project_files/HedgewarsMobile/Classes/CommodityFunctions.h
changeset 3971 5c82ee165ed5
parent 3941 017b2b31e1c6
child 3983 aa24192417a8
equal deleted inserted replaced
3970:0f6e3219c108 3971:5c82ee165ed5
    51 #define UICOLOR_HW_YELLOW_TEXT  [UIColor colorWithRed:(CGFloat)0xF0/255 green:(CGFloat)0xD0/255 blue:0 alpha:1]
    51 #define UICOLOR_HW_YELLOW_TEXT  [UIColor colorWithRed:(CGFloat)0xF0/255 green:(CGFloat)0xD0/255 blue:0 alpha:1]
    52 #define UICOLOR_HW_DARKBLUE     [UIColor colorWithRed:(CGFloat)0x0F/255 green:0 blue:(CGFloat)0x42/255 alpha:1]
    52 #define UICOLOR_HW_DARKBLUE     [UIColor colorWithRed:(CGFloat)0x0F/255 green:0 blue:(CGFloat)0x42/255 alpha:1]
    53 
    53 
    54 #define IS_DUALHEAD()           ([[UIScreen screens] count] > 1)
    54 #define IS_DUALHEAD()           ([[UIScreen screens] count] > 1)
    55 
    55 
       
    56 #define DEFAULT_NETGAME_PORT    46631
       
    57 
    56 
    58 
    57 void createTeamNamed (NSString *nameWithoutExt);
    59 void createTeamNamed (NSString *nameWithoutExt);
    58 void createWeaponNamed (NSString *nameWithoutExt, int type);
    60 void createWeaponNamed (NSString *nameWithoutExt, int type);
    59 void createSchemeNamed (NSString *nameWithoutExt);
    61 void createSchemeNamed (NSString *nameWithoutExt);
    60 void print_free_memory (void);
    62 void print_free_memory (void);