equal
deleted
inserted
replaced
230 end |
230 end |
231 ExecuteAfterAnimations() |
231 ExecuteAfterAnimations() |
232 CheckEvents() |
232 CheckEvents() |
233 end |
233 end |
234 |
234 |
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235 local choiceDialogTimer = 0 |
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236 function onGameTick20() |
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237 -- Make sure the choice dialog never disappears while it is active |
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238 if awaitingInput then |
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239 choiceDialogTimer = choiceDialogTimer + 20 |
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240 if choiceDialogTimer > 9990000 then |
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241 ShowMission(unpack(goals[dialog01])) |
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242 choiceDialogTimer = 0 |
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243 end |
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244 end |
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245 end |
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246 |
235 function onGearDelete(gear) |
247 function onGearDelete(gear) |
236 if gear == hero.gear then |
248 if gear == hero.gear then |
237 hero.dead = true |
249 hero.dead = true |
238 elseif gear == green1.gear then |
250 elseif gear == green1.gear then |
239 green1.dead = true |
251 green1.dead = true |