ChangeLog.txt
changeset 12217 a6cd48b8ef61
parent 12191 5c6e7fd5af29
child 12228 8b523acb3220
equal deleted inserted replaced
12216:5b525d041fb4 12217:a6cd48b8ef61
   186  * Campaign names and campaign mission names can now be translated
   186  * Campaign names and campaign mission names can now be translated
   187  * Creating randomized teams now randomizes (almost) every aspect
   187  * Creating randomized teams now randomizes (almost) every aspect
   188  * Fixed mostly broken descriptions for multiplayer mission maps
   188  * Fixed mostly broken descriptions for multiplayer mission maps
   189  * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default
   189  * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default
   190  * Fix language names in language list being always in English
   190  * Fix language names in language list being always in English
       
   191  * Prevent starting game with >48 hogs (because engine doesn't support it yet)
   191 
   192 
   192 Content Creation:
   193 Content Creation:
   193  + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect
   194  + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect
   194  + Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0)
   195  + Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0)
   195  + Themes can now use flakes with negative falling speed (rising flakes)
   196  + Themes can now use flakes with negative falling speed (rising flakes)