QTfrontend/pagescheme.cpp
changeset 5078 3527f0e7bb21
child 5180 a881cd3d3163
equal deleted inserted replaced
5076:b3bb27f4ba6b 5078:3527f0e7bb21
       
     1 /*
       
     2  * Hedgewars, a free turn based strategy game
       
     3  * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
       
     4  *
       
     5  * This program is free software; you can redistribute it and/or modify
       
     6  * it under the terms of the GNU General Public License as published by
       
     7  * the Free Software Foundation; version 2 of the License
       
     8  *
       
     9  * This program is distributed in the hope that it will be useful,
       
    10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       
    12  * GNU General Public License for more details.
       
    13  *
       
    14  * You should have received a copy of the GNU General Public License
       
    15  * along with this program; if not, write to the Free Software
       
    16  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
       
    17  */
       
    18 
       
    19 #include <QGridLayout>
       
    20 #include <QPushButton>
       
    21 #include <QGroupBox>
       
    22 #include <QComboBox>
       
    23 #include <QLabel>
       
    24 #include <QLineEdit>
       
    25 #include <QMessageBox>
       
    26 #include <QDataWidgetMapper>
       
    27 #include <QSpinBox>
       
    28 
       
    29 #include "ammoSchemeModel.h"
       
    30 #include "pages.h"
       
    31 #include "misc.h"
       
    32 
       
    33 PageScheme::PageScheme(QWidget* parent) :
       
    34     AbstractPage(parent)
       
    35 {
       
    36     QGridLayout * pageLayout = new QGridLayout(this);
       
    37     QGroupBox * gb = new QGroupBox(this);
       
    38 
       
    39     QGridLayout * gl = new QGridLayout();
       
    40     gb->setLayout(gl);
       
    41     QSizePolicy sp;
       
    42     sp.setVerticalPolicy(QSizePolicy::MinimumExpanding);
       
    43     sp.setHorizontalPolicy(QSizePolicy::Expanding);
       
    44 
       
    45     pageLayout->addWidget(gb, 1,0,13,5);
       
    46 
       
    47     gbGameModes = new QGroupBox(QGroupBox::tr("Game Modifiers"), gb);
       
    48     gbBasicSettings = new QGroupBox(QGroupBox::tr("Basic Settings"), gb);
       
    49 
       
    50     gbGameModes->setStyleSheet(".QGroupBox {"
       
    51             "background-color: #130f2c; background-image:url();"
       
    52             "}");
       
    53     gbBasicSettings->setStyleSheet(".QGroupBox {"
       
    54             "background-color: #130f2c; background-image:url();"
       
    55             "}");
       
    56 
       
    57     gbGameModes->setSizePolicy(sp);
       
    58     gbBasicSettings->setSizePolicy(sp);
       
    59     gl->addWidget(gbGameModes,0,0,1,3,Qt::AlignTop);
       
    60     gl->addWidget(gbBasicSettings,0,3,1,3,Qt::AlignTop);
       
    61 
       
    62     QGridLayout * glGMLayout = new QGridLayout(gbGameModes);
       
    63     QGridLayout * glBSLayout = new QGridLayout(gbBasicSettings);
       
    64     gbGameModes->setLayout(glGMLayout);
       
    65     gbBasicSettings->setLayout(glBSLayout);
       
    66     // Left
       
    67 
       
    68     TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts.png");
       
    69     TBW_mode_Forts->setToolTip("<b>" + ToggleButtonWidget::tr("Fort Mode") + "</b>:<br />" + tr("Defend your fort and destroy the opponents, two team colours max!"));
       
    70     glGMLayout->addWidget(TBW_mode_Forts,0,0,1,1);
       
    71 
       
    72     TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide.png");
       
    73     TBW_teamsDivide->setToolTip("<b>" + ToggleButtonWidget::tr("Divide Teams") + "</b>:<br />" + tr("Teams will start on opposite sides of the terrain, two team colours max!"));
       
    74     glGMLayout->addWidget(TBW_teamsDivide,0,1,1,1);
       
    75 
       
    76     TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid.png");
       
    77     TBW_solid->setToolTip("<b>" + ToggleButtonWidget::tr("Solid Land") + "</b>:<br />" + tr("Land can not be destroyed!"));
       
    78     glGMLayout->addWidget(TBW_solid,0,2,1,1);
       
