation SDL_uikitview
-
-// they have to be global variables to allow showControls() to use them
-//UIButton *attackButton, *menuButton;
-UIView *menuView;
--(void) dealloc {
-#if SDL_IPHONE_KEYBOARD
- SDL_DelKeyboard(0);
- [textField release];
-#endif
- [super dealloc];
-}
-
--(id) initWithFrame:(CGRect)frame {
- self = [super initWithFrame:frame];
-
-#if SDL_IPHONE_KEYBOARD
- [self initializeKeyboard];
-#endif
-
- int i;
- for (i=0; i<MAX_SIMULTANEOUS_TOUCHES; i++) {
- mice[i].id = i;
- mice[i].driverdata = NULL;
- SDL_AddMouse(&mice[i], "Mouse", 0, 0, 1);
- }
-
- self.multipleTouchEnabled = YES;
- self.exclusiveTouch = YES;
-
-//(0,0) is the lower left corner
-//x:[0-320]
-//y:[0-480]
-
- // TO BE MOVED somewhere
- /*
- UIButton *menuCorner = [[UIButton alloc] initWithFrame:CGRectMake(256, 416, 64, 64)];
- [menuCorner addTarget:[self superclass] action:@selector(showMenu) forControlEvents:UIControlEventTouchDown];
- [menuCorner setBackgroundImage:[UIImage imageNamed:@"menuCorner.png"] forState:UIControlStateNormal];
- [self insertSubview:menuCorner atIndex:0];
- [menuCorner release];
-
- menuView = [[UIView alloc] initWithFrame:CGRectMake(320, 480, 150, 100)];
- menuView.backgroundColor = [UIColor lightGrayColor];
- [self insertSubview:menuView atIndex:1];
- */
- return self;
-}
-
-/*
- TO BE MOVED IN overlayViewController ASAP
-+(void) showMenu {
- HW_pause();
-
- [UIView beginAnimations:@"show menu" context:NULL];
- [UIView setAnimationDuration:1];
-
- menuView.frame = CGRectMake(170, 380, 150, 100);
-
- [UIView commitAnimations];
-}
-
-+(void) hideMenu {
- [UIView beginAnimations:@"hide menu" context:NULL];
- [UIView setAnimationDuration:1];
-
- menuView.frame = CGRectMake(480, -70, 150, 100);
-
- [UIView commitAnimations];
-
- HW_pause();
-}
-
-*/
-
-#pragma mark -
-#pragma mark Exported functions for FreePascal
-const char* IPH_getDocumentsPath() {
- NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
- NSString *documentsDirectory = [paths objectAtIndex: 0];
- return [documentsDirectory UTF8String];
-}
-
-void IPH_showControls (void) {
- NSLog(@"Showing controls");
-}
-
-#pragma mark -
-#pragma mark Custom SDL_UIView input handling
-#define kMinimumPinchDelta 50
-#define kMinimumGestureLength 10
-#define kMaximumVariance 3
-
-// we override default touch input to implement our own gestures
--(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
- NSArray *twoTouches;
- UITouch *touch = [touches anyObject];
-
- switch ([touches count]) {
- case 1:
- gestureStartPoint = [touch locationInView:self];
- initialDistanceForPinching = 0;
- switch ([touch tapCount]) {
- case 1:
- NSLog(@"X:%d Y:%d", (int)gestureStartPoint.x, (int)gestureStartPoint.y );
- SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window,
- (int)gestureStartPoint.y, 320 - (int)gestureStartPoint.x);
- HW_click();
- break;
- case 2:
- HW_ammoMenu();
- break;
- default:
- break;
- }
- break;
- case 2:
- if (2 == [touch tapCount]) {
- HW_zoomReset();
- }
-
- // pinching
- twoTouches = [touches allObjects];
- UITouch *first = [twoTouches objectAtIndex:0];
- UITouch *second = [twoTouches objectAtIndex:1];
- initialDistanceForPinching = distanceBetweenPoints([first locationInView:self], [second locationInView:self]);
- break;
- default:
- break;
- }
-
-}
-
--(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
- initialDistanceForPinching = 0;
- gestureStartPoint.x = 0;
- gestureStartPoint.y = 0;
- HW_allKeysUp();
-}
-
--(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
- // this can happen if the user puts more than 5 touches on the screen at once, or perhaps in other circumstances.
