ChangeLog.txt
changeset 13170 98a0edb4bb5a
parent 13169 6869d27a2f3f
child 13171 9f80c08cdae9
equal deleted inserted replaced
13169:6869d27a2f3f 13170:98a0edb4bb5a
   101  + New call: GetTeamClan(teamname): Returns clan of team with given name
   101  + New call: GetTeamClan(teamname): Returns clan of team with given name
   102  + New call: SpawnSupplyCrate(x, y, content, [, amount]): Spawn ammo or utility crate, depending on content
   102  + New call: SpawnSupplyCrate(x, y, content, [, amount]): Spawn ammo or utility crate, depending on content
   103  + New call: HealHog(gearUid, healthBoost[, showMessage[, tint]]): Heal hedgehog with graphical effects and message
   103  + New call: HealHog(gearUid, healthBoost[, showMessage[, tint]]): Heal hedgehog with graphical effects and message
   104  + New call: SetTeamLabel(teamname[, label]): Set an arbitrary label for a team, will be displayed next to the team bar
   104  + New call: SetTeamLabel(teamname[, label]): Set an arbitrary label for a team, will be displayed next to the team bar
   105  + New call: SetSoundMask(soundId, isMasked): Allows to disable playing a sound effect from engine
   105  + New call: SetSoundMask(soundId, isMasked): Allows to disable playing a sound effect from engine
       
   106  + New call: SkipTurn(): Force current hedgehog to skip turn
   106  + New param: PlaySound accepts 3rd parameter for voices: instaVoice: If true, sound plays instantly instead of being queued
   107  + New param: PlaySound accepts 3rd parameter for voices: instaVoice: If true, sound plays instantly instead of being queued
   107  + New callback: onEndTurn(): Called at the end of a turn (when gears have settled)
   108  + New callback: onEndTurn(): Called at the end of a turn (when gears have settled)
   108  + New hedgehog effect: heArtillery: Per-hedgehog artillery mode (can't walk). Values: 1 = permanently active. 2 = temporarily active (sniper rifle). 0 = not active
   109  + New hedgehog effect: heArtillery: Per-hedgehog artillery mode (can't walk). Values: 1 = permanently active. 2 = temporarily active (sniper rifle). 0 = not active
   109  * AddAmmo now automatically unselects weapon if it would remove current ammo from current hedgehog
   110  * AddAmmo now automatically unselects weapon if it would remove current ammo from current hedgehog
   110  * Fix call: SetWeapon(amNothing) now unselects weapon
   111  * Fix call: SetWeapon(amNothing) now unselects weapon