equal
deleted
inserted
replaced
607 procedure MakeFortsMap; |
607 procedure MakeFortsMap; |
608 var tmpsurf: PSDL_Surface; |
608 var tmpsurf: PSDL_Surface; |
609 begin |
609 begin |
610 // For now, defining a fort's playable area as 3072x1200 - there are no tall forts. The extra height is to avoid triggering border with current code, also if user turns on a border, it'll give a bit more maneuvering room. |
610 // For now, defining a fort's playable area as 3072x1200 - there are no tall forts. The extra height is to avoid triggering border with current code, also if user turns on a border, it'll give a bit more maneuvering room. |
611 playHeight:= 1200; |
611 playHeight:= 1200; |
612 playWidth:= 3072; |
612 playWidth:= 2560; |
613 leftX:= (LAND_WIDTH - playWidth) div 2; |
613 leftX:= (LAND_WIDTH - playWidth) div 2; |
614 rightX:= ((playWidth + (LAND_WIDTH - playWidth) div 2) - 1); |
614 rightX:= ((playWidth + (LAND_WIDTH - playWidth) div 2) - 1); |
615 topY:= LAND_HEIGHT - playHeight; |
615 topY:= LAND_HEIGHT - playHeight; |
616 |
616 |
617 WriteLnToConsole('Generating forts land...'); |
617 WriteLnToConsole('Generating forts land...'); |