equal
deleted
inserted
replaced
51 #define UICOLOR_HW_YELLOW_TEXT [UIColor colorWithRed:(CGFloat)0xF0/255 green:(CGFloat)0xD0/255 blue:0 alpha:1] |
51 #define UICOLOR_HW_YELLOW_TEXT [UIColor colorWithRed:(CGFloat)0xF0/255 green:(CGFloat)0xD0/255 blue:0 alpha:1] |
52 #define UICOLOR_HW_DARKBLUE [UIColor colorWithRed:(CGFloat)0x0F/255 green:0 blue:(CGFloat)0x42/255 alpha:1] |
52 #define UICOLOR_HW_DARKBLUE [UIColor colorWithRed:(CGFloat)0x0F/255 green:0 blue:(CGFloat)0x42/255 alpha:1] |
53 |
53 |
54 #define IS_DUALHEAD() ([[UIScreen screens] count] > 1) |
54 #define IS_DUALHEAD() ([[UIScreen screens] count] > 1) |
55 |
55 |
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56 #define DEFAULT_NETGAME_PORT 46631 |
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57 |
56 |
58 |
57 void createTeamNamed (NSString *nameWithoutExt); |
59 void createTeamNamed (NSString *nameWithoutExt); |
58 void createWeaponNamed (NSString *nameWithoutExt, int type); |
60 void createWeaponNamed (NSString *nameWithoutExt, int type); |
59 void createSchemeNamed (NSString *nameWithoutExt); |
61 void createSchemeNamed (NSString *nameWithoutExt); |
60 void print_free_memory (void); |
62 void print_free_memory (void); |