18 |
18 |
19 #include "binds.h" |
19 #include "binds.h" |
20 |
20 |
21 const BindAction cbinds[BINDS_NUMBER] = |
21 const BindAction cbinds[BINDS_NUMBER] = |
22 { |
22 { |
23 {"+up", "up", QT_TRANSLATE_NOOP("binds", "up"), QT_TRANSLATE_NOOP("binds (categories)", "Basic controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Move your hogs and aim:")}, |
23 {"+up", "up", QT_TRANSLATE_NOOP("binds", "up"), QT_TRANSLATE_NOOP("binds (categories)", "Basic controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Move your hogs and aim:")}, |
24 {"+left", "left", QT_TRANSLATE_NOOP("binds", "left"), NULL, NULL}, |
24 {"+left", "left", QT_TRANSLATE_NOOP("binds", "left"), NULL, NULL}, |
25 {"+right", "right", QT_TRANSLATE_NOOP("binds", "right"), NULL, NULL}, |
25 {"+right", "right", QT_TRANSLATE_NOOP("binds", "right"), NULL, NULL}, |
26 {"+down", "down", QT_TRANSLATE_NOOP("binds", "down"), NULL, NULL}, |
26 {"+down", "down", QT_TRANSLATE_NOOP("binds", "down"), NULL, NULL}, |
27 {"+precise", "left_shift", QT_TRANSLATE_NOOP("binds", "precise aim"), NULL, NULL}, |
27 {"+precise", "left_shift", QT_TRANSLATE_NOOP("binds", "precise aim"), NULL, NULL}, |
28 {"ljump", "return", QT_TRANSLATE_NOOP("binds", "long jump"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Traverse gaps and obstacles by jumping:")}, |
28 {"ljump", "return", QT_TRANSLATE_NOOP("binds", "long jump"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Traverse gaps and obstacles by jumping:")}, |
29 {"hjump", "backspace", QT_TRANSLATE_NOOP("binds", "high jump"), NULL, NULL}, |
29 {"hjump", "backspace", QT_TRANSLATE_NOOP("binds", "high jump"), NULL, NULL}, |
30 {"+attack", "space", QT_TRANSLATE_NOOP("binds", "attack"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Fire your selected weapon or trigger an utility item:")}, |
30 {"+attack", "space", QT_TRANSLATE_NOOP("binds", "attack"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Fire your selected weapon or trigger an utility item:")}, |
31 {"put", "mousel", QT_TRANSLATE_NOOP("binds", "put"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or a target location under the cursor:")}, |
31 {"put", "mousel", QT_TRANSLATE_NOOP("binds", "put"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or a target location under the cursor:")}, |
32 {"switch", "tab", QT_TRANSLATE_NOOP("binds", "switch"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Switch your currently active hog (if possible):")}, |
32 {"switch", "tab", QT_TRANSLATE_NOOP("binds", "switch"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Switch your currently active hog (if possible):")}, |
33 {"ammomenu", "mouser", QT_TRANSLATE_NOOP("binds", "ammo menu"), QT_TRANSLATE_NOOP("binds (categories)", "Weapon controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or utility item:")}, |
33 {"ammomenu", "mouser", QT_TRANSLATE_NOOP("binds", "ammo menu"), QT_TRANSLATE_NOOP("binds (categories)", "Weapon controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or utility item:")}, |
34 {"slot 1", "f1", QT_TRANSLATE_NOOP("binds", "slot 1"), NULL, NULL}, |
34 {"slot 1", "f1", QT_TRANSLATE_NOOP("binds", "slot 1"), NULL, NULL}, |
35 {"slot 2", "f2", QT_TRANSLATE_NOOP("binds", "slot 2"), NULL, NULL}, |
35 {"slot 2", "f2", QT_TRANSLATE_NOOP("binds", "slot 2"), NULL, NULL}, |
36 {"slot 3", "f3", QT_TRANSLATE_NOOP("binds", "slot 3"), NULL, NULL}, |