    79 
       
    80     TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder.png");
       
    81     TBW_border->setToolTip("<b>" + ToggleButtonWidget::tr("Add Border") + "</b>:<br />" + tr("Add an indestructable border around the terrain"));
       
    82     glGMLayout->addWidget(TBW_border,0,3,1,1);
       
    83 
       
    84     TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity.png");
       
    85     TBW_lowGravity->setToolTip("<b>" + ToggleButtonWidget::tr("Low Gravity") + "</b>:<br />" + tr("Lower gravity"));
       
    86     glGMLayout->addWidget(TBW_lowGravity,0,4,1,1);
       
    87 
       
    88     TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight.png");
       
    89     TBW_laserSight->setToolTip("<b>" + ToggleButtonWidget::tr("Laser Sight") + "</b>:<br />" + tr("Assisted aiming with laser sight"));
       
    90     glGMLayout->addWidget(TBW_laserSight,1,0,1,1);
       
    91 
       
    92     TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png");
       
    93     TBW_invulnerable->setToolTip("<b>" + ToggleButtonWidget::tr("Invulnerable") + "</b>:<br />" + tr("All hogs have a personal forcefield"));
       
    94     glGMLayout->addWidget(TBW_invulnerable,1,1,1,1);
       
    95 
       
    96     TBW_resethealth = new ToggleButtonWidget(gbGameModes, ":/res/btnResetHealth.png");
       
    97     TBW_resethealth->setToolTip("<b>" + ToggleButtonWidget::tr("Reset Health") + "</b>:<br />" + tr("All (living) hedgehogs are fully restored at the end of turn"));
       
    98     glGMLayout->addWidget(TBW_resethealth,1,2,1,1);
       
    99 
       
   100     TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png");
       
   101     TBW_vampiric->setToolTip("<b>" + ToggleButtonWidget::tr("Vampirism") + "</b>:<br />" + tr("Gain 80% of the damage you do back in health"));
       
   102     glGMLayout->addWidget(TBW_vampiric,1,3,1,1);
       
   103 
       
   104     TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma.png");
       
   105     TBW_karma->setToolTip("<b>" + ToggleButtonWidget::tr("Karma") + "</b>:<br />" + tr("Share your opponents pain, share their damage"));
       
   106     glGMLayout->addWidget(TBW_karma,1,4,1,1);
       
   107 
       
   108     TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery.png");
       
   109     TBW_artillery->setToolTip("<b>" + ToggleButtonWidget::tr("Artillery") + "</b>:<br />" + tr("Your hogs are unable to move, put your artillery skills to the test"));
       
   110     glGMLayout->addWidget(TBW_artillery,2,0,1,1);
       
   111 
       
   112     TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder.png");
       
   113     TBW_randomorder->setToolTip("<b>" + ToggleButtonWidget::tr("Random Order") + "</b>:<br />" + tr("Order of play is random instead of in room order."));
       
   114     glGMLayout->addWidget(TBW_randomorder,2,1,1,1);
       
   115 
       
   116     TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing.png");
       
   117     TBW_king->setToolTip("<b>" + ToggleButtonWidget::tr("King") + "</b>:<br />" + tr("Play with a King. If he dies, your side dies."));
       
   118     glGMLayout->addWidget(TBW_king,2,2,1,1);
       
   119 
       
   120     TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog.png");
       
   121     TBW_placehog->setToolTip("<b>" + ToggleButtonWidget::tr("Place Hedgehogs") + "</b>:<br />" + tr("Take turns placing your hedgehogs before the start of play."));
       
   122     glGMLayout->addWidget(TBW_placehog,2,3,1,1);
       
   123 
       
   124     TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo.png");
       
   125     TBW_sharedammo->setToolTip("<b>" + ToggleButtonWidget::tr("Clan Shares Ammo") + "</b>:<br />" + tr("Ammo is shared between all teams that share a colour."));
       
   126     glGMLayout->addWidget(TBW_sharedammo,2,4,1,1);
       
   127 
       
   128     TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders.png");
       
   129     TBW_disablegirders->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Girders") + "</b>:<br />" + tr("Disable girders when generating random maps."));
       
   130     glGMLayout->addWidget(TBW_disablegirders,3,0,1,1);
       
   131 
       
   132     TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects.png");
       
   133     TBW_disablelandobjects->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Land Objects") + "</b>:<br />" + tr("Disable land objects when generating random maps."));
       
   134     glGMLayout->addWidget(TBW_disablelandobjects,3,1,1,1);
       
