cocoaTouch/SDLOverrides/SDL_uikitwindow.m
changeset 2688 174c94b8ea72
child 2714 c85ffe57d971
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2687:28b8330b8af1 2688:174c94b8ea72
       
     1 /*
       
     2  SDL - Simple DirectMedia Layer
       
     3  Copyright (C) 1997-2009 Sam Lantinga
       
     4  
       
     5  This library is free software; you can redistribute it and/or
       
     6  modify it under the terms of the GNU Lesser General Public
       
     7  License as published by the Free Software Foundation; either
       
     8  version 2.1 of the License, or (at your option) any later version.
       
     9  
       
    10  This library is distributed in the hope that it will be useful,
       
    11  but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13  Lesser General Public License for more details.
       
    14  
       
    15  You should have received a copy of the GNU Lesser General Public
       
    16  License along with this library; if not, write to the Free Software
       
    17  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18  
       
    19  Sam Lantinga, mods for Hedgewars by Vittorio Giovara
       
    20  slouken@libsdl.org, vittorio.giovara@gmail.com
       
    21  */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 #include "SDL_video.h"
       
    25 #include "SDL_mouse.h"
       
    26 #include "../SDL_sysvideo.h"
       
    27 #include "../SDL_pixels_c.h"
       
    28 #include "../../events/SDL_events_c.h"
       
    29 
       
    30 #include "SDL_uikitvideo.h"
       
    31 #include "SDL_uikitevents.h"
       
    32 #include "SDL_uikitwindow.h"
       
    33 #import "SDL_uikitappdelegate.h"
       
    34 
       
    35 #import "SDL_uikitopenglview.h"
       
    36 #import "SDL_renderer_sw.h"
       
    37 
       
    38 #include <UIKit/UIKit.h>
       
    39 #include <Foundation/Foundation.h>
       
    40 
       
    41 static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created) {
       
    42 
       
    43     SDL_WindowData *data;
       
    44 		
       
    45     /* Allocate the window data */
       
    46     data = (SDL_WindowData *)SDL_malloc(sizeof(*data));
       
    47     if (!data) {
       
    48         SDL_OutOfMemory();
       
    49         return -1;
       
    50     }
       
    51     data->windowID = window->id;
       
    52     data->uiwindow = uiwindow;
       
    53 	data->view = nil;
       
    54 		
       
    55     /* Fill in the SDL window with the window data */
       
    56 	{
       
    57         window->x = 0;
       
    58         window->y = 0;
       
    59         window->w = (int)uiwindow.frame.size.width;
       
    60         window->h = (int)uiwindow.frame.size.height;
       
    61     }
       
    62 	
       
    63 	window->driverdata = data;
       
    64 	
       
    65 	window->flags &= ~SDL_WINDOW_RESIZABLE;		/* window is NEVER resizeable */
       
    66 	window->flags |= SDL_WINDOW_OPENGL;			/* window is always OpenGL */
       
    67 	window->flags |= SDL_WINDOW_FULLSCREEN;		/* window is always fullscreen */
       
    68 	window->flags |= SDL_WINDOW_SHOWN;			/* only one window on iPod touch, always shown */
       
    69 	window->flags |= SDL_WINDOW_INPUT_FOCUS;	/* always has input focus */	
       
    70 
       
    71 	/* SDL_WINDOW_BORDERLESS controls whether status bar is hidden */
       
    72 	if (window->flags & SDL_WINDOW_BORDERLESS) {
       
    73 		[UIApplication sharedApplication].statusBarHidden = YES;
       
    74 	}
       
    75 	else {
       
    76 		[UIApplication sharedApplication].statusBarHidden = NO;
       
    77 	}
       
    78 	
       
    79     return 0;
       
    80 	
       
    81 }
       
    82 
       
    83 int UIKit_CreateWindow(_THIS, SDL_Window *window) {
       
    84 	/* We currently only handle single window applications on iPhone 
       
    85 	if (nil != [SDLUIKitDelegate sharedAppDelegate].window) {
       
    86 		SDL_SetError("Window already exists, no multi-window support.");
       
    87 		return -1;
       
    88 	}
       
    89 	
       
    90 	// ignore the size user requested, and make a fullscreen window 
       
    91 	UIWindow *uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];*/
       
    92 	
       
    93 	// since we handle the window with a NIB, we don't need the initialization above
       
    94 	if (SetupWindowData(_this, window, [SDLUIKitDelegate sharedAppDelegate].window, SDL_TRUE) < 0) {
       
    95 		SDL_SetError("SetupWindowData() failed");
       
    96         return -1;
       
    97     }	
       
    98 	
       
    99 	// This saves the main window in the app delegate so event callbacks can do stuff on the window.
       
   100 	// This assumes a single window application design and needs to be fixed for multiple windows.
       
   101 	[SDLUIKitDelegate sharedAppDelegate].windowID = window->id;
       
   102 
       
   103 /*	[SDLUIKitDelegate sharedAppDelegate].window = uiwindow;
       
   104 	[uiwindow release]; /* release the window (the app delegate has retained it) */
       
   105 	
       
   106 	return 1;
       
   107 	
       
   108 }
       
   109 
       
   110 void UIKit_DestroyWindow(_THIS, SDL_Window * window) {
       
   111 	/* don't worry, the delegate will automatically release the window */
       
   112 	
       
   113 	SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
       
   114 	if (data) {
       
   115 		SDL_free( window->driverdata );
       
   116 	}
       
   117 
       
   118 	/* this will also destroy the window */
       
   119 	//[SDLUIKitDelegate sharedAppDelegate].window = nil;
       
   120 	[SDLUIKitDelegate sharedAppDelegate].windowID = 0;
       
   121 
       
   122 }
       
   123 
       
   124 /* vi: set ts=4 sw=4 expandtab: */