- // Usually (it seems) all active touches are canceled.
- [self touchesEnded:touches withEvent:event];
-}
-
--(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
- NSArray *twoTouches;
- CGPoint currentPosition;
- UITouch *touch = [touches anyObject];
-
- switch ([touches count]) {
- case 1:
- currentPosition = [touch locationInView:self];
- // panning
- SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window,
- (int)gestureStartPoint.y, 320 - (int)gestureStartPoint.x);
- // remember that we have x and y inverted
- /* temporarily disabling hog movements for camera panning testing
- CGFloat vertDiff = gestureStartPoint.x - currentPosition.x;
- CGFloat horizDiff = gestureStartPoint.y - currentPosition.y;
- CGFloat deltaX = fabsf(vertDiff);
- CGFloat deltaY = fabsf(horizDiff);
-
- if (deltaY >= kMinimumGestureLength && deltaX <= kMaximumVariance) {
- NSLog(@"Horizontal swipe detected, begX:%f curX:%f", gestureStartPoint.x, currentPosition.x);
- if (horizDiff > 0) HW_walkLeft();
- else HW_walkRight();
- } else if (deltaX >= kMinimumGestureLength && deltaY <= kMaximumVariance){
- NSLog(@"Vertical swipe detected, begY:%f curY:%f", gestureStartPoint.y, currentPosition.y);
- if (vertDiff < 0) HW_aimUp();
- else HW_aimDown();
- }
- */
- break;
- case 2:
- twoTouches = [touches allObjects];
- UITouch *first = [twoTouches objectAtIndex:0];
- UITouch *second = [twoTouches objectAtIndex:1];
- CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self], [second locationInView:self]);
-
- if (0 == initialDistanceForPinching)
- initialDistanceForPinching = currentDistanceOfPinching;
-
- if (currentDistanceOfPinching < initialDistanceForPinching + kMinimumPinchDelta)
- HW_zoomOut();
- else if (currentDistanceOfPinching > initialDistanceForPinching + kMinimumPinchDelta)
- HW_zoomIn();
-
- currentDistanceOfPinching = initialDistanceForPinching;
- break;
- default:
- break;
- }
-}
-
-/*
-#pragma mark -
-#pragma mark Keyboard related functionality
-#if SDL_IPHONE_KEYBOARD
-// Is the iPhone virtual keyboard visible onscreen?
-- (BOOL)keyboardVisible {
- return keyboardVisible;
-}
-
-// Set ourselves up as a UITextFieldDelegate
-- (void)initializeKeyboard {
-
- textField = [[[UITextField alloc] initWithFrame: CGRectZero] autorelease];
- textField.delegate = self;
- // placeholder so there is something to delete!
- textField.text = @" ";
-
- // set UITextInputTrait properties, mostly to defaults
- textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
- textField.autocorrectionType = UITextAutocorrectionTypeNo;
- textField.enablesReturnKeyAutomatically = NO;
- textField.keyboardAppearance = UIKeyboardAppearanceDefault;
- textField.keyboardType = UIKeyboardTypeDefault;
- textField.returnKeyType = UIReturnKeyDefault;
- textField.secureTextEntry = NO;
-
- textField.hidden = YES;
- keyboardVisible = NO;
- // add the UITextField (hidden) to our view
- [self addSubview: textField];
-
- // create our SDL_Keyboard
- SDL_Keyboard keyboard;
- SDL_zero(keyboard);
- SDL_AddKeyboard(&keyboard, 0);
- SDLKey keymap[SDL_NUM_SCANCODES];
- SDL_GetDefaultKeymap(keymap);
- SDL_SetKeymap(0, 0, keymap, SDL_NUM_SCANCODES);
-
-}
-
-// reveal onscreen virtual keyboard
-- (void)showKeyboard {
- keyboardVisible = YES;
- [textField becomeFirstResponder];
-}
-
-// hide onscreen virtual keyboard
-- (void)hideKeyboard {
- keyboardVisible = NO;
- [textField resignFirstResponder];
-}
-
-// UITextFieldDelegate method. Invoked when user types something.