   135 
       
   136     TBW_aisurvival = new ToggleButtonWidget(gbGameModes, ":/res/btnAISurvival.png");
       
   137     TBW_aisurvival->setToolTip("<b>" + ToggleButtonWidget::tr("AI Survival Mode") + "</b>:<br />" + tr("AI respawns on death."));
       
   138     glGMLayout->addWidget(TBW_aisurvival,3,2,1,1);
       
   139 
       
   140     TBW_infattack = new ToggleButtonWidget(gbGameModes, ":/res/btnInfAttack.png");
       
   141     TBW_infattack->setToolTip("<b>" + ToggleButtonWidget::tr("Unlimited Attacks") + "</b>:<br />" + tr("Attacking does not end your turn."));
       
   142     glGMLayout->addWidget(TBW_infattack,3,3,1,1);
       
   143 
       
   144     TBW_resetweps = new ToggleButtonWidget(gbGameModes, ":/res/btnResetWeps.png");
       
   145     TBW_resetweps->setToolTip("<b>" + ToggleButtonWidget::tr("Reset Weapons") + "</b>:<br />" + tr("Weapons are reset to starting values each turn."));
       
   146     glGMLayout->addWidget(TBW_resetweps,3,4,1,1);
       
   147 
       
   148     TBW_perhogammo = new ToggleButtonWidget(gbGameModes, ":/res/btnPerHogAmmo.png");
       
   149     TBW_perhogammo->setToolTip("<b>" + ToggleButtonWidget::tr("Per Hedgehog Ammo") + "</b>:<br />" + tr("Each hedgehog has its own ammo. It does not share with the team."));
       
   150     glGMLayout->addWidget(TBW_perhogammo,4,0,1,1);
       
   151 
       
   152     TBW_nowind = new ToggleButtonWidget(gbGameModes, ":/res/btnNoWind.png");
       
   153     TBW_nowind->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Wind") + "</b>:<br />" + tr("You will not have to worry about wind anymore."));
       
   154     glGMLayout->addWidget(TBW_nowind,4,1,1,1);
       
   155 
       
   156     TBW_morewind = new ToggleButtonWidget(gbGameModes, ":/res/btnMoreWind.png");
       
   157     TBW_morewind->setToolTip("<b>" + ToggleButtonWidget::tr("More Wind") + "</b>:<br />" + tr("Wind will affect almost everything."));
       
   158     glGMLayout->addWidget(TBW_morewind,4,2,1,1);
       
   159 
       
   160     TBW_tagteam = new ToggleButtonWidget(gbGameModes, ":/res/btnTagTeam.png");
       
   161     TBW_tagteam->setToolTip("<b>" + ToggleButtonWidget::tr("Tag Team") + "</b>:<br />" + tr("Teams in each clan takes successive turns but have to share turn time."));
       
   162     glGMLayout->addWidget(TBW_tagteam,4,3,1,1);
       
   163 
       
   164     // Right
       
   165     QLabel * l;
       
   166 
       
   167     l = new QLabel(gbBasicSettings);
       
   168     l->setText(QLabel::tr("Damage Modifier"));
       
   169     l->setWordWrap(true);
       
   170     glBSLayout->addWidget(l,0,0,1,1);
       
   171     l = new QLabel(gbBasicSettings);
       
   172     l->setFixedSize(32,32);
       
   173     l->setPixmap(QPixmap(":/res/iconDamage.png"));
       
   174     glBSLayout->addWidget(l,0,1,1,1);
       
   175     SB_DamageModifier = new QSpinBox(gbBasicSettings);
       
   176     SB_DamageModifier->setRange(10, 300);
       
   177     SB_DamageModifier->setValue(100);
       
   178     SB_DamageModifier->setSingleStep(25);
       
   179     glBSLayout->addWidget(SB_DamageModifier,0,2,1,1);
       
   180 
       
   181     l = new QLabel(gbBasicSettings);
       
   182     l->setText(QLabel::tr("Turn Time"));
       
   183     l->setWordWrap(true);
       
   184     glBSLayout->addWidget(l,1,0,1,1);
       
   185     l = new QLabel(gbBasicSettings);
       
   186     l->setFixedSize(32,32);
       
   187     l->setPixmap(QPixmap(":/res/iconTime.png"));
       
   188     glBSLayout->addWidget(l,1,1,1,1);
       
