ChangeLog.txt
changeset 12684 5f68b259305c
parent 12682 b7fd7ab8ddf9
child 12685 ad1fd7ae479d
equal deleted inserted replaced
12683:047c5b7ec422 12684:5f68b259305c
   271  + New teams start with a random grave and fort
   271  + New teams start with a random grave and fort
   272  + Hedgewars creates 4 human teams and 2 computer teams on its first launch
   272  + Hedgewars creates 4 human teams and 2 computer teams on its first launch
   273  + Allow to randomize hog names, hats, team name, flag, grave, voice and fort separately
   273  + Allow to randomize hog names, hats, team name, flag, grave, voice and fort separately
   274  + “Random team” button is now able to randomly select from all available hats
   274  + “Random team” button is now able to randomly select from all available hats
   275  + Creating new game/weapon schemes guarantees unique names
   275  + Creating new game/weapon schemes guarantees unique names
       
   276  + Mark custom forts with asterisk in team editor
   276  * Fix flag being selectable for computer players although it had no effect
   277  * Fix flag being selectable for computer players although it had no effect
   277  * Campaign screen does no longer show AI-controlled teams
   278  * Campaign screen does no longer show AI-controlled teams
   278  * Campaign names and campaign mission names can now be translated
   279  * Campaign names and campaign mission names can now be translated
   279  * Creating randomized teams now randomizes (almost) every aspect
   280  * Creating randomized teams now randomizes (almost) every aspect
   280  * Fixed mostly broken descriptions for multiplayer mission maps
   281  * Fixed mostly broken descriptions for multiplayer mission maps