235 gtAmmo_Bomb, |
235 gtAmmo_Bomb, |
236 gtClusterBomb: begin |
236 gtClusterBomb: begin |
237 Result^.Radius:= 4; |
237 Result^.Radius:= 4; |
238 Result^.Elasticity:= _0_6; |
238 Result^.Elasticity:= _0_6; |
239 Result^.Friction:= _0_96; |
239 Result^.Friction:= _0_96; |
240 Result^.RenderTimer:= true |
240 Result^.RenderTimer:= true; |
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241 if Result^.Timer = 0 then Result^.Timer:= 3000 |
241 end; |
242 end; |
242 gtWatermelon: begin |
243 gtWatermelon: begin |
243 Result^.Radius:= 4; |
244 Result^.Radius:= 4; |
244 Result^.Elasticity:= _0_8; |
245 Result^.Elasticity:= _0_8; |
245 Result^.Friction:= _0_995; |
246 Result^.Friction:= _0_995; |
246 Result^.RenderTimer:= true |
247 Result^.RenderTimer:= true; |
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248 if Result^.Timer = 0 then Result^.Timer:= 3000 |
247 end; |
249 end; |
248 gtHedgehog: begin |
250 gtHedgehog: begin |
249 Result^.Radius:= cHHRadius; |
251 Result^.Radius:= cHHRadius; |
250 Result^.Elasticity:= _0_35; |
252 Result^.Elasticity:= _0_35; |
251 Result^.Friction:= _0_999; |
253 Result^.Friction:= _0_999; |
252 Result^.Angle:= cMaxAngle div 2; |
254 Result^.Angle:= cMaxAngle div 2; |
253 Result^.Z:= cHHZ; |
255 Result^.Z:= cHHZ; |
254 end; |
256 end; |
255 gtAmmo_Grenade: begin |
257 gtAmmo_Grenade: begin |
256 Result^.Radius:= 4; |
258 Result^.Radius:= 4; |
257 Result^.RenderTimer:= true |
259 Result^.RenderTimer:= true; |
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260 if Result^.Timer = 0 then Result^.Timer:= 3000 |
258 end; |
261 end; |
259 gtHealthTag: begin |
262 gtHealthTag: begin |
260 Result^.Timer:= 1500; |
263 Result^.Timer:= 1500; |
261 Result^.Z:= 2002; |
264 Result^.Z:= 2002; |
262 end; |
265 end; |