   189     SB_TurnTime = new QSpinBox(gbBasicSettings);
       
   190     SB_TurnTime->setRange(1, 9999);
       
   191     SB_TurnTime->setValue(45);
       
   192     SB_TurnTime->setSingleStep(15);
       
   193     glBSLayout->addWidget(SB_TurnTime,1,2,1,1);
       
   194 
       
   195     l = new QLabel(gbBasicSettings);
       
   196     l->setText(QLabel::tr("Initial Health"));
       
   197     l->setWordWrap(true);
       
   198     glBSLayout->addWidget(l,2,0,1,1);
       
   199     l = new QLabel(gbBasicSettings);
       
   200     l->setFixedSize(32,32);
       
   201     l->setPixmap(QPixmap(":/res/iconHealth.png"));
       
   202     glBSLayout->addWidget(l,2,1,1,1);
       
   203     SB_InitHealth = new QSpinBox(gbBasicSettings);
       
   204     SB_InitHealth->setRange(50, 200);
       
   205     SB_InitHealth->setValue(100);
       
   206     SB_InitHealth->setSingleStep(25);
       
   207     glBSLayout->addWidget(SB_InitHealth,2,2,1,1);
       
   208 
       
   209     l = new QLabel(gbBasicSettings);
       
   210     l->setText(QLabel::tr("Sudden Death Timeout"));
       
   211     l->setWordWrap(true);
       
   212     glBSLayout->addWidget(l,3,0,1,1);
       
   213     l = new QLabel(gbBasicSettings);
       
   214     l->setFixedSize(32,32);
       
   215     l->setPixmap(QPixmap(":/res/iconSuddenDeath.png"));
       
   216     glBSLayout->addWidget(l,3,1,1,1);
       
   217     SB_SuddenDeath = new QSpinBox(gbBasicSettings);
       
   218     SB_SuddenDeath->setRange(0, 50);
       
   219     SB_SuddenDeath->setValue(15);
       
   220     SB_SuddenDeath->setSingleStep(3);
       
   221     glBSLayout->addWidget(SB_SuddenDeath,3,2,1,1);
       
   222 
       
   223     l = new QLabel(gbBasicSettings);
       
   224     l->setText(QLabel::tr("Sudden Death Water Rise"));
       
   225     l->setWordWrap(true);
       
   226     glBSLayout->addWidget(l,4,0,1,1);
       
   227     l = new QLabel(gbBasicSettings);
       
   228     l->setFixedSize(32,32);
       
   229     l->setPixmap(QPixmap(":/res/iconSuddenDeath.png")); // TODO: icon
       
   230     glBSLayout->addWidget(l,4,1,1,1);
       
   231     SB_WaterRise = new QSpinBox(gbBasicSettings);
       
   232     SB_WaterRise->setRange(0, 100);
       
   233     SB_WaterRise->setValue(47);
       
   234     SB_WaterRise->setSingleStep(5);
       
   235     glBSLayout->addWidget(SB_WaterRise,4,2,1,1);
       
   236 
       
   237     l = new QLabel(gbBasicSettings);
       
   238     l->setText(QLabel::tr("Sudden Death Health Decrease"));
       
   239     l->setWordWrap(true);
       
   240     glBSLayout->addWidget(l,5,0,1,1);
       
   241     l = new QLabel(gbBasicSettings);
       
   242     l->setFixedSize(32,32);
       
   243     l->setPixmap(QPixmap(":/res/iconSuddenDeath.png")); // TODO: icon
       
   244     glBSLayout->addWidget(l,5,1,1,1);
       
   245     SB_HealthDecrease = new QSpinBox(gbBasicSettings);
       
   246     SB_HealthDecrease->setRange(0, 100);
       
   247     SB_HealthDecrease->setValue(5);
       
   248     SB_HealthDecrease->setSingleStep(1);
       
   249     glBSLayout->addWidget(SB_HealthDecrease,5,2,1,1);
       
   250 
       
   251     l = new QLabel(gbBasicSettings);
       
   252     l->setText(QLabel::tr("% Rope Length"));
       
   253     l->setWordWrap(true);
       
   254     glBSLayout->addWidget(l,6,0,1,1);
       
   255     l = new QLabel(gbBasicSettings);
       
   256     l->setFixedSize(32,32);
       
   257     l->setPixmap(QPixmap(":/res/iconRope.png"));
       
   258     glBSLayout->addWidget(l,6,1,1,1);
       
