193 AddEvent(onProfessorAndMinionsDeath, {professor.gear}, professorAndMinionsDeath, {professor.gear}, 0) |
193 AddEvent(onProfessorAndMinionsDeath, {professor.gear}, professorAndMinionsDeath, {professor.gear}, 0) |
194 AddEvent(onProfessorHit, {professor.gear}, professorHit, {professor.gear}, 1) |
194 AddEvent(onProfessorHit, {professor.gear}, professorHit, {professor.gear}, 1) |
195 |
195 |
196 if checkPointReached == 1 then |
196 if checkPointReached == 1 then |
197 AddAmmo(hero.gear, amRope, 2) |
197 AddAmmo(hero.gear, amRope, 2) |
|
198 AddAmmo(hero.gear, amSkip, 0) |
198 SpawnAmmoCrate(bazookaX, weaponsY, amBazooka) |
199 SpawnAmmoCrate(bazookaX, weaponsY, amBazooka) |
199 SpawnUtilityCrate(parachuteX, weaponsY, amParachute) |
200 SpawnUtilityCrate(parachuteX, weaponsY, amParachute) |
200 SpawnAmmoCrate(grenadeX, weaponsY, amGrenade) |
201 SpawnAmmoCrate(grenadeX, weaponsY, amGrenade) |
201 SpawnAmmoCrate(deserteagleX, weaponsY, amDEagle) |
202 SpawnAmmoCrate(deserteagleX, weaponsY, amDEagle) |
202 AddEvent(onWeaponsPlatform, {hero.gear}, weaponsPlatform, {hero.gear}, 0) |
203 AddEvent(onWeaponsPlatform, {hero.gear}, weaponsPlatform, {hero.gear}, 0) |
347 EndTurn(true) |
348 EndTurn(true) |
348 weaponsAcquired = true |
349 weaponsAcquired = true |
349 SetWind(60) |
350 SetWind(60) |
350 GameFlags = bor(GameFlags,gfDisableWind) |
351 GameFlags = bor(GameFlags,gfDisableWind) |
351 AddAmmo(hero.gear, amRope, 0) |
352 AddAmmo(hero.gear, amRope, 0) |
|
353 AddAmmo(hero.gear, amSkip, 100) |
352 if GetX(hero.gear) < 1900 then |
354 if GetX(hero.gear) < 1900 then |
353 AddAnim(dialog02) |
355 AddAnim(dialog02) |
354 end |
356 end |
355 end |
357 end |
356 -- The player may screw up by going into the battle zone too early (dialog03). |
358 -- The player may screw up by going into the battle zone too early (dialog03). |