-- (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
-
- if ([string length] == 0) {
- // it wants to replace text with nothing, ie a delete
- SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_DELETE);
- SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_DELETE);
- }
- else {
- // go through all the characters in the string we've been sent and convert them to key presses
- int i;
- for (i=0; i<[string length]; i++) {
-
- unichar c = [string characterAtIndex: i];
-
- Uint16 mod = 0;
- SDL_scancode code;
-
- if (c < 127) {
- // figure out the SDL_scancode and SDL_keymod for this unichar
- code = unicharToUIKeyInfoTable[c].code;
- mod = unicharToUIKeyInfoTable[c].mod;
- }
- else {
- // we only deal with ASCII right now
- code = SDL_SCANCODE_UNKNOWN;
- mod = 0;
- }
-
- if (mod & KMOD_SHIFT) {
- // If character uses shift, press shift down
- SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_LSHIFT);
- }
- // send a keydown and keyup even for the character
- SDL_SendKeyboardKey( 0, SDL_PRESSED, code);
- SDL_SendKeyboardKey( 0, SDL_RELEASED, code);
- if (mod & KMOD_SHIFT) {
- // If character uses shift, press shift back up
- SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_LSHIFT);
- }
- }
- }
- return NO; // don't allow the edit! (keep placeholder text there)
-}
-
-// Terminates the editing session
-- (BOOL)textFieldShouldReturn:(UITextField*)_textField {
- [self hideKeyboard];
- return YES;
-}
-
-#endif
-*/
-@end
-/*
-// iPhone keyboard addition functions
-#if SDL_IPHONE_KEYBOARD
-
-int SDL_iPhoneKeyboardShow(SDL_Window *window) {
- SDL_WindowData *data;
- SDL_uikitview *view;
-
- if (NULL == window) {
- SDL_SetError("Window does not exist");
- return -1;
- }
-
- data = (SDL_WindowData *)window->driverdata;
- view = data->view;
-
- if (nil == view) {
- SDL_SetError("Window has no view");
- return -1;
- }
- else {
- [view showKeyboard];
- return 0;
- }
-}
-
-int SDL_iPhoneKeyboardHide(SDL_Window *window) {
- SDL_WindowData *data;
- SDL_uikitview *view;
-
- if (NULL == window) {
- SDL_SetError("Window does not exist");
- return -1;
- }
-
- data = (SDL_WindowData *)window->driverdata;
- view = data->view;
-
- if (NULL == view) {
- SDL_SetError("Window has no view");
- return -1;
- }
- else {
- [view hideKeyboard];
- return 0;
- }
-}
-
-SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window *window) {
- SDL_WindowData *data;
- SDL_uikitview *view;
-
- if (NULL == window) {
- SDL_SetError("Window does not exist");
- return -1;
- }
-
- data = (SDL_WindowData *)window->driverdata;
- view = data->view;
-
- if (NULL == view) {
- SDL_SetError("Window has no view");
- return 0;
- }
- else {
- return view.keyboardVisible;
- }
-}
-
-int SDL_iPhoneKeyboardToggle(SDL_Window *window) {
- SDL_WindowData *data;
- SDL_uikitview *view;
-
- if (NULL == window) {
- SDL_SetError("Window does not exist");
- return -1;
- }
-
- data = (SDL_WindowData *)window->driverdata;
- view = data->view;
-
- if (NULL == view) {
- SDL_SetError("Window has no view");
- return -1;
- }
- else {
- if (SDL_iPhoneKeyboardIsShown(window)) {
- SDL_iPhoneKeyboardHide(window);
- }
- else {
- SDL_iPhoneKeyboardShow(window);
- }
- return 0;
- }
-}
-
-#else
-
-// stubs, used if compiled without keyboard support
-
-int SDL_iPhoneKeyboardShow(SDL_Window *window) {
- SDL_SetError("Not compiled with keyboard support");
- return -1;
-}
-
-int SDL_iPhoneKeyboardHide(SDL_Window *window) {
- SDL_SetError("Not compiled with keyboard support");
- return -1;
-}
-
-SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window *window) {
- return 0;
-}
-
-int SDL_iPhoneKeyboardToggle(SDL_Window *window) {
- SDL_SetError("Not compiled with keyboard support");
- return -1;
-}
-
-#endif /* SDL_IPHONE_KEYBOARD */