ChangeLog.txt
changeset 11903 46a65decb287
parent 11887 083c12795632
child 11908 a267482ad461
equal deleted inserted replaced
11902:38d27c1645eb 11903:46a65decb287
    10  + Highlander mode displays game scheme specifics (mines timer, etc.) in ESC info
    10  + Highlander mode displays game scheme specifics (mines timer, etc.) in ESC info
    11  + Highlander mode gives visual and acoustic feedback when weapons are collected from a kill, similar to collecting a crate
    11  + Highlander mode gives visual and acoustic feedback when weapons are collected from a kill, similar to collecting a crate
    12  + AI hedgehogs can now use Bee and Vampirism
    12  + AI hedgehogs can now use Bee and Vampirism
    13  + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games)
    13  + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games)
    14  + Fort Mode will now work with more than 2 teams
    14  + Fort Mode will now work with more than 2 teams
    15  + Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
    15  + Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
    16  + Render graves behind everything else, so that they can't hide mines etc.
    16  + Render graves behind everything else, so that they can't hide mines etc.
    17  + Show indicator symbols at bottom right while extra damage or low gravity are active
    17  + Show indicator symbols at bottom right while extra damage or low gravity are active
    18  + Several new sound effects for weapons and utilities
    18  + Several new sound effects for weapons and utilities
    19  + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right
       
    20  + Small visual effects enhancements
    19  + Small visual effects enhancements
    21  + Briefly show theme and music authors in chat at start of game
    20  + Briefly show theme and music authors in chat at start of game
    22  * Fixed air-strikes drops being off-center
    21  * Fixed air-strikes drops being off-center
    23  * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp.
    22  * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp.
    24  * Fixed screenshots being too bright if taken in quick succession
    23  * Fixed screenshots being too bright if taken in quick succession
    41  * Many other fixes and tweaks
    40  * Many other fixes and tweaks
    42 
    41 
    43 Missions and Game Styles:
    42 Missions and Game Styles:
    44  + Added Basic Flying Saucer Training
    43  + Added Basic Flying Saucer Training
    45  + Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs)
    44  + Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs)
       
    45  + A few campaign missions now save your personal best successes (e.g. fastest finish in Hard Flying) which get shown after you finish them agin
    46  * Portal Mind Challenge was cleaned up and reworked (especially less awful wording)
    46  * Portal Mind Challenge was cleaned up and reworked (especially less awful wording)
    47  * Fixed TechRacer not recording finish if time was >= 100s
    47  * Fixed TechRacer not recording finish if time was >= 100s
    48  * Fixed Target Practice missions getting stuck when a target dropped into water
    48  * Fixed Target Practice missions getting stuck when a target dropped into water
    49  * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns
    49  * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns
    50  * Fixed Lua error message in A Classic Fairytale mission 8
    50  * Fixed Lua error message in A Classic Fairytale mission 8
       
    51  * Fixed Lua error messages and broken stats screen in Climb Home singleplayer mission
    51 
    52 
    52 Frontend:
    53 Frontend:
    53  + Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access
    54  + Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access
    54  + Additional button for just randomizing theme that will not change your selected map
    55  + Additional button for just randomizing theme that will not change your selected map
    55  + Randomizing map/theme in online-mode will not include DLC-content
    56  + Randomizing map/theme in online-mode will not include DLC-content
       
    57  * Creating randomized teams now randomizes (almost) every aspect
       
    58  * Fixed mostly broken descriptions for multiplayer mission maps
    56  * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default
    59  * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default
    57 
    60 
    58 Content Creation:
    61 Content Creation:
    59  + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect
    62  + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect
    60  + Themes can now use flakes with negative falling speed (rising flakes)
    63  + Themes can now use flakes with negative falling speed (rising flakes)
    61  + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg
    64  + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg
       
    65  + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right
    62 
    66 
    63 Lua-API:
    67 Lua-API:
    64  + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc.
    68  + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc.
    65  + New call: GetAmmoName(ammoType) -- returns the localized name for the specified ammoType
    69  + New call: GetAmmoName(ammoType) -- returns the localized name for the specified ammoType
    66  + New call: GetVisualGearType(vgUid) -- returns the visual gear type
    70  + New call: GetVisualGearType(vgUid) -- returns the visual gear type