75 + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg |
75 + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg |
76 + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right |
76 + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right |
77 |
77 |
78 Lua-API: |
78 Lua-API: |
79 + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc. |
79 + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc. |
80 + New call: GetAmmoName(ammoType) -- returns the localized name for the specified ammoType |
80 + New call: GetAmmoName(ammoType [, ignoreOverwrite]) -- returns the localized name for the specified ammoType |
81 + New call: GetVisualGearType(vgUid) -- returns the visual gear type |
81 + New call: GetVisualGearType(vgUid) -- returns the visual gear type |
82 + New call: SetAmmoTexts(ammoType, name, caption, description) -- Overwrite displayed name and description of an ammo type |
82 + New call: SetAmmoTexts(ammoType, name, caption, description) -- Overwrite displayed name and description of an ammo type |
83 + New call: SetAmmoDescriptionAppendix(ammoType, descAppend) -- Append a custom text to the description of an ammo type without overwriting it |
83 + New call: SetAmmoDescriptionAppendix(ammoType, descAppend) -- Append a custom text to the description of an ammo type without overwriting it |
84 + New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added |
84 + New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added |
85 + New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted |
85 + New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted |