ChangeLog.txt
changeset 14535 65780bd056c1
parent 14533 1b97bc7de936
child 14537 ce40351e0690
equal deleted inserted replaced
14534:c38dd843763f 14535:65780bd056c1
     1 + features
     1 + features
     2 * bugfixes
     2 * bugfixes
     3 ============== 1.0.0-dev (unreleased) ==============
     3 ============== 1.0.0-dev (unreleased) ==============
       
     4 Gameplay:
     4  + Hand-drawn maps can now be scaled with slider
     5  + Hand-drawn maps can now be scaled with slider
       
     6  + Slightly longer delays between turns to make it easier to follow the game
       
     7  + Track high scores in singleplayer challenges
     5  + Show check mark for completed scenarios, challenges and trainings
     8  + Show check mark for completed scenarios, challenges and trainings
     6  + Track high scores in singleplayer challenges
     9  * Fix various minor bugs in campaigns and missions
       
    10  * Fix hedgehogs being pushed around (and other collision bugs) when they overlap
       
    11  * Fix homing bee flying weird if passing wrap world edge or target was placed beyond it
       
    12  * Fix poison damage not working in first round
       
    13  * Use player-chosen team identity in campaigns and singleplayer missions
       
    14 
       
    15 Styles and schemes:
       
    16  + The Specialists: Unlock game scheme
       
    17  + The Specialists: Add script parameter support to set custom specialists order
       
    18  * Balanced Random Weapon: Fix Lua errors after using Time Box
       
    19  * King Mode: Fix team sometimes not being killed properly if king drowned
       
    20  * King Mode: Kill resurrected minions if king is not alive
       
    21 
       
    22 Controls:
       
    23  + Add control to unselect current weapon (no key chosen by default)
       
    24  + Allow to leave a control unused
     7  + New chat command: “/help room” (shows room chat commands within the game)
    25  + New chat command: “/help room” (shows room chat commands within the game)
       
    26 
       
    27 Graphics:
       
    28  * Fix double water splash when flying saucer drowns
       
    29 
       
    30 Game HUD:
     8  + Colorize switching arrows, pointing arrow and target cross in clan color
    31  + Colorize switching arrows, pointing arrow and target cross in clan color
     9  + Longer delays between turns so its easier to see damage and messages
       
    10  + Skip ammo menu animation when playing with turn time of 10s or less
    32  + Skip ammo menu animation when playing with turn time of 10s or less
       
    33  + Don't show crate spawn message for initial crates in missions
       
    34  + Display player name of own teams in online games
       
    35  * Fix last 2 characters in demo chat being missing
       
    36  * Hide most HUD elements in cinematic mode
       
    37  * Don't show "F1", "F2", etc. in ammo menu if these aren't the actual slot keys
       
    38  * Suppress “<team> is gone.” message at end of game
       
    39 
       
    40 Frontend:
    11  + Restructure credits
    41  + Restructure credits
    12  + Credits screen in main menu is now translatable
    42  + Credits screen in main menu is now translatable
    13  + Don't show crate spawn message for initial crates in missions
       
    14  + The Specialists: Unlock game scheme
       
    15  + The Specialists: Add script parameter support to set custom specialists order
       
    16  + Display player name of own teams in online games
       
    17  + Add control to unselect current weapon (no key chosen by default)
       
    18  * Use player-chosen team identity in campaigns and singleplayer missions
       
    19  * Fix last 2 characters in demo chat being missing
       
    20  * Fix homing bee flying weird if passing wrap world edge or target was placed beyond it
       
    21  * King Mode: Fix team sometimes not being killed properly if king drowned
       
    22  * King Mode: Kill resurrected minions if king is not alive
       
    23  * Balanced Random Weapon: Fix Lua errors after using Time Box
       
    24  * Fix poison damage not working in first round
       
    25  * Hide most HUD elements in cinematic mode
       
    26  * Don't show "F1", "F2", etc. in ammo menu if these aren't the actual slot keys
       
    27  * Fix force-locked schemes getting unlocked when changing map types
    43  * Fix force-locked schemes getting unlocked when changing map types
    28  * Suppress “<team> is gone.” message at end of game
       
    29 
    44 
    30 Lua API:
    45 Lua API:
    31  + New call: SaveMissionVar(varname, value): Save value to mission variable (variable for non-campaign mission)
    46  + New call: SaveMissionVar(varname, value): Save value to mission variable (variable for non-campaign mission)
    32  + New call: GetMissionVar(varname): Get value of mission variable
    47  + New call: GetMissionVar(varname): Get value of mission variable
    33  + New call: SetTurnTimePaused(isPaused): Call with true to pause turn time, false to unpause
    48  + New call: SetTurnTimePaused(isPaused): Call with true to pause turn time, false to unpause