share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit03.lua
changeset 14932 ff4003a90ff8
parent 14488 7bb7e5e54f70
child 15081 3a561db2a71c
equal deleted inserted replaced
14931:ba5fd934f49b 14932:ff4003a90ff8
    94 	hero.name = GetHogName(hero.gear)
    94 	hero.name = GetHogName(hero.gear)
    95 	AnimSetGearPosition(hero.gear, hero.x, hero.y)
    95 	AnimSetGearPosition(hero.gear, hero.x, hero.y)
    96 	-- enemies
    96 	-- enemies
    97 	local hats = { "Bandit", "fr_apple", "fr_banana", "fr_lemon", "fr_orange",
    97 	local hats = { "Bandit", "fr_apple", "fr_banana", "fr_lemon", "fr_orange",
    98 					"fr_pumpkin", "Gasmask", "NinjaFull", "NinjaStraight", "NinjaTriangle" }
    98 					"fr_pumpkin", "Gasmask", "NinjaFull", "NinjaStraight", "NinjaTriangle" }
    99 	teamC.name = AddTeam(teamC.name, teamC.color, "bp2", "Island", "Default", "cm_bars")
    99 	teamC.name = AddTeam(teamC.name, teamC.color, "bp2", "Island", "Default_qau", "cm_bars")
   100 	for i=1,table.getn(enemiesEven) do
   100 	for i=1,table.getn(enemiesEven) do
   101 		enemiesEven[i].gear = AddHog(enemiesEven[i].name, 1, 100, hats[GetRandom(table.getn(hats))+1])
   101 		enemiesEven[i].gear = AddHog(enemiesEven[i].name, 1, 100, hats[GetRandom(table.getn(hats))+1])
   102 		AnimSetGearPosition(enemiesEven[i].gear, enemiesEven[i].x, enemiesEven[i].y)
   102 		AnimSetGearPosition(enemiesEven[i].gear, enemiesEven[i].x, enemiesEven[i].y)
   103 	end
   103 	end
   104 	teamB.name = AddTeam(teamB.name, teamB.color, "bp2", "Island", "Default", "cm_bars")
   104 	teamB.name = AddTeam(teamB.name, teamB.color, "bp2", "Island", "Default_qau", "cm_bars")
   105 	for i=1,table.getn(enemiesOdd) do
   105 	for i=1,table.getn(enemiesOdd) do
   106 		enemiesOdd[i].gear = AddHog(enemiesOdd[i].name, 1, 100, hats[GetRandom(table.getn(hats))+1])
   106 		enemiesOdd[i].gear = AddHog(enemiesOdd[i].name, 1, 100, hats[GetRandom(table.getn(hats))+1])
   107 		AnimSetGearPosition(enemiesOdd[i].gear, enemiesOdd[i].x, enemiesOdd[i].y)
   107 		AnimSetGearPosition(enemiesOdd[i].gear, enemiesOdd[i].x, enemiesOdd[i].y)
   108 	end
   108 	end
   109 
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