project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.h
changeset 5154 851f36579ed4
parent 4976 088d40d8aba2
child 5155 f2165724605c
equal deleted inserted replaced
5152:589f69a9665c 5154:851f36579ed4
       
     1 /*
       
     2  * Hedgewars-iOS, a Hedgewars port for iOS devices
       
     3  * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
       
     4  *
       
     5  * This program is free software; you can redistribute it and/or modify
       
     6  * it under the terms of the GNU General Public License as published by
       
     7  * the Free Software Foundation; version 2 of the License
       
     8  *
       
     9  * This program is distributed in the hope that it will be useful,
       
    10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       
    12  * GNU General Public License for more details.
       
    13  *
       
    14  * You should have received a copy of the GNU General Public License
       
    15  * along with this program; if not, write to the Free Software
       
    16  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
       
    17  *
       
    18  * File created on 10/01/2010.
       
    19  */
       
    20 
       
    21 
       
    22 #import <Foundation/Foundation.h>
       
    23 #import "SDL_net.h"
       
    24 
       
    25 @interface EngineProtocolNetwork : NSObject {
       
    26     NSMutableArray *statsArray;
       
    27     NSString *savePath;
       
    28     NSDictionary *gameConfig;
       
    29 
       
    30     NSInteger ipcPort;              // Port on which engine will listen
       
    31     TCPsocket csd;                  // Client socket descriptor
       
    32 }
       
    33 
       
    34 @property (nonatomic,retain) NSMutableArray *statsArray;
       
    35 @property (nonatomic,retain) NSString *savePath;
       
    36 @property (nonatomic,retain) NSDictionary *gameConfig;
       
    37 @property (assign) NSInteger ipcPort;
       
    38 @property (assign) TCPsocket csd;
       
    39 
       
    40 
       
    41 -(id)   init;
       
    42 -(void) engineProtocol;
       
    43 -(void) spawnThreadOnPort:(NSInteger) port;
       
    44 -(int)  sendToEngine:(NSString *)string;
       
    45 -(int)  sendToEngineNoSave:(NSString *)string;
       
    46 -(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
       
    47 -(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
       
    48 -(NSInteger) provideScheme:(NSString *)schemeName;
       
    49 
       
    50 @end