equal
deleted
inserted
replaced
236 + New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added |
236 + New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added |
237 + New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted |
237 + New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted |
238 + New hook: onUsedAmmo(ammoType) -- called when ammo has been finished using (e.g. after both shotgun shots) |
238 + New hook: onUsedAmmo(ammoType) -- called when ammo has been finished using (e.g. after both shotgun shots) |
239 + New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map |
239 + New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map |
240 + New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea) |
240 + New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea) |
|
241 + New variable: AmmoTypeMax -- Maximum ammo type ID (useful to iterate through all ammo types, starting by 0) |
241 + Locale library: loc_noop -- Mark string for translation but don't translate it |
242 + Locale library: loc_noop -- Mark string for translation but don't translate it |
242 + Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that |
243 + Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that |
243 * Removed call: SetAmmoStore -- Old undocumented function of questional use, has never been used |
244 * Removed call: SetAmmoStore -- Old undocumented function of questional use, has never been used |
244 |
245 |
245 0.9.21 -> 0.9.22 |
246 0.9.21 -> 0.9.22 |