1 + features |
1 + features |
2 * bugfixes |
2 * bugfixes |
3 ============== 1.0.0-dev (unreleased) ============== |
3 ============== 1.0.0-dev (unreleased) ============== |
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4 Gameplay: |
4 + Hand-drawn maps can now be scaled with slider |
5 + Hand-drawn maps can now be scaled with slider |
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6 + Slightly longer delays between turns to make it easier to follow the game |
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7 + Track high scores in singleplayer challenges |
5 + Show check mark for completed scenarios, challenges and trainings |
8 + Show check mark for completed scenarios, challenges and trainings |
6 + Track high scores in singleplayer challenges |
9 * Fix various minor bugs in campaigns and missions |
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10 * Fix hedgehogs being pushed around (and other collision bugs) when they overlap |
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11 * Fix homing bee flying weird if passing wrap world edge or target was placed beyond it |
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12 * Fix poison damage not working in first round |
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13 * Use player-chosen team identity in campaigns and singleplayer missions |
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14 |
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15 Styles and schemes: |
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16 + The Specialists: Unlock game scheme |
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17 + The Specialists: Add script parameter support to set custom specialists order |
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18 * Balanced Random Weapon: Fix Lua errors after using Time Box |
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19 * King Mode: Fix team sometimes not being killed properly if king drowned |
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20 * King Mode: Kill resurrected minions if king is not alive |
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21 |
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22 Controls: |
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23 + Add control to unselect current weapon (no key chosen by default) |
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24 + Allow to leave a control unused |
7 + New chat command: “/help room” (shows room chat commands within the game) |
25 + New chat command: “/help room” (shows room chat commands within the game) |
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26 |
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27 Graphics: |
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28 * Fix double water splash when flying saucer drowns |
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29 |
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30 Game HUD: |
8 + Colorize switching arrows, pointing arrow and target cross in clan color |
31 + Colorize switching arrows, pointing arrow and target cross in clan color |
9 + Longer delays between turns so its easier to see damage and messages |
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10 + Skip ammo menu animation when playing with turn time of 10s or less |
32 + Skip ammo menu animation when playing with turn time of 10s or less |
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33 + Don't show crate spawn message for initial crates in missions |
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34 + Display player name of own teams in online games |
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35 * Fix last 2 characters in demo chat being missing |
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36 * Hide most HUD elements in cinematic mode |
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37 * Don't show "F1", "F2", etc. in ammo menu if these aren't the actual slot keys |
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38 * Suppress “<team> is gone.” message at end of game |
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39 |
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40 Frontend: |
11 + Restructure credits |
41 + Restructure credits |
12 + Credits screen in main menu is now translatable |
42 + Credits screen in main menu is now translatable |
13 + Don't show crate spawn message for initial crates in missions |
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14 + The Specialists: Unlock game scheme |
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15 + The Specialists: Add script parameter support to set custom specialists order |
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16 + Display player name of own teams in online games |
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17 + Add control to unselect current weapon (no key chosen by default) |
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18 * Use player-chosen team identity in campaigns and singleplayer missions |
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19 * Fix last 2 characters in demo chat being missing |
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20 * Fix homing bee flying weird if passing wrap world edge or target was placed beyond it |
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21 * King Mode: Fix team sometimes not being killed properly if king drowned |
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22 * King Mode: Kill resurrected minions if king is not alive |
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23 * Balanced Random Weapon: Fix Lua errors after using Time Box |
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24 * Fix poison damage not working in first round |
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25 * Hide most HUD elements in cinematic mode |
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26 * Don't show "F1", "F2", etc. in ammo menu if these aren't the actual slot keys |
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27 * Fix force-locked schemes getting unlocked when changing map types |
43 * Fix force-locked schemes getting unlocked when changing map types |
28 * Suppress “<team> is gone.” message at end of game |
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29 |
44 |
30 Lua API: |
45 Lua API: |
31 + New call: SaveMissionVar(varname, value): Save value to mission variable (variable for non-campaign mission) |
46 + New call: SaveMissionVar(varname, value): Save value to mission variable (variable for non-campaign mission) |
32 + New call: GetMissionVar(varname): Get value of mission variable |
47 + New call: GetMissionVar(varname): Get value of mission variable |
33 + New call: SetTurnTimePaused(isPaused): Call with true to pause turn time, false to unpause |
48 + New call: SetTurnTimePaused(isPaused): Call with true to pause turn time, false to unpause |