equal
deleted
inserted
replaced
319 cMaxSlotAmmoIndex = 5; // maximum index for ammos per slot (column in ammo menu) |
319 cMaxSlotAmmoIndex = 5; // maximum index for ammos per slot (column in ammo menu) |
320 |
320 |
321 // AI hints to be set for any gear |
321 // AI hints to be set for any gear |
322 aihUsualProcessing = $00000000; // treat gear as usual |
322 aihUsualProcessing = $00000000; // treat gear as usual |
323 aihDoesntMatter = $00000001; // ignore gear in attack calculations and don't intentionally attack it |
323 aihDoesntMatter = $00000001; // ignore gear in attack calculations and don't intentionally attack it |
|
324 aihAmmosChanged = $00000002; // set when ammos were changed within this turn but not processed yet |
324 |
325 |
325 // ammo properties |
326 // ammo properties |
326 ammoprop_Timerable = $00000001; // can set timer |
327 ammoprop_Timerable = $00000001; // can set timer |
327 ammoprop_Power = $00000002; // can power up fire strength |
328 ammoprop_Power = $00000002; // can power up fire strength |
328 ammoprop_NeedTarget = $00000004; // must select target |
329 ammoprop_NeedTarget = $00000004; // must select target |