   259     SB_RopeModifier = new QSpinBox(gbBasicSettings);
       
   260     SB_RopeModifier->setRange(25, 999);
       
   261     SB_RopeModifier->setValue(100);
       
   262     SB_RopeModifier->setSingleStep(25);
       
   263     glBSLayout->addWidget(SB_RopeModifier,6,2,1,1);
       
   264 
       
   265     l = new QLabel(gbBasicSettings);
       
   266     l->setText(QLabel::tr("Crate Drops"));
       
   267     l->setWordWrap(true);
       
   268     glBSLayout->addWidget(l,7,0,1,1);
       
   269     l = new QLabel(gbBasicSettings);
       
   270     l->setFixedSize(32,32);
       
   271     l->setPixmap(QPixmap(":/res/iconBox.png"));
       
   272     glBSLayout->addWidget(l,7,1,1,1);
       
   273     SB_CaseProb = new FreqSpinBox(gbBasicSettings);
       
   274     SB_CaseProb->setRange(0, 9);
       
   275     SB_CaseProb->setValue(5);
       
   276     glBSLayout->addWidget(SB_CaseProb,7,2,1,1);
       
   277 
       
   278     l = new QLabel(gbBasicSettings);
       
   279     l->setText(QLabel::tr("% Health Crates"));
       
   280     l->setWordWrap(true);
       
   281     glBSLayout->addWidget(l,8,0,1,1);
       
   282     l = new QLabel(gbBasicSettings);
       
   283     l->setFixedSize(32,32);
       
   284     l->setPixmap(QPixmap(":/res/iconHealth.png")); // TODO: icon
       
   285     glBSLayout->addWidget(l,8,1,1,1);
       
   286     SB_HealthCrates = new QSpinBox(gbBasicSettings);
       
   287     SB_HealthCrates->setRange(0, 100);
       
   288     SB_HealthCrates->setValue(35);
       
   289     SB_HealthCrates->setSingleStep(5);
       
   290     glBSLayout->addWidget(SB_HealthCrates,8,2,1,1);
       
   291 
       
   292     l = new QLabel(gbBasicSettings);
       
   293     l->setText(QLabel::tr("Health in Crates"));
       
   294     l->setWordWrap(true);
       
   295     glBSLayout->addWidget(l,9,0,1,1);
       
   296     l = new QLabel(gbBasicSettings);
       
   297     l->setFixedSize(32,32);
       
   298     l->setPixmap(QPixmap(":/res/iconHealth.png")); // TODO: icon
       
   299     glBSLayout->addWidget(l,9,1,1,1);
       
   300     SB_CrateHealth = new QSpinBox(gbBasicSettings);
       
   301     SB_CrateHealth->setRange(0, 200);
       
   302     SB_CrateHealth->setValue(25);
       
   303     SB_CrateHealth->setSingleStep(5);
       
   304     glBSLayout->addWidget(SB_CrateHealth,9,2,1,1);
       
   305 
       
   306     l = new QLabel(gbBasicSettings);
       
   307     l->setText(QLabel::tr("Mines Time"));
       
   308     l->setWordWrap(true);
       
   309     glBSLayout->addWidget(l,10,0,1,1);
       
   310     l = new QLabel(gbBasicSettings);
       
   311     l->setFixedSize(32,32);
       
   312     l->setPixmap(QPixmap(":/res/iconTime.png")); // TODO: icon
       
   313     glBSLayout->addWidget(l,10,1,1,1);
       
   314     SB_MinesTime = new QSpinBox(gbBasicSettings);
       
   315     SB_MinesTime->setRange(-1, 5);
       
   316     SB_MinesTime->setValue(3);
       
   317     SB_MinesTime->setSingleStep(1);
       
   318     SB_MinesTime->setSpecialValueText(tr("Random"));
       
   319     SB_MinesTime->setSuffix(" "+ tr("Seconds"));
       
   320     glBSLayout->addWidget(SB_MinesTime,10,2,1,1);
       
   321 
       
   322     l = new QLabel(gbBasicSettings);
       
   323     l->setText(QLabel::tr("Mines"));
       
   324     l->setWordWrap(true);
       
   325     glBSLayout->addWidget(l,11,0,1,1);
       
   326     l = new QLabel(gbBasicSettings);
       
   327     l->setFixedSize(32,32);
       
   328     l->setPixmap(QPixmap(":/res/iconMine.png")); // TODO: icon
       
   329     glBSLayout->addWidget(l,11,1,1,1);
       
