cocoaTouch/SDLOverrides/SDL_uikitwindow.m
changeset 2688 174c94b8ea72
child 2714 c85ffe57d971
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/cocoaTouch/SDLOverrides/SDL_uikitwindow.m	Fri Jan 08 03:52:44 2010 +0000
@@ -0,0 +1,124 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2009 Sam Lantinga
+ 
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+ 
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ Lesser General Public License for more details.
+ 
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ 
+ Sam Lantinga, mods for Hedgewars by Vittorio Giovara
+ slouken@libsdl.org, vittorio.giovara@gmail.com
+ */
+#include "SDL_config.h"
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+
+#include "SDL_uikitvideo.h"
+#include "SDL_uikitevents.h"
+#include "SDL_uikitwindow.h"
+#import "SDL_uikitappdelegate.h"
+
+#import "SDL_uikitopenglview.h"
+#import "SDL_renderer_sw.h"
+
+#include <UIKit/UIKit.h>
+#include <Foundation/Foundation.h>
+
+static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created) {
+
+    SDL_WindowData *data;
+		
+    /* Allocate the window data */
+    data = (SDL_WindowData *)SDL_malloc(sizeof(*data));
+    if (!data) {
+        SDL_OutOfMemory();
+        return -1;
+    }
+    data->windowID = window->id;
+    data->uiwindow = uiwindow;
+	data->view = nil;
+		
+    /* Fill in the SDL window with the window data */
+	{
+        window->x = 0;
+        window->y = 0;
+        window->w = (int)uiwindow.frame.size.width;
+        window->h = (int)uiwindow.frame.size.height;
+    }
+	
+	window->driverdata = data;
+	
+	window->flags &= ~SDL_WINDOW_RESIZABLE;		/* window is NEVER resizeable */
+	window->flags |= SDL_WINDOW_OPENGL;			/* window is always OpenGL */
+	window->flags |= SDL_WINDOW_FULLSCREEN;		/* window is always fullscreen */
+	window->flags |= SDL_WINDOW_SHOWN;			/* only one window on iPod touch, always shown */
+	window->flags |= SDL_WINDOW_INPUT_FOCUS;	/* always has input focus */	
+
+	/* SDL_WINDOW_BORDERLESS controls whether status bar is hidden */
+	if (window->flags & SDL_WINDOW_BORDERLESS) {
+		[UIApplication sharedApplication].statusBarHidden = YES;
+	}
+	else {
+		[UIApplication sharedApplication].statusBarHidden = NO;
+	}
+	
+    return 0;
+	
+}
+
+int UIKit_CreateWindow(_THIS, SDL_Window *window) {
+	/* We currently only handle single window applications on iPhone 
+	if (nil != [SDLUIKitDelegate sharedAppDelegate].window) {
+		SDL_SetError("Window already exists, no multi-window support.");
+		return -1;
+	}
+	
+	// ignore the size user requested, and make a fullscreen window 
+	UIWindow *uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];*/
+	
+	// since we handle the window with a NIB, we don't need the initialization above
+	if (SetupWindowData(_this, window, [SDLUIKitDelegate sharedAppDelegate].window, SDL_TRUE) < 0) {
+		SDL_SetError("SetupWindowData() failed");
+        return -1;
+    }	
+	
+	// This saves the main window in the app delegate so event callbacks can do stuff on the window.
+	// This assumes a single window application design and needs to be fixed for multiple windows.
+	[SDLUIKitDelegate sharedAppDelegate].windowID = window->id;
+
+/*	[SDLUIKitDelegate sharedAppDelegate].window = uiwindow;
+	[uiwindow release]; /* release the window (the app delegate has retained it) */
+	
+	return 1;
+	
+}
+
+void UIKit_DestroyWindow(_THIS, SDL_Window * window) {
+	/* don't worry, the delegate will automatically release the window */
+	
+	SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
+	if (data) {
+		SDL_free( window->driverdata );
+	}
+
+	/* this will also destroy the window */
+	//[SDLUIKitDelegate sharedAppDelegate].window = nil;
+	[SDLUIKitDelegate sharedAppDelegate].windowID = 0;
+
+}
+
+/* vi: set ts=4 sw=4 expandtab: */