equal
deleted
inserted
replaced
1122 // set view port to whole window |
1122 // set view port to whole window |
1123 glViewport(0, 0, cScreenWidth, cScreenHeight); |
1123 glViewport(0, 0, cScreenWidth, cScreenHeight); |
1124 |
1124 |
1125 glMatrixMode(GL_MODELVIEW); |
1125 glMatrixMode(GL_MODELVIEW); |
1126 // prepare default translation/scaling |
1126 // prepare default translation/scaling |
1127 glLoadIdentity; |
1127 glLoadIdentity(); |
1128 glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0); |
1128 glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0); |
1129 //{$IFDEF IPHONEOS} |
1129 //{$IFDEF IPHONEOS} |
1130 //glRotatef(90, 0, 0, 1); |
1130 //glRotatef(90, 0, 0, 1); |
1131 //{$ENDIF} |
1131 //{$ENDIF} |
1132 glTranslatef(0, -cScreenHeight / 2, 0); |
1132 glTranslatef(0, -cScreenHeight / 2, 0); |