36 {"slot 3", "f3", QT_TRANSLATE_NOOP("binds", "slot 3"), NULL, NULL}, |
37 {"slot 4", "f4", QT_TRANSLATE_NOOP("binds", "slot 4"), NULL, NULL}, |
37 {"slot 4", "f4", QT_TRANSLATE_NOOP("binds", "slot 4"), NULL, NULL}, |
38 {"slot 5", "f5", QT_TRANSLATE_NOOP("binds", "slot 5"), NULL, NULL}, |
38 {"slot 5", "f5", QT_TRANSLATE_NOOP("binds", "slot 5"), NULL, NULL}, |
39 {"slot 6", "f6", QT_TRANSLATE_NOOP("binds", "slot 6"), NULL, NULL}, |
39 {"slot 6", "f6", QT_TRANSLATE_NOOP("binds", "slot 6"), NULL, NULL}, |
40 {"slot 7", "f7", QT_TRANSLATE_NOOP("binds", "slot 7"), NULL, NULL}, |
40 {"slot 7", "f7", QT_TRANSLATE_NOOP("binds", "slot 7"), NULL, NULL}, |
41 {"slot 8", "f8", QT_TRANSLATE_NOOP("binds", "slot 8"), NULL, NULL}, |
41 {"slot 8", "f8", QT_TRANSLATE_NOOP("binds", "slot 8"), NULL, NULL}, |
42 {"slot 9", "f9", QT_TRANSLATE_NOOP("binds", "slot 9"), NULL, NULL}, |
42 {"slot 9", "f9", QT_TRANSLATE_NOOP("binds", "slot 9"), NULL, NULL}, |
43 {"timer 1", "1", QT_TRANSLATE_NOOP("binds", "timer 1 sec"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Set the timer on bombs and timed weapons:")}, |
43 {"timer 1", "1", QT_TRANSLATE_NOOP("binds", "timer 1 sec"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Set the timer on bombs and timed weapons:")}, |
44 {"timer 2", "2", QT_TRANSLATE_NOOP("binds", "timer 2 sec"), NULL, NULL}, |
44 {"timer 2", "2", QT_TRANSLATE_NOOP("binds", "timer 2 sec"), NULL, NULL}, |
45 {"timer 3", "3", QT_TRANSLATE_NOOP("binds", "timer 3 sec"), NULL, NULL}, |
45 {"timer 3", "3", QT_TRANSLATE_NOOP("binds", "timer 3 sec"), NULL, NULL}, |
46 {"timer 4", "4", QT_TRANSLATE_NOOP("binds", "timer 4 sec"), NULL, NULL}, |
46 {"timer 4", "4", QT_TRANSLATE_NOOP("binds", "timer 4 sec"), NULL, NULL}, |
47 {"timer 5", "5", QT_TRANSLATE_NOOP("binds", "timer 5 sec"), NULL, NULL}, |
47 {"timer 5", "5", QT_TRANSLATE_NOOP("binds", "timer 5 sec"), NULL, NULL}, |
48 {"findhh", "h", QT_TRANSLATE_NOOP("binds", "find hedgehog"), QT_TRANSLATE_NOOP("binds (categories)", "Camera and cursor controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Move the camera to the active hog:")}, |
48 {"findhh", "h", QT_TRANSLATE_NOOP("binds", "find hedgehog"), QT_TRANSLATE_NOOP("binds (categories)", "Camera and cursor controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Move the camera to the active hog:")}, |
49 {"+cur_u", "", QT_TRANSLATE_NOOP("binds", "up"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Move the cursor or camera without using the mouse:")}, |
49 {"+cur_u", "", QT_TRANSLATE_NOOP("binds", "up"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Move the cursor or camera without using the mouse:")}, |
50 {"+cur_l", "", QT_TRANSLATE_NOOP("binds", "left"), NULL, NULL}, |
50 {"+cur_l", "", QT_TRANSLATE_NOOP("binds", "left"), NULL, NULL}, |
51 {"+cur_r", "", QT_TRANSLATE_NOOP("binds", "right"), NULL, NULL}, |
51 {"+cur_r", "", QT_TRANSLATE_NOOP("binds", "right"), NULL, NULL}, |
52 {"+cur_d", "", QT_TRANSLATE_NOOP("binds", "down"), NULL, NULL}, |
52 {"+cur_d", "", QT_TRANSLATE_NOOP("binds", "down"), NULL, NULL}, |
53 // {"+cur_m", "", QT_TRANSLATE_NOOP("binds", "movement key modifier"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Specify a modifier key to move camera and cursor using your default hog movement keys:")}, |
