ChangeLog.txt
changeset 12685 ad1fd7ae479d
parent 12684 5f68b259305c
child 12686 d5e09024d722
equal deleted inserted replaced
12684:5f68b259305c 12685:ad1fd7ae479d
   271  + New teams start with a random grave and fort
   271  + New teams start with a random grave and fort
   272  + Hedgewars creates 4 human teams and 2 computer teams on its first launch
   272  + Hedgewars creates 4 human teams and 2 computer teams on its first launch
   273  + Allow to randomize hog names, hats, team name, flag, grave, voice and fort separately
   273  + Allow to randomize hog names, hats, team name, flag, grave, voice and fort separately
   274  + “Random team” button is now able to randomly select from all available hats
   274  + “Random team” button is now able to randomly select from all available hats
   275  + Creating new game/weapon schemes guarantees unique names
   275  + Creating new game/weapon schemes guarantees unique names
   276  + Mark custom forts with asterisk in team editor
   276  + Custom maps and styles are now marked with a circle instead of an asterisk symbol
       
   277  + Mark custom forts in team editor
   277  * Fix flag being selectable for computer players although it had no effect
   278  * Fix flag being selectable for computer players although it had no effect
   278  * Campaign screen does no longer show AI-controlled teams
   279  * Campaign screen does no longer show AI-controlled teams
   279  * Campaign names and campaign mission names can now be translated
   280  * Campaign names and campaign mission names can now be translated
   280  * Creating randomized teams now randomizes (almost) every aspect
   281  * Creating randomized teams now randomizes (almost) every aspect
   281  * Fixed mostly broken descriptions for multiplayer mission maps
   282  * Fixed mostly broken descriptions for multiplayer mission maps