112 Delay = 5 |
112 Delay = 5 |
113 Map = "moon01_map" |
113 Map = "moon01_map" |
114 Theme = "Cheese" -- Because ofc moon is made of cheese :) |
114 Theme = "Cheese" -- Because ofc moon is made of cheese :) |
115 -- Hog Solo |
115 -- Hog Solo |
116 AddTeam(teamD.name, teamD.color, "Bone", "Island", "HillBilly", "cm_birdy") |
116 AddTeam(teamD.name, teamD.color, "Bone", "Island", "HillBilly", "cm_birdy") |
117 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
117 if GetCampaignVar("HeroHealth") then |
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118 hero.gear = AddHog(hero.name, 0, tonumber(GetCampaignVar("HeroHealth")), "war_desertgrenadier1") |
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119 else |
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120 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
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121 end |
118 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
122 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
119 -- PAoTH |
123 -- PAoTH |
120 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") |
124 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") |
121 paoth1.gear = AddHog(paoth1.name, 0, 100, "scif_2001O") |
125 paoth1.gear = AddHog(paoth1.name, 0, 100, "scif_2001O") |
122 AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y) |
126 AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y) |
199 elseif checkPointReached == 2 then |
203 elseif checkPointReached == 2 then |
200 AddAmmo(hero.gear, amBazooka, 2) |
204 AddAmmo(hero.gear, amBazooka, 2) |
201 AddAmmo(hero.gear, amParachute, 2) |
205 AddAmmo(hero.gear, amParachute, 2) |
202 AddAmmo(hero.gear, amGrenade, 2) |
206 AddAmmo(hero.gear, amGrenade, 2) |
203 AddAmmo(hero.gear, amDEagle, 2) |
207 AddAmmo(hero.gear, amDEagle, 2) |
204 SetWind(80) |
208 SetWind(60) |
205 GameFlags = bor(GameFlags,gfDisableWind) |
209 GameFlags = bor(GameFlags,gfDisableWind) |
206 weaponsAcquired = true |
210 weaponsAcquired = true |
207 TurnTimeLeft = 0 |
211 TurnTimeLeft = 0 |
208 AddAnim(dialog02) |
212 AddAnim(dialog02) |
209 end |
213 end |
308 end |
312 end |
309 |
313 |
310 -------------- OUTCOMES ------------------ |
314 -------------- OUTCOMES ------------------ |
311 |
315 |
312 function weaponsPlatform(gear) |
316 function weaponsPlatform(gear) |
313 SaveCampaignVar("Moon01CheckPoint", "2") |
317 SaveCampaignVar("Moon01CheckPoint", "2") |
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318 SaveCampaignVar("HeroHealth",GetHealth(hero.gear)) |
314 TurnTimeLeft = 0 |
319 TurnTimeLeft = 0 |
315 weaponsAqcuired = true |
320 weaponsAqcuired = true |
316 SetWind(80) |
321 SetWind(60) |
317 GameFlags = bor(GameFlags,gfDisableWind) |
322 GameFlags = bor(GameFlags,gfDisableWind) |
318 AddAnim(dialog02) |
323 AddAnim(dialog02) |
319 end |
324 end |
320 |
325 |
321 function heroDeath(gear) |
326 function heroDeath(gear) |