ChangeLog.txt
changeset 12191 5c6e7fd5af29
parent 12176 29f1ea94488b
child 12217 a6cd48b8ef61
equal deleted inserted replaced
12190:4d818abdc00f 12191:5c6e7fd5af29
   193  + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect
   193  + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect
   194  + Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0)
   194  + Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0)
   195  + Themes can now use flakes with negative falling speed (rising flakes)
   195  + Themes can now use flakes with negative falling speed (rising flakes)
   196  + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg
   196  + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg
   197  + Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png
   197  + Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png
       
   198  + Water in themes supports custom animation and flow speed with water-animation and sd-water-animation in theme.cfg
   198  + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right
   199  + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right
   199  * Default water color was black instead of blue
   200  * Default water color was black instead of blue
       
   201 
       
   202 Translations:
       
   203  + Scottish Gaelic updates for: Engine, frontend, tips, missions
       
   204  + Loading screen can now be translated
       
   205  + A few window titles can be translated
       
   206  * Built-in texts from Qt (e.g. “cut”, “paste”, “copy”) in frontend weren't translated
       
   207  * Remove text from mission images to make them language-neutral
       
   208  * Fix English-only language/country names in language selection
   200 
   209 
   201 Lua-API:
   210 Lua-API:
   202  + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc.
   211  + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc.
   203  + New call: GetAmmoName(ammoType [, ignoreOverwrite]) -- returns the localized name for the specified ammoType
   212  + New call: GetAmmoName(ammoType [, ignoreOverwrite]) -- returns the localized name for the specified ammoType
   204  + New call: GetVisualGearType(vgUid) -- returns the visual gear type
   213  + New call: GetVisualGearType(vgUid) -- returns the visual gear type