equal
deleted
inserted
replaced
242 end |
242 end |
243 return false |
243 return false |
244 end |
244 end |
245 |
245 |
246 function onHeroWin(gear) |
246 function onHeroWin(gear) |
|
247 if (not IsHogAlive(hero.gear)) or (not StoppedGear(hero.gear)) then |
|
248 return false |
|
249 end |
247 local enemies = enemiesOdd |
250 local enemies = enemiesOdd |
248 for i=1,table.getn(enemiesEven) do |
251 for i=1,table.getn(enemiesEven) do |
249 table.insert(enemies, enemiesEven[i]) |
252 table.insert(enemies, enemiesEven[i]) |
250 end |
253 end |
251 local allDead = true |
254 local allDead = true |