ChangeLog.txt
changeset 11872 992d7701cbd0
parent 11869 72b8c41b3f9c
child 11875 d669f04f02d0
equal deleted inserted replaced
11871:9e0b20330d05 11872:992d7701cbd0
    15  + Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
    15  + Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
    16  + Render graves behind everything else, so that they can't hide mines etc.
    16  + Render graves behind everything else, so that they can't hide mines etc.
    17  + Several new sound effects for weapons and utilities
    17  + Several new sound effects for weapons and utilities
    18  + Small visual effects enhancements
    18  + Small visual effects enhancements
    19  + Briefly show theme and music authors in chat at start of game
    19  + Briefly show theme and music authors in chat at start of game
    20  + Themes can now use flakes with negative falling speed (rising flakes)
       
    21  * Fixed air-strikes drops being off-center
    20  * Fixed air-strikes drops being off-center
    22  * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp.
    21  * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp.
    23  * Fixed screenshots being too bright if taken in quick succession
    22  * Fixed screenshots being too bright if taken in quick succession
    24  * Video recording functionality is restored
    23  * Video recording functionality is restored
    25  * Fixed bee not being affected by wrap world edge while still being thrown
    24  * Fixed bee not being affected by wrap world edge while still being thrown
    50 Frontend:
    49 Frontend:
    51  + Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access
    50  + Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access
    52  + Additional button for just randomizing theme that will not change your selected map
    51  + Additional button for just randomizing theme that will not change your selected map
    53  + Randomizing map/theme in online-mode will not include DLC-content
    52  + Randomizing map/theme in online-mode will not include DLC-content
    54  * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default
    53  * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default
       
    54 
       
    55 Content Creation:
       
    56  + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect
       
    57  + Themes can now use flakes with negative falling speed (rising flakes)
    55 
    58 
    56 Lua-API:
    59 Lua-API:
    57  + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc.
    60  + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc.
    58  + New call: GetAmmoName(ammoType) -- returns the localized name for the specified ammoType
    61  + New call: GetAmmoName(ammoType) -- returns the localized name for the specified ammoType
    59 
    62