33 -- mission objectives |
33 -- mission objectives |
34 local goals = { |
34 local goals = { |
35 [dialog01] = {missionName, loc("Getting ready"), loc("Go to the upper platform and get the weapons in the crates!"), 1, 4500}, |
35 [dialog01] = {missionName, loc("Getting ready"), loc("Go to the upper platform and get the weapons in the crates!"), 1, 4500}, |
36 [dialog02] = {missionName, loc("Prepare to fight"), loc("Go down and save these PAoTH hogs!"), 1, 5000}, |
36 [dialog02] = {missionName, loc("Prepare to fight"), loc("Go down and save these PAoTH hogs!"), 1, 5000}, |
37 [dialog03] = {missionName, loc("The fight begins!"), loc("Neutralize your enemies and be careful!"), 1, 5000}, |
37 [dialog03] = {missionName, loc("The fight begins!"), loc("Neutralize your enemies and be careful!"), 1, 5000}, |
38 [dialog04] = dialog03 |
38 [dialog04] = {missionName, loc("The fight begins!"), loc("Neutralize your enemies and be careful!"), 1, 5000} |
39 } |
39 } |
40 -- crates |
40 -- crates |
41 local weaponsY = 100 |
41 local weaponsY = 100 |
42 local bazookaX = 70 |
42 local bazookaX = 70 |
43 local parachuteX = 110 |
43 local parachuteX = 110 |
134 paoth4.gear = AddHog(paoth4.name, 0, 100, "scif_2001Y") |
134 paoth4.gear = AddHog(paoth4.name, 0, 100, "scif_2001Y") |
135 AnimSetGearPosition(paoth4.gear, paoth4.x, paoth4.y) |
135 AnimSetGearPosition(paoth4.gear, paoth4.x, paoth4.y) |
136 HogTurnLeft(paoth4.gear, true) |
136 HogTurnLeft(paoth4.gear, true) |
137 -- Professor |
137 -- Professor |
138 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") |
138 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") |
139 professor.gear = AddHog(professor.name, 0, 100, "tophats") |
139 professor.gear = AddHog(professor.name, 0, 120, "tophats") |
140 AnimSetGearPosition(professor.gear, professor.x, professor.y) |
140 AnimSetGearPosition(professor.gear, professor.x, professor.y) |
141 HogTurnLeft(professor.gear, true) |
141 HogTurnLeft(professor.gear, true) |
142 -- Minions |
142 -- Minions |
143 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
143 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
144 minion1.gear = AddHog(minion1.name, 1, 100, "Gasmask") |
144 minion1.gear = AddHog(minion1.name, 1, 50, "Gasmask") |
145 AnimSetGearPosition(minion1.gear, minion1.x, minion1.y) |
145 AnimSetGearPosition(minion1.gear, minion1.x, minion1.y) |
146 HogTurnLeft(minion1.gear, true) |
146 HogTurnLeft(minion1.gear, true) |
147 minion2.gear = AddHog(minion2.name, 1, 100, "Gasmask") |
147 minion2.gear = AddHog(minion2.name, 1, 50, "Gasmask") |
148 AnimSetGearPosition(minion2.gear, minion2.x, minion2.y) |
148 AnimSetGearPosition(minion2.gear, minion2.x, minion2.y) |
149 HogTurnLeft(minion2.gear, true) |
149 HogTurnLeft(minion2.gear, true) |
150 minion3.gear = AddHog(minion3.name, 1, 100, "Gasmask") |
150 minion3.gear = AddHog(minion3.name, 1, 50, "Gasmask") |
151 AnimSetGearPosition(minion3.gear, minion3.x, minion3.y) |
151 AnimSetGearPosition(minion3.gear, minion3.x, minion3.y) |
152 HogTurnLeft(minion3.gear, true) |
152 HogTurnLeft(minion3.gear, true) |
153 |
153 |
154 -- get the check point |
154 -- get the check point |
155 if tonumber(GetCampaignVar("Moon01CheckPoint")) then |
155 if tonumber(GetCampaignVar("Moon01CheckPoint")) then |
199 SpawnAmmoCrate(deserteagleX, weaponsY, amDEagle) |
199 SpawnAmmoCrate(deserteagleX, weaponsY, amDEagle) |
200 AddEvent(onWeaponsPlatform, {hero.gear}, weaponsPlatform, {hero.gear}, 0) |
200 AddEvent(onWeaponsPlatform, {hero.gear}, weaponsPlatform, {hero.gear}, 0) |
201 TurnTimeLeft = 0 |
201 TurnTimeLeft = 0 |
202 AddAnim(dialog01) |
202 AddAnim(dialog01) |
203 elseif checkPointReached == 2 then |
203 elseif checkPointReached == 2 then |
204 AddAmmo(hero.gear, amBazooka, 2) |
204 AddAmmo(hero.gear, amBazooka, 3) |
205 AddAmmo(hero.gear, amParachute, 2) |
205 AddAmmo(hero.gear, amParachute, 1) |
206 AddAmmo(hero.gear, amGrenade, 2) |
206 AddAmmo(hero.gear, amGrenade, 6) |
207 AddAmmo(hero.gear, amDEagle, 2) |
207 AddAmmo(hero.gear, amDEagle, 4) |
208 SetWind(60) |
208 SetWind(60) |
209 GameFlags = bor(GameFlags,gfDisableWind) |
209 GameFlags = bor(GameFlags,gfDisableWind) |
210 weaponsAcquired = true |
210 weaponsAcquired = true |
211 TurnTimeLeft = 0 |
211 TurnTimeLeft = 0 |
212 AddAnim(dialog02) |
212 AddAnim(dialog02) |
213 end |
213 end |
214 end |
214 end |
215 |
215 |
216 function onAmmoStoreInit() |
216 function onAmmoStoreInit() |
217 SetAmmo(amBazooka, 0, 0, 0, 2) |
217 SetAmmo(amBazooka, 0, 0, 0, 3) |
218 SetAmmo(amParachute, 0, 0, 0, 2) |
218 SetAmmo(amParachute, 0, 0, 0, 1) |
219 SetAmmo(amGrenade, 0, 0, 0, 2) |
219 SetAmmo(amGrenade, 0, 0, 0, 6) |
220 SetAmmo(amDEagle, 0, 0, 0, 2) |
220 SetAmmo(amDEagle, 0, 0, 0, 4) |
221 end |
221 end |
222 |
222 |
223 function onGameTick() |
223 function onGameTick() |
224 AnimUnWait() |
224 AnimUnWait() |
225 if ShowAnimation() == false then |
225 if ShowAnimation() == false then |