equal
deleted
inserted
replaced
108 ifNone = $00000000; // nothing special |
108 ifNone = $00000000; // nothing special |
109 ifAlpha = $00000001; // use alpha channel (unused right now?) |
109 ifAlpha = $00000001; // use alpha channel (unused right now?) |
110 ifCritical = $00000002; // image is critical for gameplay (exit game if unable to load) |
110 ifCritical = $00000002; // image is critical for gameplay (exit game if unable to load) |
111 ifColorKey = $00000004; // image uses transparent pixels (color keying) |
111 ifColorKey = $00000004; // image uses transparent pixels (color keying) |
112 ifIgnoreCaps = $00000008; // ignore hardware capabilities when loading (i.e. image will not be drawn using OpenGL) |
112 ifIgnoreCaps = $00000008; // ignore hardware capabilities when loading (i.e. image will not be drawn using OpenGL) |
|
113 ifDigestAlpha = $00000010; // add alpha channel to the digest |
|
114 ifDigestAll = $00000020; // add all channels to the digest |
113 |
115 |
114 // texture priority (allows OpenGL to keep frequently used textures in video memory more easily) |
116 // texture priority (allows OpenGL to keep frequently used textures in video memory more easily) |
115 tpLowest = 0.00; |
117 tpLowest = 0.00; |
116 tpLow = 0.25; |
118 tpLow = 0.25; |
117 tpMedium = 0.50; |
119 tpMedium = 0.50; |