53 // {"+cur_m", "", QT_TRANSLATE_NOOP("binds", "movement key modifier"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Specify a modifier key to move camera and cursor using your default hog movement keys:")}, |
54 {"zoomin", "wheeldown", QT_TRANSLATE_NOOP("binds", "zoom in"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the camera's zoom level:")}, |
54 {"zoomin", "wheeldown", QT_TRANSLATE_NOOP("binds", "zoom in"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the camera's zoom level:")}, |
55 {"zoomout", "wheelup", QT_TRANSLATE_NOOP("binds", "zoom out"), NULL, NULL}, |
55 {"zoomout", "wheelup", QT_TRANSLATE_NOOP("binds", "zoom out"), NULL, NULL}, |
56 {"zoomreset", "mousem", QT_TRANSLATE_NOOP("binds", "reset zoom"), NULL, NULL}, |
56 {"zoomreset", "mousem", QT_TRANSLATE_NOOP("binds", "reset zoom"), NULL, NULL}, |
57 {"chat", "t", QT_TRANSLATE_NOOP("binds", "chat"), QT_TRANSLATE_NOOP("binds (categories)", "Other"), QT_TRANSLATE_NOOP("binds (descriptions)", "Talk to your team or all participants:")}, |
57 {"chat", "t", QT_TRANSLATE_NOOP("binds", "chat"), QT_TRANSLATE_NOOP("binds (categories)", "Other"), QT_TRANSLATE_NOOP("binds (descriptions)", "Talk to your team or all participants:")}, |
58 {"history", "`", QT_TRANSLATE_NOOP("binds", "chat history"), NULL, NULL}, |
58 {"history", "`", QT_TRANSLATE_NOOP("binds", "chat history"), NULL, NULL}, |
59 {"pause", "p", QT_TRANSLATE_NOOP("binds", "pause"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pause, continue or leave your game:")}, |
59 {"pause", "p", QT_TRANSLATE_NOOP("binds", "pause"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pause, continue or leave your game:")}, |
60 {"quit", "escape", QT_TRANSLATE_NOOP("binds", "quit"), NULL, NULL}, |
60 {"quit", "escape", QT_TRANSLATE_NOOP("binds", "quit"), NULL, NULL}, |
61 {"confirm", "y", QT_TRANSLATE_NOOP("binds", "confirmation"), NULL, NULL}, |
61 {"confirm", "y", QT_TRANSLATE_NOOP("binds", "confirmation"), NULL, NULL}, |
62 {"+voldown", "9", QT_TRANSLATE_NOOP("binds", "volume down"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the game's volume while playing:")}, |
62 {"+voldown", "9", QT_TRANSLATE_NOOP("binds", "volume down"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the game's volume while playing:")}, |
63 {"+volup", "0", QT_TRANSLATE_NOOP("binds", "volume up"), NULL, NULL}, |
63 {"+volup", "0", QT_TRANSLATE_NOOP("binds", "volume up"), NULL, NULL}, |
64 #ifndef _WIN32 |
64 #ifndef _WIN32 |
65 {"fullscr", "f12", QT_TRANSLATE_NOOP("binds", "change mode"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle fullscreen mode:")}, |
65 {"fullscr", "f12", QT_TRANSLATE_NOOP("binds", "change mode"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle fullscreen mode:")}, |
66 #endif |
66 #endif |
67 {"capture", "c", QT_TRANSLATE_NOOP("binds", "capture"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Take a screenshot:")}, |
67 {"capture", "c", QT_TRANSLATE_NOOP("binds", "capture"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Take a screenshot:")}, |
68 {"rotmask", "delete", QT_TRANSLATE_NOOP("binds", "hedgehogs\ninfo"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle labels above hedgehogs:")} |
68 {"rotmask", "delete", QT_TRANSLATE_NOOP("binds", "hedgehogs\ninfo"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle labels above hedgehogs:")} |
69 }; |
69 }; |