   330     SB_Mines = new QSpinBox(gbBasicSettings);
       
   331     SB_Mines->setRange(0, 80);
       
   332     SB_Mines->setValue(0);
       
   333     SB_Mines->setSingleStep(5);
       
   334     glBSLayout->addWidget(SB_Mines,11,2,1,1);
       
   335 
       
   336     l = new QLabel(gbBasicSettings);
       
   337     l->setText(QLabel::tr("% Dud Mines"));
       
   338     l->setWordWrap(true);
       
   339     glBSLayout->addWidget(l,12,0,1,1);
       
   340     l = new QLabel(gbBasicSettings);
       
   341     l->setFixedSize(32,32);
       
   342     l->setPixmap(QPixmap(":/res/iconDud.png"));
       
   343     glBSLayout->addWidget(l,12,1,1,1);
       
   344     SB_MineDuds = new QSpinBox(gbBasicSettings);
       
   345     SB_MineDuds->setRange(0, 100);
       
   346     SB_MineDuds->setValue(0);
       
   347     SB_MineDuds->setSingleStep(5);
       
   348     glBSLayout->addWidget(SB_MineDuds,12,2,1,1);
       
   349 
       
   350     l = new QLabel(gbBasicSettings);
       
   351     l->setText(QLabel::tr("Explosives"));
       
   352     l->setWordWrap(true);
       
   353     glBSLayout->addWidget(l,13,0,1,1);
       
   354     l = new QLabel(gbBasicSettings);
       
   355     l->setFixedSize(32,32);
       
   356     l->setPixmap(QPixmap(":/res/iconDamage.png"));
       
   357     glBSLayout->addWidget(l,13,1,1,1);
       
   358     SB_Explosives = new QSpinBox(gbBasicSettings);
       
   359     SB_Explosives->setRange(0, 40);
       
   360     SB_Explosives->setValue(0);
       
   361     SB_Explosives->setSingleStep(1);
       
   362     glBSLayout->addWidget(SB_Explosives,13,2,1,1);
       
   363 
       
   364     l = new QLabel(gbBasicSettings);
       
   365     l->setText(QLabel::tr("% Get Away Time"));
       
   366     l->setWordWrap(true);
       
   367     glBSLayout->addWidget(l,14,0,1,1);
       
   368     l = new QLabel(gbBasicSettings);
       
   369     l->setFixedSize(32,32);
       
   370     l->setPixmap(QPixmap(":/res/iconTime.png"));
       
   371     glBSLayout->addWidget(l,14,1,1,1);
       
   372     SB_GetAwayTime = new QSpinBox(gbBasicSettings);
       
   373     SB_GetAwayTime->setRange(0, 999);
       
   374     SB_GetAwayTime->setValue(100);
       
   375     SB_GetAwayTime->setSingleStep(25);
       
   376     glBSLayout->addWidget(SB_GetAwayTime,14,2,1,1);
       
   377  
       
   378     l = new QLabel(gbBasicSettings);
       
   379     l->setText(QLabel::tr("Scheme Name:"));
       
   380 
       
   381     LE_name = new QLineEdit(this);
       
   382 
       
   383     gl->addWidget(LE_name,15,1,1,5);
       
   384     gl->addWidget(l,15,0,1,1);
       
   385 
       
   386     mapper = new QDataWidgetMapper(this);
       
   387 
       
   388     BtnBack = addButton(":/res/Exit.png", pageLayout, 16, 0, true);
       
   389     BtnCopy = addButton(tr("Copy"), pageLayout, 16, 2);
       
   390     BtnNew = addButton(tr("New"), pageLayout, 16, 3);
       
   391     BtnDelete = addButton(tr("Delete"), pageLayout, 16, 4);
       
   392 
       
   393     selectScheme = new QComboBox(this);
       
   394     pageLayout->addWidget(selectScheme, 16, 1);
       
   395 
       
   396     connect(BtnCopy, SIGNAL(clicked()), this, SLOT(copyRow()));
       
   397     connect(BtnNew, SIGNAL(clicked()), this, SLOT(newRow()));
       
   398     connect(BtnDelete, SIGNAL(clicked()), this, SLOT(deleteRow()));
       
   399     connect(selectScheme, SIGNAL(currentIndexChanged(int)), mapper, SLOT(setCurrentIndex(int)));
       
   400     connect(selectScheme, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeSelected(int)));
       
