1 #pragma once |
1 #pragma once |
2 |
2 |
3 #ifdef __APPLE__ |
3 #if defined(__APPLE__) && !defined(EMSCRIPTEN) |
4 #include <OpenGL/gl.h> |
4 #include <OpenGL/gl.h> |
5 #else |
5 #else |
6 #include "GL/gl.h" |
6 #include "GL/gl.h" |
7 #endif |
7 #endif |
8 |
8 |
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9 /* emscripten cannot find these functions */ |
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10 #ifdef EMSCRIPTEN |
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11 void glGetProgramInfoLog(GLuint program, GLsizei maxLength, GLsizei *length, GLchar *infoLog); |
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12 void glLinkProgram(GLuint program); |
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13 void glUniform1i(GLint location, GLint v0); |
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14 GLuint glCreateProgram(void); |
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15 void glUseProgram(GLuint program); |
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16 void glDeleteProgram(GLuint program); |
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17 void glGetProgramiv(GLuint program, GLenum pname, GLint *params); |
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18 void glDeleteShader(GLuint shader); |
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19 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); |
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20 void glAttachShader(GLuint program, GLuint shader); |
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21 void glBindBuffer(GLenum target, GLuint buffer); |
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22 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
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23 void glEnableVertexAttribArray(GLuint index); |
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24 void glDisableVertexAttribArray(GLuint index); |
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25 void glGenBuffers(GLsizei n, GLuint * buffers); |
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26 void glDeleteBuffers(GLsizei n, const GLuint * buffers); |
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27 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); |
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28 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); |
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29 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); |
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30 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
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31 GLint glGetUniformLocation(GLuint program, const GLchar *name); |
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32 void glGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog); |
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33 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
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34 GLuint glCreateShader(GLenum shaderType); |
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35 void glCompileShader(GLuint shader); |
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36 void glShaderSource(GLuint shader, GLsizei count,/* const dropped for pas2c compat */ GLchar **string, const GLint *length); |
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37 #endif |