equal
deleted
inserted
replaced
313 return true |
313 return true |
314 end |
314 end |
315 |
315 |
316 |
316 |
317 function CheckGearDead(gear) |
317 function CheckGearDead(gear) |
318 return gearDead[gear] and retry == false |
318 return gearDead[gear] |
319 end |
319 end |
320 |
320 |
321 function EndMission() |
321 function EndMission() |
322 AddCaption("So the princess was never heard of again...") |
322 AddCaption("So the princess was never heard of again...") |
323 ParseCommand("teamgone " .. loc("Natives")) |
323 ParseCommand("teamgone " .. loc("Natives")) |
416 |
416 |
417 -----------------------------Main Functions---------------------------- |
417 -----------------------------Main Functions---------------------------- |
418 |
418 |
419 function onGameInit() |
419 function onGameInit() |
420 Seed = 0 |
420 Seed = 0 |
421 GameFlags = gfOneClanMode + gfSolidLand + gfDisableLandObjects + gfDisableGirders |
421 GameFlags = gfSolidLand + gfDisableLandObjects + gfDisableGirders |
422 TurnTime = 60000 |
422 TurnTime = 60000 |
423 CaseFreq = 0 |
423 CaseFreq = 0 |
424 MinesNum = 0 |
424 MinesNum = 0 |
425 MinesTime = 3000 |
425 MinesTime = 3000 |
426 Explosives = 0 |
426 Explosives = 0 |
500 end |
500 end |
501 |
501 |
502 function onPrecise() |
502 function onPrecise() |
503 if GameTime > 2500 and AnimInProgress() then |
503 if GameTime > 2500 and AnimInProgress() then |
504 SetAnimSkip(true) |
504 SetAnimSkip(true) |
505 end |
505 return |
506 end |
506 end |
|
507 end |