18 |
18 |
19 {$INCLUDE "options.inc"} |
19 {$INCLUDE "options.inc"} |
20 |
20 |
21 unit uLocale; |
21 unit uLocale; |
22 interface |
22 interface |
23 type TAmmoStrId = (sidNothing, sidGrenade, sidClusterBomb, sidBazooka, sidBee, sidShotgun, |
23 uses uTypes; |
24 sidPickHammer, sidSkip, sidRope, sidMine, sidDEagle, |
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25 sidDynamite, sidBaseballBat, sidFirePunch, sidSeconds, |
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26 sidParachute, sidAirAttack, sidMineStrike, sidBlowTorch, |
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27 sidGirder, sidTeleport, sidSwitch, sidMortar, sidWhip, |
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28 sidKamikaze, sidCake, sidSeduction, sidWatermelon, |
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29 sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane, |
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30 sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime, |
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31 sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack, |
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32 sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, sidSineGun, sidFlamethrower, |
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33 sidSMine, sidHammer, sidResurrector, sidDrillStrike); |
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34 |
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35 TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
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36 sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
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37 sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady); |
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38 |
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39 TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw, |
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40 eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped, eidHurtSelf, |
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41 eidHomerun, eidGone); |
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42 |
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43 TGoalStrId = (gidCaption, gidSubCaption, gidForts, gidLowGravity, gidInvulnerable, |
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44 gidVampiric, gidKarma, gidKing, gidPlaceHog, gidArtillery, |
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45 gidSolidLand, gidSharedAmmo, gidMineTimer, gidNoMineTimer, gidRandomMineTimer, |
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46 gidDamageModifier, gidResetHealth, gidAISurvival, gidInfAttack, gidResetWeps, gidPerHogAmmo); |
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47 |
24 |
48 const MAX_EVENT_STRINGS = 100; |
25 const MAX_EVENT_STRINGS = 100; |
49 var trammo: array[TAmmoStrId] of ansistring; // name of the weapon |
26 var trammo: array[TAmmoStrId] of ansistring; // name of the weapon |
50 trammoc: array[TAmmoStrId] of ansistring; // caption of the weapon |
27 trammoc: array[TAmmoStrId] of ansistring; // caption of the weapon |
51 trammod: array[TAmmoStrId] of ansistring; // description of the weapon |
28 trammod: array[TAmmoStrId] of ansistring; // description of the weapon |