   401 }
       
   402 
       
   403 void PageScheme::setModel(QAbstractItemModel * model)
       
   404 {
       
   405     mapper->setModel(model);
       
   406     selectScheme->setModel(model);
       
   407 
       
   408     mapper->addMapping(LE_name, 0);
       
   409     mapper->addMapping(TBW_mode_Forts, 1);
       
   410     mapper->addMapping(TBW_teamsDivide, 2);
       
   411     mapper->addMapping(TBW_solid, 3);
       
   412     mapper->addMapping(TBW_border, 4);
       
   413     mapper->addMapping(TBW_lowGravity, 5);
       
   414     mapper->addMapping(TBW_laserSight, 6);
       
   415     mapper->addMapping(TBW_invulnerable, 7);
       
   416     mapper->addMapping(TBW_resethealth, 8);
       
   417     mapper->addMapping(TBW_vampiric, 9);
       
   418     mapper->addMapping(TBW_karma, 10);
       
   419     mapper->addMapping(TBW_artillery, 11);
       
   420     mapper->addMapping(TBW_randomorder, 12);
       
   421     mapper->addMapping(TBW_king, 13);
       
   422     mapper->addMapping(TBW_placehog, 14);
       
   423     mapper->addMapping(TBW_sharedammo, 15);
       
   424     mapper->addMapping(TBW_disablegirders, 16);
       
   425     mapper->addMapping(TBW_disablelandobjects, 17);
       
   426     mapper->addMapping(TBW_aisurvival, 18);
       
   427     mapper->addMapping(TBW_infattack, 19);
       
   428     mapper->addMapping(TBW_resetweps, 20);
       
   429     mapper->addMapping(TBW_perhogammo, 21);
       
   430     mapper->addMapping(TBW_nowind, 22);
       
   431     mapper->addMapping(TBW_morewind, 23);
       
   432     mapper->addMapping(TBW_tagteam, 24);
       
   433     mapper->addMapping(SB_DamageModifier, 25);
       
   434     mapper->addMapping(SB_TurnTime, 26);
       
   435     mapper->addMapping(SB_InitHealth, 27);
       
   436     mapper->addMapping(SB_SuddenDeath, 28);
       
   437     mapper->addMapping(SB_CaseProb, 29);
       
   438     mapper->addMapping(SB_MinesTime, 30);
       
   439     mapper->addMapping(SB_Mines, 31);
       
   440     mapper->addMapping(SB_MineDuds, 32);
       
   441     mapper->addMapping(SB_Explosives, 33);
       
   442     mapper->addMapping(SB_HealthCrates, 34);
       
   443     mapper->addMapping(SB_CrateHealth, 35);
       
   444     mapper->addMapping(SB_WaterRise, 36);
       
   445     mapper->addMapping(SB_HealthDecrease, 37);
       
   446     mapper->addMapping(SB_RopeModifier, 38);
       
   447 		mapper->addMapping(SB_GetAwayTime, 39);
       
   448 
       
   449     mapper->toFirst();
       
   450 }
       
   451 
       
   452 void PageScheme::newRow()
       
   453 {
       
   454     QAbstractItemModel * model = mapper->model();
       
   455     model->insertRow(-1);
       
   456     selectScheme->setCurrentIndex(model->rowCount() - 1);
       
   457 }
       
   458 
       
   459 void PageScheme::copyRow()
       
   460 {
       
   461     QAbstractItemModel * model = mapper->model();
       
   462     model->insertRow(selectScheme->currentIndex());
       
   463     selectScheme->setCurrentIndex(model->rowCount() - 1);
       
   464 }
       
   465 
       
   466 void PageScheme::deleteRow()
       
   467 {
       
   468     QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Schemes"), QMessageBox::tr("Really delete this game scheme?"), QMessageBox::Ok | QMessageBox::Cancel);
       
   469 
       
   470     if (reallyDelete.exec() == QMessageBox::Ok) {
       
   471         QAbstractItemModel * model = mapper->model();
       
   472         model->removeRow(selectScheme->currentIndex());
       
   473     }
       
   474 }
       
   475 
       
   476 void PageScheme::schemeSelected(int n)
       
   477 {
       
   478     int c = ((AmmoSchemeModel*)mapper->model())->numberOfDefaultSchemes;
       
   479     gbGameModes->setEnabled(n >= c);
       
   480     gbBasicSettings->setEnabled(n >= c);
       
   481     LE_name->setEnabled(n >= c);
       
   482 }